• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=A_Guardian;36849639]So close to a rig there. I think It might be on some wrong bones. [img]http://dl.dropbox.com/u/24102295/durr%2Cimahurr.jpg[/img][/QUOTE] The actual gun rigged to weapon_bone1, and the clip to weapon_bone2. weapon_bone does nothing apparently :v: (c_model version) Also, prepare yourself for creepy ghostly clips re-reloading after reloading
[QUOTE=Petachepas;36850091]The actual gun rigged to weapon_bone1, and the clip to weapon_bone2. weapon_bone does nothing apparently :v: (c_model version) Also, prepare yourself for creepy ghostly clips re-reloading after reloading[/QUOTE] I have the main pistol on weapon_bone1, and the magazine on weapon_bone2. But hlmv seems to be doing that to all the weapons. So I still don't know if it is the proper size. [editline]20th July 2012[/editline] [img]http://dl.dropbox.com/u/24102295/aperture.jpg[/img] Did an aperture instead of the lense, as I couldn't get the lense to work how I wanted beyond the paint. Might make the aperture paintable. There is also a translucent pane across the front of it, as it is acting as a camera. [sp]Googly gazer: demo edition.[/sp]
[QUOTE=A_Guardian;36850185]I have the main pistol on weapon_bone1, and the magazine on weapon_bone2. But hlmv seems to be doing that to all the weapons. So I still don't know if it is the proper size. [editline]20th July 2012[/editline] [img]http://dl.dropbox.com/u/24102295/aperture.jpg[/img] Did an aperture instead of the lense, as I couldn't get the lense to work how I wanted beyond the paint. Might make the aperture paintable. There is also a translucent pane across the front of it, as it is acting as a camera. [sp]Googly gazer: demo edition.[/sp][/QUOTE] mmmm I tried the rigging I said and you have. I got good results in first view IN-GAME (not HLMV), except for the reloading ghostly clip. Absolutely no pistol in world view, though. Actually, if you rig it to weapon_bone you get a good rig in HLMV, so you can scale it, but nothing in-game. I suppose it´s because engie still has some v_model and w_models that are not replaced yet, as the pistol
[QUOTE=Totenkreuz;36846999]Those are nice but don't fit Spy at all imo[/QUOTE] As far as I'm concerned, I always thought spy to have a hint of all the cultures he impersonates, even if imperfectly. I know it's been pointed out before that spy uses some terms that aren't actually French sometimes, but instead Italian and improperly at that. It struck me spy was composed to be a part of all his personalities. So this whole pirate outfit doesn't strike me as too off key, honestly. I can see it working.
something like a red light in the middle of it would be neat imo
I am not adept in the ways of making mods, so I ask yo experienced people: If I wanted to make a Health Meter Mod, what would I need to make one?
[QUOTE=Nitro836;36850753]I am not adept in the ways of making mods, so I ask yo experienced people: If I wanted to make a Health Meter Mod, what would I need to make one?[/QUOTE] You will have to extract team fortress 2 materials.gcf the following files: tf\materials\health_bg.vtf The empty health bar. tf\materials\health_color.vtf The full health bar. tf\materials\health_dead.vtf The health status when you are dead. tf\materials\health_equip_bg.vtf Buildings's background in the health bar. tf\materials\health_over_bg.vtf Overhealed health bar. You will need GCFScape to do that. [url]http://nemesis.thewavelength.net/index.php?p=26[/url] And VTFEdit to edit the files. [url]http://nemesis.thewavelength.net/index.php?p=41[/url] There are also plugin for Paint.Net, GIMP and Photoshop to support that file format. Feel free to ask if you have any other questions.
Got it uv'd and shit. Render: [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/dbf93d92.png[/img] With ao bake: [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/2d3b6653.png[/img] Im looking for someone to either texture it or teach me how to not suck at texturing so this can get done.
[QUOTE=kenshin6;36850840]Got it uv'd and shit. Render: [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/dbf93d92.png[/img] With ao bake: [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/2d3b6653.png[/img] Im looking for someone to either texture it or teach me how to not suck at texturing so this can get done.[/QUOTE] I'll try.
[QUOTE=kenshin6;36850840]Got it uv'd and shit. Render: [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/dbf93d92.png[/img] With ao bake: [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/2d3b6653.png[/img] Im looking for someone to either texture it or teach me how to not suck at texturing so this can get done.[/QUOTE] got base color^^ [img]http://1.bp.blogspot.com/_l4a5yHnwoy4/SL0e9vcnyrI/AAAAAAAAAQs/ofjbJcyUwPY/s320/Inspector+Gadget+helicopter.jpg[/img]
[QUOTE=The Lone Spy;36850839]You will have to extract team fortress 2 materials.gcf the following files: tf\materials\health_bg.vtf The empty health bar. tf\materials\health_color.vtf The full health bar. tf\materials\health_dead.vtf The health status when you are dead. tf\materials\health_equip_bg.vtf Buildings's background in the health bar. tf\materials\health_over_bg.vtf Overhealed health bar. You will need GCFScape to do that. [url]http://nemesis.thewavelength.net/index.php?p=26[/url] And VTFEdit to edit the files. [url]http://nemesis.thewavelength.net/index.php?p=41[/url] There are also plugin for Paint.Net, GIMP and Photoshop to support that file format. Feel free to ask if you have any other questions.[/QUOTE] Now that I have the tools, I need to figure out how to make single color silhouettes of all the classes or a single silhouette for all the classes and make it so that the silhouette gets redder the more damage one has sustained, I'm going for the Max Payne health gauge here.
[QUOTE=Doughnut Bear;36849958]getting close to finish on the texture, decided to take some ingame comparison shots of before and after, difference is night and day before [t]http://cloud-2.steampowered.com/ugc/578961482138006281/F077C392B1A757519424E2A4E3C4BAC9AE2A80F0/[/t] after [t]http://cloud.steampowered.com/ugc/578961482138005700/D0C7B3CAEA7CCA68A24CF966346C314B46335011/[/t] also is there by chance a way to make the compression on the texture less noticable? like is there any special settings i should use in vtf edit so it doesnt mess with the texture so much? edit: lod's are done[/QUOTE] Oh man, I din't actually open the files before so I never really saw just how much better the new one is. Great job on it, I love how the bolts and nails really stick out now.
[QUOTE=Gabriel_Gore;36848516]If oyu ask me the filter should be Olive [t]http://i74.photobucket.com/albums/i255/L1LC/IMG_1411.jpg[/t][/QUOTE] Nooo, making it olive would make it differend than the Killing Floor version it is based off of. [sp] I fucking love Killing Floor [/sp]
[QUOTE=Doughnut Bear;36849958]getting close to finish on the texture, decided to take some ingame comparison shots of before and after, difference is night and day before [t]http://cloud-2.steampowered.com/ugc/578961482138006281/F077C392B1A757519424E2A4E3C4BAC9AE2A80F0/[/t] after [t]http://cloud.steampowered.com/ugc/578961482138005700/D0C7B3CAEA7CCA68A24CF966346C314B46335011/[/t] also is there by chance a way to make the compression on the texture less noticable? like is there any special settings i should use in vtf edit so it doesnt mess with the texture so much? edit: lod's are done[/QUOTE] On which settings do you currently save? I do have a [URL="http://dl.dropbox.com/u/99714/Tintfix%20tutorial.jpg"]handy tutorial here[/URL] that helps fight the green compression tint from photoshoop. Texture wise I think the mail sticking out and the wrap on the handle is too bright currently. (Could be the lighting which makes it so bright though)
honk
[QUOTE=Doughnut Bear;36849958]getting close to finish on the texture, decided to take some ingame comparison shots of before and after, difference is night and day before [t]http://cloud-2.steampowered.com/ugc/578961482138006281/F077C392B1A757519424E2A4E3C4BAC9AE2A80F0/[/t] after [t]http://cloud.steampowered.com/ugc/578961482138005700/D0C7B3CAEA7CCA68A24CF966346C314B46335011/[/t] also is there by chance a way to make the compression on the texture less noticable? like is there any special settings i should use in vtf edit so it doesnt mess with the texture so much? edit: lod's are done[/QUOTE] Make a style with and without the letters sticking out of the mailbox.
[IMG]http://puu.sh/K9ob[/IMG] Alright, I give up, I looked everywhere and with no results of how to fix this piece of shit of smoothing. Hell, I didn't even apply any kind of smoothing, it just shat it out of nowhere. How do I fix it.
[QUOTE=Cowabanga;36853071][IMG]http://puu.sh/K9ob[/IMG] Alright, I give up, I looked everywhere and with no results of how to fix this piece of shit of smoothing. Hell, I didn't even apply any kind of smoothing, it just shat it out of nowhere. How do I fix it.[/QUOTE] Select the faces you want to be flat, scroll down in the right menu untill you find this menu [IMG]http://puu.sh/K9qK[/IMG] and click 'Auto smooth'. It will set them in their own smoothing group.
[QUOTE=Quinnjdq;36853109]Select the faces you want to be flat, scroll down in the right menu untill you find this menu [IMG]http://puu.sh/K9qK[/IMG] and click 'Auto smooth'. It will set them in their own smoothing group.[/QUOTE] [img]http://puu.sh/K9u5[/img] Still looks like crap, huh.
[IMG]http://i50.tinypic.com/wsljr8.png[/IMG] WIP :D
Erm...Female sniper? Makes a change from another Female Pyro.
[QUOTE=alexdom;36853161][IMG]http://i50.tinypic.com/wsljr8.png[/IMG] WIP :D[/QUOTE] I've been waiting for a female Sniper... but this....is...uhh....
[QUOTE=alexdom;36853161][IMG]http://i50.tinypic.com/wsljr8.png[/IMG] WIP :D[/QUOTE] Yeah, no thanks.
[QUOTE=alexdom;36853161][IMG]http://i50.tinypic.com/wsljr8.png[/IMG] WIP :D[/QUOTE] Doesn't fit the TF2 artstyle at all. Besides, who needs a female sniper model?
[QUOTE=Cowabanga;36853262]Doesn't fit the TF2 artstyle at all. Besides, [B]who needs a female sniper model?[/B][/QUOTE] I've been wanting one... Just wish ChemicalAlia made it.
[QUOTE=Cowabanga;36853262]Doesn't fit the TF2 artstyle at all. Besides, who needs a female sniper model?[/QUOTE] Well, who needed 2 female Pyros, a female Spy, Medic, Heavy, Scout and Engineer? [editline]20th July 2012[/editline] Don't get me wrong, I don't say those suck, but nobody needed them either.
[QUOTE=Cowabanga;36853262]Doesn't fit the TF2 artstyle at all. Besides, who needs a female sniper model?[/QUOTE] you cant say it dont fit its not even textured yet =/
[QUOTE=alexdom;36853161][IMG]http://i50.tinypic.com/wsljr8.png[/IMG] WIP :D[/QUOTE] That actually isn't at all badly made, nor is it overly revealing. Only issue seems to be the floating quiver-thing strap, so nice job!
[QUOTE=Pocket Medic;36853340]That actually isn't at all badly made, nor is it overly revealing. Only issue seems to be the floating quiver-thing strap, so nice job![/QUOTE] The hair seems unfitting.
[QUOTE=alexdom;36853161][IMG]http://i50.tinypic.com/wsljr8.png[/IMG] WIP :D[/QUOTE] I don't see why this is getting so many dumbs? The only issue I see is the battle bob hair. Also since she's australian she needs a moustache. EDIT: I can see cowabanga's point, the face is a little overly detailed.
Sorry, you need to Log In to post a reply to this thread.