[QUOTE=Void Skull;36772363][img]http://i48.tinypic.com/4tn70m.png[/img]
its finished[/QUOTE]
i know that feel, bro.
[QUOTE=Deodorant;36769511]Can everyone collectively stop bringing up the Spy watches as an excuse to stray from the setting? The Spy's equipment would fit perfectly in a 60s work of secret agent fiction, a genre that stands for a big part of the vanilla TF2 style.[/QUOTE]
As much as I agree with this, it's still a valid excuse. My deviation isn't even that far, compared to other stuff that's already in-game like the machina. Besides, the uzi was only one of a number of possible designs. I'm indecisive by nature, so I drew up a bunch of possible secondaries, including this gem, a semi-auto/3-round burst pistol made in 1970.
[t]http://upload.wikimedia.org/wikipedia/commons/0/03/HK_VP70Z_1890.jpg[/t]
[QUOTE=Void Skull;36772363][img]http://i48.tinypic.com/4tn70m.png[/img]
its finished[/QUOTE]
They should have a knife in the game that attaches to Spy's pelvic region and he pelvic thrusts to backstab people.
Nah, we need a sapper where he just humps the building.
I will call it "The Sap-On" :v:
[QUOTE=NeoDement;36769978]No change to the flaregun itself (yet, going to improve the hammer slightly) but got a custom projectile (with wings!) and killicon:
[img]https://dl.dropbox.com/u/900111/flaregunfinal3.jpg[/img][/QUOTE]
Don't forget about a reflect-kill icon. :v:
[img]http://i47.tinypic.com/160ufpf.png[/img]
now its actually finished
some bits were scaled up and its all much better now
[QUOTE=Karmal Khan;36772111]Export and re-compile it as 7.4? That's how I usually deal with wanting a newer texture on an older engine.[/QUOTE]
How does one export it without VTFedit?
[QUOTE=Void Skull;36772944][img]http://i47.tinypic.com/160ufpf.png[/img]
now its actually finished
some bits were scaled up and its all much better now[/QUOTE]
the only thing that bothers me is that tiny bolt right here [img]http://puu.sh/IADV[/img]
[QUOTE=Inspecter;36772948]How does one export it without VTFedit?[/QUOTE]
I've never used anything besides VTFedit so I wouldn't know.
I've decided to try and work on this a bit out of boredom. Texture is obviously not final since it's actually pie_tony's job (I couldn't really catch him for the past two weeks). This was mainly to show what I had in mind for the item along with some practice with SFM. Also LODs.
[img]https://dl.dropbox.com/u/1835520/models/pyro_teddybear2promo.png[/img]
[img]https://dl.dropbox.com/u/1835520/models/teddystyles.png[/img]
[img]https://dl.dropbox.com/u/1835520/models/teddylods.png[/img]
pageking oh boy
why not make it paintable?
[QUOTE=Venezuelan;36773287]why not make it paintable?[/QUOTE]
it's already paintable.
oh okay, I thought those were supposed to be styles
[img]http://i46.tinypic.com/z32wo.png[/img]
havin fun with fake dof
Thought my eyes were going bad there for a sec.
2 triclops skin ideas/requests.
1. Triclops with assassins ponytail connected.(possibly have the first style paint the tail instead of the eyes. not a necessity though.) ( agree if you want it too.)
2. Deadpools mask as a replacement for the triclops. (zing if you want it too)
Because Deadpools finally gettin a game!
[video=youtube;XqORbzbEfoM]http://www.youtube.com/watch?v=XqORbzbEfoM&feature=player_detailpage[/video]
well, not just triclosp for deadpool mask. any of them really.
I just keep on having compile troubles. I got the compiler to recognize my files, but now I get this:
[code]body parts: 8 bytes
models: 32 bytes
model LODs: 24 bytes
meshes: 0 bytes
strip groups: 0 bytes
strips: 0 bytes
verts: 0 bytes
indices: 0 bytes
bone changes: 16 bytes
everything: 92 bytes[/code]
It's not putting any geometry into the MDL file. I don't think it's anything wrong with my SMD files, but that's the only explanation I have at this point. I'm using Maya and the SMD importer/exporter. I even re-imported my files to make sure they saved right, and they did. I could use some help from fellow Maya users. Also, I'm still curious about the DMX files and how they're different.
Guys, can somebody help me with one of the mods? The stylized explosions v4 it's getting errors only when i am on Pyroland: some of explosions have the missing texture and others are pretty fine. How i fix this?
can someone help? i installed this mod [url]http://gamebanana.com/tf2/skins/107952[/url] and worked fine, but when i joined any server (sv_pure 0 included) the animations would be glitchy and broken. i deleted the animation files from v_models and that made my stock knife have no viewmodel. can anyone help?
I've still got like 45 minutes till it is actually my birthday, but facepunch is just right there on the front lines to add to a sucky birthday.
[img]http://dl.dropbox.com/u/24102295/if%20only.png[/img]
[sp]Also, I am turning 20, and you all make me feel old.[/sp]
[sp]Why are you all like 13?[/sp]
A cute (extremely annoying) companion (burden) to go with (mooch off of) The Hero's Bow!
[IMG]http://24.media.tumblr.com/tumblr_m76mhrSj5m1r6xotxo1_1280.jpg[/IMG]
Still working on the wing texture and have a small flapping animation to do but it should be done tomorrow, around the same time I release the bow.
[QUOTE=Quinnjdq;36775767]A cute (extremely annoying) companion (burden) to go with (mooch off of) The Hero's Bow!
[IMG]http://24.media.tumblr.com/tumblr_m76mhrSj5m1r6xotxo1_1280.jpg[/IMG]
Still working on the wing texture and have a small flapping animation to do but it should be done tomorrow, around the same time I release the bow.[/QUOTE]
But wind waker didn't have a fairy companion...
[sp]Unless you count Tingle with his Tingle tuner[/sp]
Still, it looks excellent
[QUOTE=A_Guardian;36775684]I've still got like 45 minutes till it is actually my birthday, but facepunch is just right there on the front lines to add to a sucky birthday.
[img]http://dl.dropbox.com/u/24102295/if%20only.png[/img]
[sp]Also, I am turning 20, and you all make me feel old.[/sp]
[sp]Why are you all like 13?[/sp][/QUOTE]
It's cool I'm [sp]20[/sp] too
[QUOTE=Quinnjdq;36775767]A cute (extremely annoying) companion (burden) to go with (mooch off of) The Hero's Bow!
[IMG]http://24.media.tumblr.com/tumblr_m76mhrSj5m1r6xotxo1_1280.jpg[/IMG]
Still working on the wing texture and have a small flapping animation to do but it should be done tomorrow, around the same time I release the bow.[/QUOTE]
Ballonicorn replacement pls
[editline]14th July 2012[/editline]
[QUOTE=Dirt Bastard;36775949]It's cool I'm [sp]20[/sp] too[/QUOTE]
You're 22?
[QUOTE=ned_ballad;36775286][url="http://steamcommunity.com/sharedfiles/filedetails/?id=82324577"][img]http://i.imgur.com/z9W3D.jpg[/img][/url][/QUOTE]
Hey I notice the unused Fan-o-War sounds aren't there at all (sound/weapons/samurai/TF_marked_for_death_impact_01-03.wav, Weapon_Marked_for_Death.Initial)
Couldn't you include those? I like them :(
[QUOTE=CharlesMan;36776009]Hey I notice the unused Fan-o-War sounds aren't there at all (sound/weapons/samurai/TF_marked_for_death_impact_01-03.wav, Weapon_Marked_for_Death.Initial)
Couldn't you include those? I like them :([/QUOTE]
I think those are used, they're just quiet. When you hit someone to mark them for death, it makes a little "thump thump"
[QUOTE=Void Skull;36776052][IMG]http://i50.tinypic.com/2z3qnmc.png[/IMG]
spycicle style complete[/QUOTE]
Damn, that's sexy and I like model replacements that fit the model that they're replacing <3
Sorry, you need to Log In to post a reply to this thread.