[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/56e3ca9b.png[/t]
[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/4926c54f.png[/t]
texture by [Square]
If anyone's feeling up to it, could they make a skin for the business casual to match beta spy? Specifically, this mod: [url]http://gamebanana.com/tf2/skins/download/109288[/url]
I made a hat.
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/tankman2.jpg[/img]
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/tankman.jpg[/img]
[QUOTE=Toastador;36762848]I made a hat.
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/tankman2.jpg[/img]
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/tankman.jpg[/img][/QUOTE]
God damn I love your texturing work.
Lovely model, but a tad busy what with all those knobs and buttons.
[QUOTE=Verkie;36757982]Thinking about making a whole set out of scratch.
Class/theme suggestions are welcome.[/QUOTE]
[URL="http://www.nomashype.com/wordpress/wp-content/uploads/2010/10/spencer_rearmed.jpg"]Bionic Commando Engie.[/URL] with the arm being a replacement for the gunslinger.
Updated the medic's animations
[url]http://gamebanana.com/tf2/skins/118879[/url]
*Change log :
- Broken wrist on syringe gun animation has been fixed.
- Added alternate crits swing. ( [url]http://youtu.be/ZOFsOdDoBOg[/url] )
[QUOTE=Chaofanatic;36759841][URL="http://www.mediafire.com/?fy2gb079ynwec7n"][IMG]http://i.imgur.com/OE8UI.png[/IMG][/URL]
Alrighty!! Done!
I'll have a video for this up in a little bit, k?[/QUOTE]
Are those custom sequences? Not even once have I figured out a way to make them. If you managed it, you're a bloody sorcerer, that's what you are.
[QUOTE=Toastador;36762848]I made a hat.
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/tankman2.jpg[/img][/QUOTE]
[img]https://dl.dropbox.com/u/35476992/dat_splotch.png[/img]
That splotch of different colour there strikes me as a bit odd, mostly because of it's shape.
Update on the diving mask.
[img]http://dl.dropbox.com/u/24102295/upload%20for%20facepunch/update.jpg[/img]
Also starting on a reporter thing for pyro.
[img]http://dl.dropbox.com/u/24102295/upload%20for%20facepunch/hat1.jpeg[/img]
Might continue on this, but might not either.
(Kinda similar to the killer exclusive.)
[QUOTE=Gadget | TF2M;36754856]Hey guys. I have a question about smoothing. How do you approach it? Maya has a default normal angle of 30 degrees which looked fine on my last model but now I'm working on a gun and it causes really bad lighting in some areas. I have now tried different angles between 45 and 75 degrees and it certainly looks better with sharper edges and no lighting errors. So how do you do it, just smooth the whole thing with a specific angle or smooth the edges individually?[/QUOTE]
Anyone else got an opinion on this?
[QUOTE=Sparkwire;36759255]Hey guys, got unbanned a couple of days ago. This is what happened, incase any of you care:
[img]https://dl.dropbox.com/u/4569541/betrayal.jpg[/img][/QUOTE]
If he is going to pull shit like that, make sure he will not get any monetary compensation for it nor anything else having to do with the item. Such people do not deserve pity.
Though im sure you probably wont do such a thing again because of this but that is how it should be
Working on base colors on the fedora thing.
[img]http://dl.dropbox.com/u/24102295/upload%20for%20facepunch/basecolors.jpg[/img]
(Going with a reporter thing atm, but might change it.)
Paint!
[img]http://dl.dropbox.com/u/24102295/upload%20for%20facepunch/paint.jpg[/img]
[QUOTE=Quinnjdq;36764408][url]http://www.garrysmod.org/downloads/?a=view&id=131262&fb_comment_id=fbc_10150951279918297_22939348_10150952673588297#f1cdd05339219[/url]
c:[/QUOTE]
[URL="http://www.garrysmod.org/downloads/?a=view&id=125884"]The first thing I ever actually even came close to finishing.[/URL]
It's kinda cool to find your junk hexed to garrysmod.org.
[QUOTE=Toastador;36762848]I made a hat.
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/tankman2.jpg[/img]
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/tankman.jpg[/img][/QUOTE]
compared to the simplicity of the items the hat seems over detailed
[QUOTE=Captain Chalky;36764409]Now I understand why you're so blunt and sometimes even mean. (when giving criticism) When you try to be nice, people will just take a shit all over you.[/QUOTE]
I don't even get why they would though.
Glad to read you got your account back spark.
Working on the promo for Quinn's bow.
[t]http://i.imgur.com/ddyMb.png[/t]
[QUOTE=ned_ballad;36760612][url="http://forums.steampowered.com/forums/showthread.php?t=2755830"][img]http://i.imgur.com/Go3pJl.jpg[/img][/url][/QUOTE]
Awesome! Also, don't you think the Alien Swarm Parasite hat should receive assists in Pyroland?
[QUOTE=Tal;36755160][IMG]https://dl.dropbox.com/u/21595111/TF2%20Mods/screenie00067.png[/IMG]
Nearing completion.[/QUOTE]
I think my favorite part about this mode is that the beige color is sampled from his glove's fingertips. It looks great.
It isnt sampled, I made it by eye.
[QUOTE=Joey JoJo;36765543]Awesome! Also, don't you think the Alien Swarm Parasite hat should receive assists in Pyroland?[/QUOTE]
it already does
Max Head for kill assists, please.
This is not a pageking I wanted.
[QUOTE=HyperTails;36766204]Max Head for kill assists, please.
This is not a pageking I wanted.[/QUOTE]
If this happens then Ol' Snaggletooth, the HHH head and Monoculus head should also get assists.
Also sign of the wolf school? It could somehow come alive in pyroland.
I'm drawing up some concept art I promised ages ago, a military set for the scout. Since these were the only two sub machine pistols I could think of that work for his animations, which would fit tf2 more? A micro uzi(done to death, I know), or a glock 18?
I don't think I've ever seen a micro-uzi for the scout.
[QUOTE=Erfly;36766656]I don't think I've ever seen a micro-uzi for the scout.[/QUOTE]
There was a skin from GB, but Valve broke it by adding the c_model group (corrected)
[editline]14th July 2012[/editline]
Teh link: [url]http://gamebanana.com/tf2/skins/92518[/url]
[QUOTE=Erfly;36766656]I don't think I've ever seen a micro-uzi for the scout.[/QUOTE]
I believe Valve does not want new automatic weapons. One of the original design rules when they made TF2 was that they should avoid any focus on standard automatic weapons, due to how automatic weapons are a very generic weapon in games, all have similar mechanics, and are not very fun to play against. The SMG was originally designed for Scout as his primary, but was later turned into Sniper's secondary. Presumably because he's not a class likely to be found using his SMG for offensive combat, and because it fits well as a unique gameplay mechanic for that class.
[QUOTE=UberMunchkin;36766214](The materials are from SFM, for your information)[/QUOTE]
After reading this I decided to check to see what else Valve put in there.
[img]http://dl.dropbox.com/u/29790304/mod_previews/hlmv%202012-07-14%2007-24-55-87.png[/img]
huh
[QUOTE=Erfly;36766656]I don't think I've ever seen a micro-uzi for the scout.[/QUOTE]
Several have been made, and I think sparkwire even made one.
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