• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
c_sr3_punch
[QUOTE=Shadoxa;36847833]c_sr3_punch[/QUOTE] Thanks. I didn't know what to do with the team textures since the Apoco-fists aren't team colored so I just named them c_sr3_punch_blue and c_sr3_punch_red respectively. I'm guessing this isn't going to work?
[QUOTE=Thatrandomuser;36844685][IMG]http://puu.sh/JXND[/IMG] Here's my gift to all of you! [URL="http://dl.dropbox.com/u/35902819/HazMat%20Headcase%20clipping%20fix.zip"][img]http://dl.dropbox.com/u/35902819/Hazmat%20fixing%20download.png[/img][/URL] Oh, I should also note with this release we changed the hazmat's default color to fit the pyro more, here's a pic so you can see what I'm talking about. [IMG]http://dl.dropbox.com/u/35902819/hazmat%20color%20change%20proof.png[/IMG][/QUOTE] the link doesn't work for me
[QUOTE=Toastador;36838810][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/captain.jpg[/img_thumb][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/captain2.jpg[/img_thumb][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/captain5.jpg[/img_thumb] [img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/captain6.jpg[/img_thumb][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/captain4.jpg[/img_thumb][img_thumb]http://i1008.photobucket.com/albums/af209/loneredsheep/captain7.jpg[/img_thumb] [img]http://i1008.photobucket.com/albums/af209/loneredsheep/captain9.jpg[/img][img]http://i1008.photobucket.com/albums/af209/loneredsheep/captain8.jpg[/img] too many pictures? Yeah, probably. [editline]1:00[/editline] thumbnail'd[/QUOTE] Here's my two cents: The boots are fantastic, I'd only tweak the color to a darker and less saturated brown so it contrasts better with the red suit For the torso part, if those sleeve thigns are gonna work out i'd suggest adding a frilly shirt to match the shirt sleeves and covering up the lapels in the same manner as the extended folded sleeves of the jacket (paintable with gold trim) The belt could use some holders so it isn't just sitting there ready to slide off As for the hat, It sits a oddly high up on his head, looks like he's crudely balancing one that is too small on top of his head. And the hair might be a bad idea considering the mask and a side note, please turn on normal mapping in model viewer, it looks so weird otherwise
[QUOTE=Dirt Bastard;36848399]the link doesn't work for me[/QUOTE] Works for me.
Here's something that i think a lot of people are going to like [img]https://dl.dropbox.com/u/39556064/GP-5.jpg[/img] Normal mapped and paintable
Click for P3D link, base texture, haven't imported into TF2 yet to see which side is actually going to be the back of the hand lol. [url=http://p3d.in/I7k8X][img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/7be21c99.png[/img][/url]
[QUOTE=Dirt Bastard;36848399]the link doesn't work for me[/QUOTE] [URL="http://dl.dropbox.com/u/35902819/HazMat%20Headcase%20clipping%20fix.zip"]Try this.[/URL] a lot of links don't work for me either. I usually right click them, go to Inspect element, and click the hyperlink from there.
[QUOTE=blaholtzen;36848475]Here's something that i think a lot of people are going to like [img]https://dl.dropbox.com/u/39556064/GP-5.jpg[/img] Normal mapped and paintable[/QUOTE] If oyu ask me the filter should be Olive [t]http://i74.photobucket.com/albums/i255/L1LC/IMG_1411.jpg[/t]
[QUOTE=Gabriel_Gore;36848516]If oyu ask me the filter should be Olive [t]http://i74.photobucket.com/albums/i255/L1LC/IMG_1411.jpg[/t][/QUOTE] You were looking for an excuse to post a image of yourself, no? :v:
[QUOTE=unlimi_Ted;36848496][URL="http://dl.dropbox.com/u/35902819/HazMat%20Headcase%20clipping%20fix.zip"]Try this.[/URL] a lot of links don't work for me either. I usually right click them, go to Inspect element, and click the hyperlink from there.[/QUOTE] thanks man
[QUOTE=The Lone Spy;36848539]You were looking for an excuse to post a image of yourself, no? :v:[/QUOTE] N-no~ [sp] Yes~ [/sp]
[QUOTE=Gabriel_Gore;36848516]If oyu ask me the filter should be Olive [t]http://i74.photobucket.com/albums/i255/L1LC/IMG_1411.jpg[/t][/QUOTE] Yeah, I'll make it optional to keep the original filter texture. My reason to not have it green is cause it's a pretty rare color in tf2 so it sorta sticks out
[QUOTE=Gabriel_Gore;36848516]If oyu ask me the filter should be Olive [t]http://i74.photobucket.com/albums/i255/L1LC/IMG_1411.jpg[/t][/QUOTE] Why do you have a poster with hitler on it under a poster that has billy mays on it? I also see cake.
[QUOTE=Gabriel_Gore;36848516]If oyu ask me the filter should be Olive [t]http://i74.photobucket.com/albums/i255/L1LC/IMG_1411.jpg[/t][/QUOTE] You have a lot of posters.
[QUOTE=Kaymon;36846149][t]http://wiki.teamfortress.com/w/images/2/22/RED_Rainblower.png[/t] :v:[/QUOTE] What if someone turned Pyroland into something like Hell and it's even more gore-y and creepy. All the pyroland items would look gruesome like that flamethrower concept. But it'd only be visible with the Pyro vision goggles/items
[QUOTE=Gabriel_Gore;36848516]If oyu ask me the filter should be Olive [t]http://i74.photobucket.com/albums/i255/L1LC/IMG_1411.jpg[/t][/QUOTE] I hate Obama parody posters. :argh:
[QUOTE=Mr, Jukebox;36848701]What if someone turned Pyroland into something like Hell and it's even more gore-y and creepy. All the pyroland items would look gruesome like that flamethrower concept. But it'd only be visible with the Pyro vision goggles/items[/QUOTE] That sounds horrifing, complete with voices in G-Minor, and oh god I know what your avatar is from.
[QUOTE=A_Guardian;36848667]Why do you have a poster with hitler on it under a poster that has billy mays on it? I also see cake.[/QUOTE] Well that whole wall is like that. Posters everywhere
[QUOTE=light dasher;36848723]That sounds horrifing, complete with voices in G-Minor, and [b]oh god I know what your avatar is from.[/b][/QUOTE] [b]TEARIN DOWN THE WALL[/b]
I have no idea what jukeboxes avatar is from. So I google searched it. I got an image of silver version. I am good with that.
This is what the flamethrower looks like without anything added to it if anyone's curious. [IMG]https://dl.dropbox.com/u/22205400/flamer_clean.jpg[/IMG]
Looks a hundred times better. Wood handle makes me go wut though.
I like the wood handle. I know flamethrowers are handmade but there's nothing that says you can't add a bit of class.
[QUOTE=otterwolfy;36848491]Click for P3D link, base texture, haven't imported into TF2 yet to see which side is actually going to be the back of the hand lol. [url=http://p3d.in/I7k8X][img]http://speedcap.net/img/0487a42884dd3b4e8f21b04137131d90/7be21c99.png[/img][/url][/QUOTE] Aha oh god if you enable subdivisions [img]https://dl.dropbox.com/u/35476992/glove_wat.png[/img]
[QUOTE=Bazkip;36849254]Aha oh god if you enable subdivisions [img]https://dl.dropbox.com/u/35476992/glove_wat.png[/img][/QUOTE] NTORFF
Completely unrelated problem, terribly sorry I'm not contributing: particles don't show up in pyrovision for me, probably because of the cheaper particles mod I have. Is there a way to fix this without getting rid of the mod?
So close to a rig there. I think It might be on some wrong bones. [img]http://dl.dropbox.com/u/24102295/durr%2Cimahurr.jpg[/img]
I'm starting to notice concepts and models are starting to look more and more.... The same...
getting close to finish on the texture, decided to take some ingame comparison shots of before and after, difference is night and day before [t]http://cloud-2.steampowered.com/ugc/578961482138006281/F077C392B1A757519424E2A4E3C4BAC9AE2A80F0/[/t] after [t]http://cloud.steampowered.com/ugc/578961482138005700/D0C7B3CAEA7CCA68A24CF966346C314B46335011/[/t] also is there by chance a way to make the compression on the texture less noticable? like is there any special settings i should use in vtf edit so it doesnt mess with the texture so much? edit: lod's are done
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