[QUOTE=WiltheKid;36348252]Say, what happened to that ice cream sandvich getting a release?[/QUOTE]
Have to wait a few days to prevent thievery on the workshop, I suppose.
Does the gentle manns fancy dress spy skin from a lot of emporiums back still work/is updated?
[IMG]http://dl.dropbox.com/u/900111/spy_minipromo.png[/IMG]
[QUOTE=blaholtzen;36347165]Made the Diamondback look less sci-fi-y earlier
[img]https://dl.dropbox.com/u/39556064/DexRevelverTex.jpg[/img][/QUOTE]
Any chance for a standardized Widowmaker?
Not sure if late but i haven't seen anyone post it
This guy: [url]http://bradersval.deviantart.com/gallery/[/url]
is making pirate versions of all the classes based on the well known pirate fortress picture
Chaofanatic, you mentioned a long time ago there were unused particles for the Phlog when it's fully charged.
What do those look like, and can you email Valve about them like you did for the Manmelter?
[QUOTE=Rexic;36348403]Does the gentle manns fancy dress spy skin from a lot of emporiums back still work/is updated?
[IMG]http://dl.dropbox.com/u/900111/spy_minipromo.png[/IMG][/QUOTE]
yep
also appears I forgot to credit myself on that minipromo
-snip ninja'd
[QUOTE=FISH KILL!;36347540]I feel you could make this slightly less monochromatic. To me, the various layers of detail make it seem like it should have a little more variety in color.
For example, the front sight could have a spot of orange or red like the original texture. It's a common feature in slightly more modern revolvers.
Or a more colorful idea, the color scheme could be based on Frontier justice, since it works in a similar way.
For example, the piece with the front sight could be team colored, since it's an attachment like the battery/sensor on FJ. The grip could maybe use a wood color similar to the FJ.[/QUOTE]
I like the idea of making it look more like the frontier justice, I'd make the ammo things the team colored part though.
Someone would need to make it use two skins for me though.
On the other hand though the attachment on the frontier justice is connected to the sentry, hence the similarities, the diamondback is connected to the sapper so logically speaking any attachments should resemble it.
I could still match the rest of the color scheme on the frontier justice.
[QUOTE=WiltheKid;36348252]Say, what happened to that ice cream sandvich getting a release?[/QUOTE]
I read this while eating an ice cream sandwich... how did that even happen?
Anyways, Daniel, are you planning on releasing that rocket launcher skin?
[QUOTE=TacticalBacon;36347343]When will you be releasing all these nice looking "standardised" skins? I really want the Apoco-fists one...[/QUOTE]
I don't think I'd call the apoco-fists skin a standardization but I suppose I'll release that later sometime.
I'm still tweaking the standardized iron curtain but so we'll see about that one.
[QUOTE=blaholtzen;36348653]I like the idea of making it look more like the frontier justice, I'd make the ammo things the team colored part though.
Someone would need to make it use two skins for me though.
On the other hand though the attachment on the frontier justice is connected to the sentry, hence the similarities, the diamondback is connected to the sapper so logically speaking any attachments should resemble it.
I could still match the rest of the color scheme on the frontier justice.[/QUOTE]
You've got a point there. But the sappers have a color scheme that's rather difficult to distinguish from the gun like the FJ's battery as it's mostly gray and black like most revolvers are.
Also, it's simply much easier to tell that the color style is related to FJ if it's directly based on it.
btw. I guess it makes sense for the cylinder to be the team-colored part as it better alludes to the FJ's crit energy container-thingy's cylindrical shape and it's position on the weapon.
I also had and idea earlier. My idea was to have a line on the promos somewhere that has you write what the mod replaces. This would be for the less observant/less knowledgeable people; because not everyone can exactly tell what something is supposed to replace just by looking at the promo image. Just an idea. Mainly came up with it because I remember when I could almost never tell what was being replaced. (Back in emporium II, before I made this account.)
[QUOTE=Thatrandomuser;36343435][IMG]http://dl.dropbox.com/u/35902819/Sidewinder%20Banner.png[/IMG][/QUOTE]
Please tell me you're going to release that cricket bat and ball to replace the Wrap Assassin. It's gorgeous.
[QUOTE=NeoDement;36348449]yep
also appears I forgot to credit myself on that minipromo[/QUOTE]
You should re-release the mod with the current promo just so people know it still works and that it probably always will.
I also like how the old promos are so spacious compared to the newer ones, but keep the same size.
I find the new ones more spacious, that one's edited just for that mod (and a few others I made), the standard one is more or less the same proportions as the current one with thicker borders. I probably should have re-released the mod when I fixed the hat paint bug, haven't really got an excuse to do so anymore.
[QUOTE=Human Brutality;36349039]I also had and idea earlier. My idea was to have a line on the promos somewhere that has you write what the mod replaces. This would be for the less observant/less knowledgeable people; because not everyone can exactly tell what something is supposed to replace just by looking at the promo image. Just an idea. Mainly came up with it because I remember when I could almost never tell what was being replaced. (Back in emporium II, before I made this account.)[/QUOTE]
If I recall, that became a rule during the People's Emporium
...or was that the ones right after it, huh.
[QUOTE=Rexic;36348403]Does the gentle manns fancy dress spy skin from a lot of emporiums back still work/is updated?
[IMG]http://dl.dropbox.com/u/900111/spy_minipromo.png[/IMG][/QUOTE]
Who's that handsome fellow in blue, four from the right?
[QUOTE=Clovernoodle;36349383]Who's that handsome fellow in blue, four from the right?[/QUOTE]
Since he's blue, he must be your rival/nemesis/evil(er?) twin.
[QUOTE=ned_ballad;36348427]Chaofanatic, you mentioned a long time ago there were unused particles for the Phlog when it's fully charged.
What do those look like, and can you email Valve about them like you did for the Manmelter?[/QUOTE]
There weren't actually any. There are a number of other unused effects though. The manmelter has it's own unused special idle sparks system and impact effects for it's flare (currently uses the default flare breaking). The 3rd degree has a whole number of impact, slash, idle, etc effects that also go unused as well.
There is no actual fullcharge effect set up for the phlog, however it'd be easy enough for valve to change a text file from inuvlnstatus_fullcharge to phlog_fullcharge and make an orange uber ready effect though.
There's a TON of unused Grordbort effects actually. Hell, the Righteous Bison even still has the cone of rings effect all the way back from it's originaly intended behavior.
[IMG]http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/409050_348777308477572_482653849_n.jpg[/IMG]
[IMG]http://cloud.steampowered.com/ugc/578959145537149932/90236DC56857E08EFB4C6B4E84FECB4842E84BDB/[/IMG]
All the pieces are there, I just had to put them all together.
Apparently it was supposed to be more like a flamethrower type thing.
[QUOTE=Chaofanatic;36349690]There weren't actually any. There are a number of other unused effects though. The manmelter has it's own unused special idle sparks system and impact effects for it's flare (currently uses the default flare breaking). The 3rd degree has a whole number of impact, slash, idle, etc effects that also go unused as well.
There is no actual fullcharge effect set up for the phlog, however it'd be easy enough for valve to change a text file from inuvlnstatus_fullcharge to phlog_fullcharge and make an orange uber ready effect though.
There's a TON of unused Grordbort effects actually. Hell, the Righteous Bison even still has the cone of rings effect all the way back from it's originaly intended behavior.
[IMG]http://sphotos.xx.fbcdn.net/hphotos-ash4/s720x720/409050_348777308477572_482653849_n.jpg[/IMG]
[IMG]http://cloud.steampowered.com/ugc/578959145537149932/90236DC56857E08EFB4C6B4E84FECB4842E84BDB/[/IMG]
All the pieces are there, I just had to put them all together.
Apparently it was supposed to be more like a flamethrower type thing.[/QUOTE]
Oh man that's cool, any chance we could see any of those put in as a mod (Specifically the 3rd degree stuff)?
[IMG]https://dl.dropbox.com/u/32006613/Models/halberd3_4_1.png[/IMG]
Edit: Because I know people are going to want to see it on the default pyro
[thumb]https://dl.dropbox.com/u/32006613/Models/halberd3_4_2.png[/thumb]
[thumb]https://dl.dropbox.com/u/32006613/Models/halberd3_4_3.png[/thumb]
[URL]http://p3d.in/gpWLi[/URL]
[QUOTE=Quinnjdq;36349981]Oh man that's cool, any chance we could see any of those put in as a mod (Specifically the 3rd degree stuff)?[/QUOTE]
I don't think so... The death cone of death and shame and death behaves completely different from the actual behavior of the weapon (plus I actually tried it so see how it would look and it looked awful due to the nature of the muzzle flash). And the I have no idea how to set up weapons to use new systems. I think that's part of the modeling process or something.
wip (no texture on this, not even AO, just colours)
[img]https://dl.dropbox.com/u/900111/pilotmaskwip.jpg[/img]
Intended to look vaguely like a jet pilot oxygen mask, concept is just there for a vague idea of how it will look when detailed
[QUOTE=NeoDement;36350304]wip (no texture on this, not even AO, just colours)
[img]https://dl.dropbox.com/u/900111/pilotmaskwip.jpg[/img]
Intended to look vaguely like a jet pilot oxygen mask, concept is just there for a vague idea of how it will look when detailed[/QUOTE]
Downright epic! Especially with the Proof of Purchase. Reminds me of the old WWI look. Like Foster's Facade with the Proof of Purchase, only better! Will we see a release when it's completed?
You'll see a release of all my stuff I've put on the workshop eventually, so yep, I won't make an estimate because I claimed the Water Warrior stuff would be released about 2 weeks ago
I'm thinking (or rather Mnemo suggested) that I make a pilot helmet to go with it, so that might be cool too (and would help enforce that it's based on a pilot mask if it got accepted as a set I guess)
[img]http://i.imgur.com/HC0Da.png[/img]
The first thing me and Kibble started a long time ago is done, finally.
[IMG]http://puu.sh/Bha1[/IMG]
Really tired but I think it was 800ish tris, just need to throw a texture on it and it should be done.
[QUOTE=Quinnjdq;36350654]The first thing me and Kibble started a long time ago is done, finally.
[IMG]http://puu.sh/BgG2[/IMG]
Really tired but I think it was 800ish tris, just need to throw a texture on it and it should be done.[/QUOTE]
have fun rigging
[QUOTE=Chaofanatic;36349690]
[IMG]http://cloud.steampowered.com/ugc/578959145537149932/90236DC56857E08EFB4C6B4E84FECB4842E84BDB/[/IMG]
[/QUOTE]
Reminds me of Blockland's Printer effect
[QUOTE=Void Skull;36350663]have fun rigging[/QUOTE]
Shouldn't be to hard, I mean most of it is not to skin tight :downs:
/denial
But really, if anyone would like to help with the rigging that would be awesome.
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