[QUOTE=Kaymon;36839634]The goggle band would look good on the outside though, because the part that it would cover up would be around that little yellow dot, and the band would be taught from there. I think it would look pretty good.
Still, I guess maybe it's just a thing of optimization too, I mean the inside band style must have less polies right?[/QUOTE]
Granted that i can make this work with your idea and keeping the optimization on par, it is significantly better at low poly now than it is if the strap was outside.
[editline]19th July 2012[/editline]
[IMG]http://i.imgur.com/AmFjV.jpg[/IMG]
engie version. again textures by tony
[QUOTE=Roninsmastermix;36839664]Granted that i can make this work with your idea and keeping the optimization on par, it is significantly better at low poly now than it is if the strap was outside.
[editline]19th July 2012[/editline]
[IMG]http://i.imgur.com/AmFjV.jpg[/IMG]
engie version. again textures by tony[/QUOTE]
[img]http://walls.so/wallpapers/nintendo_advance_wars_2_black_hole_rising_flak-800x600.jpg[/img]
Brother? I know someone else posted this 3 threads ago but It's still good.
[QUOTE=Roninsmastermix;36839664]
[IMG]http://i.imgur.com/AmFjV.jpg[/IMG]
engie version. again textures by tony[/QUOTE]
envmap the lenses maybe? or at least shinier.
The strokes on the light part of the goggles could also be toned down a bit.
[QUOTE=Venezuelan;36835577]What even IS the idea[/QUOTE]
Its a replacement for demo's eye, but I feel just the eye bit too little.
But I cannot find a way to add some extra receiver in without making it take up too many regions.
[editline]19th July 2012[/editline]
[QUOTE=Roninsmastermix;36839664]Granted that i can make this work with your idea and keeping the optimization on par, it is significantly better at low poly now than it is if the strap was outside.
[editline]19th July 2012[/editline]
[IMG]http://i.imgur.com/AmFjV.jpg[/IMG]
engie version. again textures by tony[/QUOTE]
God damn I bet that looks cool on soldier.
Maybe even sniper.
[sp] I love helmets that look anything like this.[/sp]
[editline]19th July 2012[/editline]
[img]http://dl.dropbox.com/u/24102295/Bestchangeever.jpg[/img]
I should not be left alone to make decisions on model edits.
I'm going to take a stab at modeling a hat. I had the idea for an attachment to the soldier's helmet that turns it into a makeshift crown. Rough sketch:
[img]http://imgur.com/xfciM.jpg[/img]
Any suggestions before I continue?
[img]http://dl.dropbox.com/u/24102295/finished%20product.jpg[/img]
There.
It is finished.
[QUOTE=A_Guardian;36840648][img]http://dl.dropbox.com/u/24102295/finished%20product.jpg[/img]
There.
It is finished.[/QUOTE]
Put one more under his crotch flap.
[QUOTE=A_Guardian;36840648][img]http://dl.dropbox.com/u/24102295/finished%20product.jpg[/img]
There.
It is finished.[/QUOTE]
I feel bad for the spies.
[QUOTE=NeoDement;36838167]noo
[img]https://dl.dropbox.com/u/900111/moustachemanwip.PNG[/img]
early WIP I didn't want to post but you forced my hand :v:[/QUOTE]
Please do one version without the cigar too, as a style.
Although I am not wholly against the cigar concept, I personally do not like it and there's many combinations that would be more fitting without it.
[QUOTE=Toastador;36838810]pics[/QUOTE]
Personally i think that the misc items is great, but i think the hat should be farther down on his head, and scrap the bandana beneath it that separates the hair from the hat.
[img]http://i.imgur.com/RBbeW.png[/img]
I'm at a bit of an impasse here, can't determine whether I should model the chain part or leave it like it's shown- just worried that if the chain is modeled that it'd be too detailed and bleh
[QUOTE=DeRosaJ;36841783][img]http://i.imgur.com/RBbeW.png[/img]
I'm at a bit of an impasse here, can't determine whether I should model the chain part or leave it like it's shown- just worried that if the chain is modeled that it'd be too detailed and bleh[/QUOTE]
Normal maps? :)
I had an idea for engineer (unless it's been made) but I don't think it'd work so I'll ask you guys:
A high visibility construction vest, sorta like this but team coloured
[IMG]http://www.paperstone.co.uk/images/categories/hi_vis_vest.jpg[/IMG]
Would it work? I don't know how you would place it on the engineer model
I also aim to do some item modelling at some point this summer as I'm gonna make a start on 3D modelling as I'm doing it at college next year. Just watching Blender tutorials at the moment
[QUOTE=EvilPengy;36841908]I had an idea for engineer but I don't think it'd work so I'll ask you guys:
A high visibility construction vest, sorta like this but team coloured
[IMG]http://www.paperstone.co.uk/images/categories/hi_vis_vest.jpg[/IMG]
Would it work? I don't know how you would place it on the engineer model
I also aim to do some item modelling at some point this summer as I'm gonna make a start on 3D modelling as I'm doing it at college next year. Just watching Blender tutorials at the moment[/QUOTE]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=19514&searchtext=uncivil[/url]
[QUOTE=DeRosaJ;36841923][url]http://steamcommunity.com/sharedfiles/filedetails/?id=19514&searchtext=uncivil[/url][/QUOTE]
Doesn't look bad at all, works really well with the default engineer appearance
[QUOTE=Deodorant;36837822]I'm giving the mustache-tobacco combo another try. The nice thing about mustaches (apart from the fact that they're mustaches) is that they can give off completely different vibes depending on the circumstances. This item would make Engineer look like a grizzled gold prospector with the Ol' Geezer, a merciless oil baron with the Texas Ten Gallon, a disillusioned blue collar worker with the stock hard hat or Hotrod, and a serial goat molester with the Big Country.
[IMG]http://img201.imageshack.us/img201/3894/bigbosse.png[/IMG][/QUOTE]
The combination here is pretty clever, the large mustache would be a a good way to cover up how the cigar doesn't quite follow the mouth (that is, unless someone gives it flexes)
[QUOTE=A_Guardian;36840115][img]http://dl.dropbox.com/u/24102295/Bestchangeever.jpg[/img]
I should not be left alone to make decisions on model edits.[/QUOTE]
I don't remember you got any constructive criticism on your model so I'll go ahead. There's something that greatly disturbs me with that model, it's the way it clips into Demoman's head. That just looks wrong. Can't you do anything about that? Because I really think it doesn't blend well. Also the eye part itself looks rather bland, it's just a box with a lens. I'm fairly sure it would look better if it had a less symmetrical look, and more useless doodads attached to it.
[QUOTE=A_Guardian;36840115]Its a replacement for demo's eye, but I feel just the eye bit too little.
But I cannot find a way to add some extra receiver in without making it take up too many regions.
[/QUOTE]
maybe you could move the receiver down a bit, like behind his ear. then it'd only take up the glasses region.
Hello, I've been lurking these forums for a very long time and I thought I'd sign up to post this. I've been learning how to model and how to mod TF2 and I thought I'd finally try to make something big.
I had an idea for a very long time of a psychotic killer theme for the Pyro and I'd thought I'd share one of the concepts of the weapons to you guys:
[URL="http://www.deviantart.com/download/315587430/cannibal_pyro_flamethrower_concept_by_jack136-d57w4ti.jpg"][IMG]http://th00.deviantart.net/fs71/PRE/f/2012/200/9/3/cannibal_pyro_flamethrower_concept_by_jack136-d57w4ti.jpg[/IMG][/URL]
This is just a quick concept I painted up but tell me what you guys think, I'm open to any form of criticism.
I'm trying to think of what the secondary should look like and I got a good idea of what the melee should be. I'm gonna start modelling the flamethrower this week, I'm not so sure about the color scheme, I'm not sure if it fits TF2. What do you guys think?
It's too over the top gruesome. TF2 is not without gore, but that level of gore is more like that of Happy Tree Friends than TF2.
[QUOTE=Roninsmastermix;36839664]Granted that i can make this work with your idea and keeping the optimization on par, it is significantly better at low poly now than it is if the strap was outside.
[editline]19th July 2012[/editline]
[IMG]http://i.imgur.com/AmFjV.jpg[/IMG]
engie version. again textures by tony[/QUOTE]
The stripe is odd to me, mostly cause it doesn't stay the same width.
Would also look more like typical car stripes sort of thing if it was two smaller parallel lines rather than one big.
[QUOTE=Roninsmastermix;36839664]Granted that i can make this work with your idea and keeping the optimization on par, it is significantly better at low poly now than it is if the strap was outside.
[editline]19th July 2012[/editline]
[IMG]http://i.imgur.com/AmFjV.jpg[/IMG]
engie version. again textures by tony[/QUOTE]
Unintentional nod to QTF engineer?
[img]http://wiki.teamfortress.com/w/images/a/a0/Engineer_qwtf.png[/img]
[QUOTE=Jack Muu;36842296]Hello, I've been lurking these forums for a very long time and I thought I'd sign up to post this. I've been learning how to model and how to mod TF2 and I thought I'd finally try to make something big.
I had an idea for a very long time of a psychotic killer theme for the Pyro and I'd thought I'd share one of the concepts of the weapons to you guys:
[URL="http://www.deviantart.com/download/315587430/cannibal_pyro_flamethrower_concept_by_jack136-d57w4ti.jpg"][IMG]http://th00.deviantart.net/fs71/PRE/f/2012/200/9/3/cannibal_pyro_flamethrower_concept_by_jack136-d57w4ti.jpg[/IMG][/URL]
This is just a quick concept I painted up but tell me what you guys think, I'm open to any form of criticism.
I'm trying to think of what the secondary should look like and I got a good idea of what the melee should be. I'm gonna start modelling the flamethrower this week, I'm not so sure about the color scheme, I'm not sure if it fits TF2. What do you guys think?[/QUOTE]
No offense, but I actually just downright audibly said "what the fuck".
[QUOTE=psyke;36842387]Unintentional nod to QTF engineer?
[img]http://wiki.teamfortress.com/w/images/a/a0/Engineer_qwtf.png[/img][/QUOTE]
It would be very neat of those goggles still allowed the Deus specs to be placed in front of them then
[QUOTE=_Kilburn;36842222]I don't remember you got any constructive criticism on your model so I'll go ahead. There's something that greatly disturbs me with that model, it's the way it clips into Demoman's head. That just looks wrong. Can't you do anything about that? Because I really think it doesn't blend well. Also the eye part itself looks rather bland, it's just a box with a lens. I'm fairly sure it would look better if it had a less symmetrical look, and more useless doodads attached to it.[/QUOTE]
I was keeping the eye part simple as the single side came in at about 600 faces (No idea how many tris it was.).
But I am most likely gonna add more junk to the eye bit as I cannot get the dish to work and not clip to hell with hats.
Yea adding detail's!
[QUOTE=Simski;36842328]It's too over the top gruesome. TF2 is not without gore, but that level of gore is more like that of Happy Tree Friends than TF2.[/QUOTE]
Well I figured it would match the gore in TF2(gibs) but after looking it over again, yeah I guess it is a bit over the top. I might remove some of the stuff in the concept.
[QUOTE=Eeshton;36842410]No offense, but I actually just downright audibly said "what the fuck".[/QUOTE]
You weren't the first buddy. :v:
[QUOTE=NeoDement;36838167]noo
[IMG]https://dl.dropbox.com/u/900111/moustachemanwip.PNG[/IMG]
early WIP I didn't want to post but you forced my hand :v:[/QUOTE]
Perhaps you could make a "cigar only"-style.
[t]http://wiki.teamfortress.com/w/images/thumb/4/41/Engineerclassic.png/406px-Engineerclassic.png[/t]
[t]http://wiki.teamfortress.com/w/images/thumb/4/4b/Engi_old_concept.jpg/468px-Engi_old_concept.jpg[/t]
[t]http://wiki.teamfortress.com/w/images/thumb/f/f3/Engineer_concept_r.jpg/490px-Engineer_concept_r.jpg[/t]
[QUOTE=A_Guardian;36842788][URL="http://dl.dropbox.com/u/24102295/joke%20releases/totallyfinalrelease.7z"][img]http://dl.dropbox.com/u/24102295/joke%20releases/Totallyfinalreleasepromo.png[/img][/URL][/QUOTE]
Now he's a true seeman.
Finally got around to smoothing it, gotta get its uv in order next.
[img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/7e948e67.png[/img]
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