• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=NoNameForEvil;36807547]it looks way too big, and kind of like it's just levitating there[/QUOTE] It looks too small now, I mean take for example the Razorback, it's long so it stands out in the silhouette. Keeping it big lets you identify it from a distance, and now it just looks like he's got a pizza on his back, not a usable shield.
[QUOTE=whackjob278;36809571]will the fairy be paintable and all class?[/QUOTE] Second but not the first. We got paintability to work but it made the wings look strange so we took it out. Also, the shield use to be the same size as the razor back width wise.
[QUOTE=Deodorant;36807354]But the pipe has a totally different vibe and doesn't include sunglasses. Most importantly, it comes with a mustache, which could merit a misc on its own. Besides.. [IMG]http://wiki.teamfortress.com/w/images/thumb/f/f5/Item_icon_Large_Luchadore.png/75px-Item_icon_Large_Luchadore.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/4/43/Item_icon_Cold_War_Luchador.png/75px-Item_icon_Cold_War_Luchador.png[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/d/dc/Item_icon_Superfan.png/75px-Item_icon_Superfan.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/c/cc/Item_icon_Backwards_Ballcap.png/75px-Item_icon_Backwards_Ballcap.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/7/7b/Item_icon_Mann_Co._Cap.png/75px-Item_icon_Mann_Co._Cap.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/b/b1/Item_icon_Ellis%27_Cap.png/75px-Item_icon_Ellis%27_Cap.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/0/0a/Item_icon_Athletic_Supporter.png/75px-Item_icon_Athletic_Supporter.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/e/ec/Item_icon_Company_Man.png/75px-Item_icon_Company_Man.png[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/8/8d/Item_icon_Tippler%27s_Tricorne.png/75px-Item_icon_Tippler%27s_Tricorne.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/8/83/Item_icon_Rimmed_Raincatcher.png/75px-Item_icon_Rimmed_Raincatcher.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/c/cc/Item_icon_Bounty_Hat.png/75px-Item_icon_Bounty_Hat.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/e/e2/Item_icon_Treasure_Hat.png/75px-Item_icon_Treasure_Hat.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/1/1c/Item_icon_Hat_of_Undeniable_Wealth_And_Respect.png/75px-Item_icon_Hat_of_Undeniable_Wealth_And_Respect.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/b/b0/Item_icon_World_Traveler%27s_Hat.png/75px-Item_icon_World_Traveler%27s_Hat.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/e/e1/Item_icon_Buccaneer%27s_Bicorne.png/75px-Item_icon_Buccaneer%27s_Bicorne.png[/IMG][/QUOTE] [IMG]http://wiki.teamfortress.com/w/images/thumb/b/bd/RED_Fancy_Fedora.png/95px-RED_Fancy_Fedora.png[/IMG][IMG]http://wiki.teamfortress.com/wiki/File:RED_Vintage_Tyrolean.png[/IMG][IMG]http://wiki.teamfortress.com/wiki/File:RED_D%C3%A9tective_Noir.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/0/00/RED_Flipped_Trilby.png/95px-RED_Flipped_Trilby.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/9/9c/Painted_Capo%27s_Capper_UNPAINTED.png/85px-Painted_Capo%27s_Capper_UNPAINTED.png[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/2/26/RED_Cosa_Nostra_Cap.png/95px-RED_Cosa_Nostra_Cap.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/d/d8/Painted_Killer_Exclusive_UNPAINTED.png/85px-Painted_Killer_Exclusive_UNPAINTED.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/b/bb/Painted_Fed-Fightin%27_Fedora_UNPAINTED.png/85px-Painted_Fed-Fightin%27_Fedora_UNPAINTED.png[/IMG] Don't forget the fedoras and their variants...
[QUOTE=RPG;36809690][IMG]http://wiki.teamfortress.com/w/images/thumb/b/bd/RED_Fancy_Fedora.png/95px-RED_Fancy_Fedora.png[/IMG][IMG]http://wiki.teamfortress.com/wiki/File:RED_Vintage_Tyrolean.png[/IMG][IMG]http://wiki.teamfortress.com/wiki/File:RED_D%C3%A9tective_Noir.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/0/00/RED_Flipped_Trilby.png/95px-RED_Flipped_Trilby.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/9/9c/Painted_Capo%27s_Capper_UNPAINTED.png/85px-Painted_Capo%27s_Capper_UNPAINTED.png[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/2/26/RED_Cosa_Nostra_Cap.png/95px-RED_Cosa_Nostra_Cap.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/d/d8/Painted_Killer_Exclusive_UNPAINTED.png/85px-Painted_Killer_Exclusive_UNPAINTED.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/b/bb/Painted_Fed-Fightin%27_Fedora_UNPAINTED.png/85px-Painted_Fed-Fightin%27_Fedora_UNPAINTED.png[/IMG] Don't forget the fedoras and their variants...[/QUOTE] [IMG]http://wiki.teamfortress.com/w/images/thumb/7/75/Item_icon_Backbiter%27s_Billycock.png/75px-Item_icon_Backbiter%27s_Billycock.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/f/f9/Item_icon_Modest_Pile_of_Hat.png/75px-Item_icon_Modest_Pile_of_Hat.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/d/d8/Item_icon_Counterfeit_Billycock.png/75px-Item_icon_Counterfeit_Billycock.png[/IMG] [QUOTE=Simski;36809736]Sounds out of character :v: [/QUOTE] 'So you see, Bobby: The best way to get back at those bullies is not to attempt confrontation, but rather to ignore them and instead live a happy and contented life. Then, when they least expect it, inject cyanide into their spines.' [QUOTE=Simski;36809736] Either way... it's a small item that looks similar to and will probably have the same unique distinguishable particle feature as another item and will both be used for the same class, that is the main reason I don't think Valve will be interested in it. It's also less stereotypical and recognizable than the Pipe already in the game.[/QUOTE] Meh, maybe. Would omitting the pipe help? That would turn it into an equivalent of [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=6552&searchtext="]Le Poirot[/URL], and that's an unambiguously wonderful item, isn't it?
[QUOTE=Deodorant;36809354]This is the face of a man who gives you fatherly advise on an express train to a medical conference in Brussels.[/QUOTE] Sounds out of character :v: [editline]17th July 2012[/editline] Either way... it's a small item that looks similar to and will probably have the same unique distinguishable particle feature as another item and will both be used for the same class, that is the main reason I don't think Valve will be interested in it. It's also less stereotypical and recognizable than the Pipe already in the game. [editline]17th July 2012[/editline] [QUOTE=Deodorant;36809715]Meh, maybe. Would omitting the pipe help? That would turn it into an equivalent of [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=6552&searchtext="]Le Poirot[/URL], and that's an unambiguously wonderful item, isn't it?[/QUOTE] Perhaps, but I still doubt it. It's just not an item that it very stereotypically German, scientist, or doctor. It looks more stereotypically Italian if anything.
Changed the colours again: [URL=http://imageshack.us/photo/my-images/818/spdsh27.jpg/][IMG]http://img818.imageshack.us/img818/234/spdsh27.jpg[/IMG][/URL] Now neither the disintegrator or hat are teamcoloured as they use pyro's tank yellow, so this would avoid confusion with engies while still being a typical hardhat colour and fitting with pyro's colourscheme, the visor isn't tinted anymore and I brightened the coil so it looked hotter and didn't clash with the tank yellow.
[QUOTE=MilesPyrower;36810464]Changed the colours again: [URL=http://imageshack.us/photo/my-images/818/spdsh27.jpg/][IMG]http://img818.imageshack.us/img818/234/spdsh27.jpg[/IMG][/URL] Now neither the disintegrator or hat are teamcoloured as they use pyro's tank yellow, so this would avoid confusion with engies while still being a typical hardhat colour and fitting with pyro's colourscheme, the visor isn't tinted anymore and I brightened the coil so it looked hotter and didn't clash with the tank yellow.[/QUOTE] But dude, his tank yellow is just the BLU team's shade of yellow, the TIP fixes the RED skin.
[QUOTE=otterwolfy;36805438]Why not just make it an all class misc? I would try it, but I'm not that great at organic designs like that.[/QUOTE] Let's not try to step back into the pitfall that was encountered with the Shoestring Budget, Pickled Paws, and Teufort Tooth Kicker. We all know how Ned will respond to misc items occupying where certain weapons are normally located.
Small idea for any programmer that may wander this tread. It would be absolutely incredible if we had some sort of mix of GCF Scape and the patched decompiler that automatically decompiles MDL's when you pull them out. Just an idea, no idea if it could be done :v:.
[img]https://dl.dropbox.com/u/32006613/Models/d_dragonsgem.png[/img] [img]https://dl.dropbox.com/u/32006613/Models/dneg_dragonsgem.png[/img] [img]https://dl.dropbox.com/u/32006613/Models/d_dragonstaff.png[/img] [img]https://dl.dropbox.com/u/32006613/Models/dneg_dragonstaff.png[/img]
<sarcasm> You know what looks exactly the same? My fedora and the killer exclusive. [img]http://dl.dropbox.com/u/24102295/dumbasses.jpg[/img] </sarcasm>
What´s the mystery behind compiling a well rigged pistol? I think I do all right, I even compiled the c,v and w models, but the pistol doesn´t show in 3rd person, and in first view the pistol doesn´t have any animation, not even the idle one
So I think someone is changing the file you download to mess with me now. It seems that if you upload a file named the same thing as the download it completely gets rid of the other. If it happens again I may need to contact the mods over there or just delete and hope for a new host. If the download you get is trash in the future just use my [URL="https://dl.dropbox.com/u/43356210/ZeldabowQuinnjdq.rar"]dropbox link[/URL].
[QUOTE=Deodorant;36809715][IMG]http://wiki.teamfortress.com/w/images/thumb/7/75/Item_icon_Backbiter%27s_Billycock.png/75px-Item_icon_Backbiter%27s_Billycock.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/f/f9/Item_icon_Modest_Pile_of_Hat.png/75px-Item_icon_Modest_Pile_of_Hat.png[/IMG][IMG]http://wiki.teamfortress.com/w/images/thumb/d/d8/Item_icon_Counterfeit_Billycock.png/75px-Item_icon_Counterfeit_Billycock.png[/IMG] [/QUOTE] Why'd you put the billycock there twice?
lord how I wish the texture actually looked like that ingame
[QUOTE=A_Guardian;36812573]<sarcasm> You know what looks exactly the same? My fedora and the killer exclusive. [img]http://dl.dropbox.com/u/24102295/dumbasses.jpg[/img] </sarcasm>[/QUOTE] I'm going to try and say this in the nicest possible way, but I really don't think this hat is a good idea. It's the exact same idea as the killer exclusive, but it's of less quality, and it doesn't make any real sense on Pyro.
Finished the "Painsman" pack after half a year of working on and off. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83013613&searchtext="][IMG]http://cloud.steampowered.com/ugc/541806785205330049/C24234B3E6903D3AF72FB4FB3DF03CF2D3CA61D6/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83013380&searchtext="][IMG]http://cloud.steampowered.com/ugc/541806785205311067/4D8A755AB7DAC40338E7E39A91C5EC8AC8D9EB34/268x268.resizedimage[/IMG][/URL] Mod versions will follow tomorrow.
[QUOTE=Simski;36814233]I'm going to try and say this in the nicest possible way, but I really don't think this hat is a good idea. It's the exact same idea as the killer exclusive, but it's of less quality, and it doesn't make any real sense on Pyro.[/QUOTE] Because it needs to make sense for me to make it?
[QUOTE=Tal;36814298]Finished the "Painsman" pack after half a year of working on and off. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83013613&searchtext="][IMG]http://cloud.steampowered.com/ugc/541806785205330049/C24234B3E6903D3AF72FB4FB3DF03CF2D3CA61D6/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83013380&searchtext="][IMG]http://cloud.steampowered.com/ugc/541806785205311067/4D8A755AB7DAC40338E7E39A91C5EC8AC8D9EB34/268x268.resizedimage[/IMG][/URL] Mod versions will follow tomorrow.[/QUOTE] It's all a little to tight/straight for my likings A little curve or a little rip in the brim would give the hat much more character
[QUOTE=A_Guardian;36814461]Because it needs to make sense for me to make it?[/QUOTE] Nope, you are of course allowed to make anything you please. However if you want to make things that could be acceptable into the game or that other people would enjoy using, it's good to have your items make sense.
Some lovely people on the emp chat found some mistakes in the VMT of mr Snuggles so here is the correct download link: [url]https://www.dropbox.com/s/myys1uvt5vh2da6/mr%20Snuggles%20MOD%20release.zip[/url] excuse me for the inconvenience Edit: can someone edit the download release thing on the first page, thank you very much
Any idea where Source SDK's registry keys are? I'm getting an ERROR model overlapped on any model I load up, reinstalling, unloading weapon, refreshing content, and resetting game configs doesn't work.
[QUOTE=Tal;36814298]Finished the "Painsman" pack after half a year of working on and off. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83013613&searchtext="][IMG]http://cloud.steampowered.com/ugc/541806785205330049/C24234B3E6903D3AF72FB4FB3DF03CF2D3CA61D6/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83013380&searchtext="][IMG]http://cloud.steampowered.com/ugc/541806785205311067/4D8A755AB7DAC40338E7E39A91C5EC8AC8D9EB34/268x268.resizedimage[/IMG][/URL] Mod versions will follow tomorrow.[/QUOTE] Can you make a version that combines the hat with the tie, like the Attendant?
[url=https://dl.dropbox.com/u/37749778/Releases/ClaymoreForSniper.rar][img]https://dl.dropbox.com/u/37749778/Releases/ClaymoreForSniperPromo.png[/img][/url] There's a size comparison inside. Also a .ctx script that makes Sniper melee weapons use the sword sound effects.
[QUOTE=-=NARH=-;36815813][url=https://dl.dropbox.com/u/37749778/Releases/ClaymoreForSniper.rar][img]https://dl.dropbox.com/u/37749778/Releases/ClaymoreForSniperPromo.png[/img][/url] There's a size comparison inside. Also a .ctx script that makes Sniper melee weapons use the sword sound effects.[/QUOTE] please no.
[QUOTE=MightyMax;36816880]please no.[/QUOTE] Why not?
[QUOTE=Kaymon;36805164]Something just occurred to me... Has anyone ever tried to model the ingame backpack as a Buff Banner or something? Bonus points if the flag is replaced with one saying "Trading Hats!" [URL="http://wiki.teamfortress.com/wiki/File:Backpack_case.png"][IMG]http://wiki.teamfortress.com/w/images/thumb/e/e8/Backpack_case.png/200px-Backpack_case.png[/IMG][/URL] Also, a possible backpack expander style![/QUOTE] like this? [IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/backpack-2.jpg[/IMG] (no texture, no uv, not finished)
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=82775040&searchtext=[/url] my comment sums up my feelings nicely
lol he thinks paint uses special textures
[QUOTE=Mr. Magoolachub;36819403][url]http://steamcommunity.com/sharedfiles/filedetails/?id=82775040&searchtext=[/url] my comment sums up my feelings nicely[/QUOTE] [quote=Pudge(TWD)]It's seems that this paint would unusual-a-fy any hat it touches, making it a large commodity and decreaseing the value of actual unusuals. This would make it so that any common dandy would be able to get their greasy hands on an 'unusual' very easily. [B]Hats are used to show other players who has been playing longer, and who is better, [/B]and if these lines were obscured, then older players would either give up their hats or stop playing all together. It's a nice idea on paper, but when its implemented into the system it just won't work that well. Good effort though[/quote] Wat
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