[QUOTE=Void Skull;36776052][img]http://i50.tinypic.com/2z3qnmc.png[/img]
spycicle style complete[/QUOTE]
July 22nd (if that's the day the Classic Update will come out) cannot come soon enough.
[QUOTE=Quinnjdq;36775767]A cute (extremely annoying) companion (burden) to go with (mooch off of) The Hero's Bow!
[IMG]http://24.media.tumblr.com/tumblr_m76mhrSj5m1r6xotxo1_1280.jpg[/IMG]
Still working on the wing texture and have a small flapping animation to do but it should be done tomorrow, around the same time I release the bow.[/QUOTE]
I...I love you.
[QUOTE=Quiet Maniac;36776426]July 22nd (if that's the day the Classic Update will come out) cannot come soon enough.[/QUOTE]
hoyl fuck i totally forgot i had a deadline for this fucking thing
[QUOTE=ned_ballad;36776021]I think those are used, they're just quiet. When you hit someone to mark them for death, it makes a little "thump thump"[/QUOTE]
Nope, there's separate body-hitting sounds to replace the Bat's hit sound, but they're unused.
Well it's breaking my animations because of bone issues so I am going to try to skin it over Robro's bones.
had an idea, can someone replace the ideas's tube with the engie's guitar?
So, can somebody help me to fix the missing texture?
I know this is kinda late but I still think that a ghost toon Zelda would go better than a Navi.
Although that doesn't make Navi any less cool, I might BUY a baloonicorn unless my luck get's a boost in mcrude's raffle.
[QUOTE=Quinnjdq;36775767]A cute (extremely annoying) companion (burden) to go with (mooch off of) The Hero's Bow!
[IMG]http://24.media.tumblr.com/tumblr_m76mhrSj5m1r6xotxo1_1280.jpg[/IMG]
Still working on the wing texture and have a small flapping animation to do but it should be done tomorrow, around the same time I release the bow.[/QUOTE]
make a master sword for one or multiple of the kurikis
Alrighty... So...
[QUOTE][IMG]http://cloud.steampowered.com/ugc/576709682233212269/FF284A26F4137002E6EA83264978E6CDE76D0483/[/IMG]
[IMG]http://cloud.steampowered.com/ugc/576709682233150656/5F3797E9FE103C8387802C6F233EEEF21B0C76D7/[/IMG][/QUOTE]
I''m finally getting around to making that pack of lava and volcano effects that I talked about a while back.
The cube of heat is just a placeholder to let me measure volume, k? So don't mention it yet, I just thought it was funny... A perfect cube of hot.
Chaofanatic, i'm having problems with your mod, the Stylized Exlosions V4. Can you help me?
[QUOTE=KayoDuck;36777235]Chaofanatic, i'm having problems with your mod, the Stylized Exlosions V4. Can you help me?[/QUOTE]
What? How?
[img]http://i50.tinypic.com/311x2s9.png[/img]
hydrogen cyanide style complete?
don't know what else to do
this is to upload outside the classic update, so its not just something that's a spycicle replacement
it shall be called [b]The Blood Agent[/b]
sleeper agent?
[QUOTE=Eeshton;36777347]sleeper agent?[/QUOTE]
No, [url=http://en.wikipedia.org/wiki/Blood_agents]Blood Agent[/url], of which Hydrogen Cyanide is the king.
[QUOTE=Void Skull;36777333][img]http://i50.tinypic.com/311x2s9.png[/img]
hydrogen cyanide style complete?
don't know what else to do
this is to upload outside the classic update, so its not just something that's a spycicle replacement
it shall be called [b]The Blood Agent[/b][/QUOTE]
make the spy-cicle one's label say "liquid nitrogen" since it freezes people, or at least make that another version of it
[QUOTE=Dr_Aquaphre5h;36777720]make the spy-cicle one's label say "liquid nitrogen" since it freezes people, or at least make that another version of it[/QUOTE]
i
what
it's like you haven't been watching my progress at all
Guys it is really that hard to tell it's a pistol? [url=http://steamcommunity.com/sharedfiles/filedetails/?id=80395861]I've had a million comments implying it's a taser of some sort.[/url]
[quote]Hmm...
Maybe something along the lines of
+Shocking thrice is insta-kill
+Shocking bleeding, underwater, Jarate'd, Milkman'd enemies is insta-kill
=No backstabs (replaced by 3x stabs)
- -20% firing speed[/quote]
[quote]so its like a.. poke-out.. stab..stick thing. Right?[/quote]
[quote]Reminds me of someone who made a Taser replacement for Spy for the Polycount contest. Anyway, cooler idea by having the device rest on the hand and wrist for a quick and easy jolt.[/quote]
[quote]This needs to be in the gane. Some awesome things would be that it stuns the enemy and you can kill it with the revolver.[/quote]
[quote]cant tell if high-tech micro-handgun, or eletrical shock spy tech tool[/quote]
[quote]20% faster weapon switch
On Hit: Has a chance to stun the enemy for 2 seconds. Also makes a loud BZZT noise.
On Backstab: Enemy disintegrates into a pile of ashes.[/quote]
et cetera.
[QUOTE=Chaofanatic;36777307]What? How?[/QUOTE]
Basically the 16 bit explosion effect has missing textures.
[QUOTE=Void Skull;36777727]i
what
it's like you haven't been watching my progress at all[/QUOTE]
sorry im not on facepunch 24/7, i just thought that it might be a cool idea
edit: goddamnit pageking
[QUOTE=Dr_Aquaphre5h;36777801]sorry im not on facepunch 24/7, i just thought that it might be a cool idea
edit: goddamnit pageking[/QUOTE]
the whole purpose of this was to be a spycicle replacement
it will be submitted to the classic update as just that, with a canister of liquid nitrogen
it will be submitted to the workshop with a different name and skin, with a canister of hydrogen cyanide
I can safely say that the bloody Bonesaw mod that took materials from SFM has made me play Medic more.
Random idea time
Grenade mods
1. Thermoses full of hot chocolate to replace Pyro's grenades.
2. Cans of soda to replace soldier/demo/pyro grenades.
3. Space-Age Explosives that compliment the Soldier and Pyro Grordbort packs.
[QUOTE=Quinnjdq;36775767]A cute (extremely annoying) companion (burden) to go with (mooch off of) The Hero's Bow!
[IMG]http://24.media.tumblr.com/tumblr_m76mhrSj5m1r6xotxo1_1280.jpg[/IMG]
Still working on the wing texture and have a small flapping animation to do but it should be done tomorrow, around the same time I release the bow.[/QUOTE]
Perhaps a silly question but, it will be teamcolored right?
[QUOTE=Dr. Evilcop;36777760]Guys it is really that hard to tell it's a pistol? [url=http://steamcommunity.com/sharedfiles/filedetails/?id=80395861]I've had a million comments implying it's a taser of some sort.[/url]
et cetera.[/QUOTE]
[video] [url]http://www.youtube.com/watch?v=oEjVpgLkeFg[/url] [/video] I sometimes think that community of Steam is nothing but idiots. For example there were some files in SFM and some guy workshop told himself "Holy fuck! These things ain't mine but hell it is robots so Valve will like the idea of Mann Vs Machine!" and blammo he uploaded. When I was looking for it in history, it was removed. That guy just showed middle finger to Valve and community was robbed for a suprise. Don't you agree?
[QUOTE=Dr. Evilcop;36777760]Guys it is really that hard to tell it's a pistol? [/QUOTE]
I thought it was some sort of melee weapon too
[QUOTE=Dr. Evilcop;36777760]Guys it is really that hard to tell it's a pistol? [url=http://steamcommunity.com/sharedfiles/filedetails/?id=80395861]I've had a million comments implying it's a taser of some sort.[/url][/QUOTE]
I only knew it was a pistol because I've seen Inglourious Basterds. If you'd never heard of anything like it before, it'd be pretty easy to be confused about it.
[QUOTE=-=NARH=-;36777787]Basically the 16 bit explosion effect has missing textures.[/QUOTE]
Yep, some of the explosions have the missing textures, too be more specific the big ones. I can take a screeshot for you if you want.
[QUOTE=KayoDuck;36778684]Yep, some of the explosions have the missing textures, too be more specific the big ones. I can take a screeshot for you if you want.[/QUOTE]
This might be because you're playing on a sv_pure server with sprays disabled.
[QUOTE=The Kins;36778738]This might be because you're playing on a sv_pure server with sprays disabled.[/QUOTE]
Wait, i was playing on custom server and basically all the mods that are installed on my tf file works fine and no errors on this server. But i remenbered that i used the Chris autoxec config for TF 2 and i used the "Maxfps" config, making the game have a quality of game from Nintendo 64. One of the configs was about the sprays, making them only temporary, for like 2 secs. It's this config making the mod getting error? Because i removed and probally they just kept the configs normally, like the autoexec.cfg file was in there.
Link to the Maxfps configuration: [url]https://raw.github.com/cdown/tf2configs/master/maxframes[/url]
Update: I founded there's a option that makes, i think, the sprays have their default configuration but it's still having the missing textures. I think it's the DirectX function making the error, on TF2 it's marked on Directx 9 but i have the last one which it's the 11. Any help?
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