[QUOTE=Quinnjdq;36874770]A while back Jacen made a Krieg helmet but the design wasn't exactly right so me being anal decided to completely make my own with a more lore accurate perspective in mind.
[IMG]http://i.imgur.com/DHmlU.png[/IMG]
The Imperium logo isn't there for multiple reasons, all of them being lazyness.
[IMG]http://i.imgur.com/jbAI1.png[/IMG][/QUOTE]
The top thing on your reference looks rounder than the top thingy on your model.
[QUOTE=A_Guardian;36874861]The top thing on your reference looks rounder than the top thingy on your model.[/QUOTE]
The bottom picture is fan art while on the miniatures it is widely more like mine.
Just got back from my vacation. Gonna post a wip of something I made while I was away tomorrow.
[QUOTE=NapyDaWise;36870992]With stuff like that, you should probably make a firstperson model, rig it to the c_arms, and use the thirdpersons as lod, at distance 1. The firstperson will only appear in firstperson, and the thirdperson model only on thirdperson, and you keep the c_model.[/QUOTE]
What would one do in the .qc to accomplish that?
[QUOTE=Toastador;36875661]What would one do in the .qc to accomplish that?[/QUOTE]
Just like any other .qc with lods. Your base model is the first person, all your lods are thirdperson.
[img]http://dl.dropbox.com/u/25325795/mallet.png[/img]
I'm back and i bring a mallet
[ wip texture ]
Here're the exported medic flexes, if anyone want to make a medic item requiring facial flexes (or just want to have a good laugh staring at them).
[url]https://dl.dropbox.com/u/20211663/steam%20workshop/Medic%20facial%20flexes.zip[/url]
Changed to glow to green as I don't have any idea,nor desire, how to make the glow team colored.
[img]http://dl.dropbox.com/u/24102295/green.jpg[/img]
I think now it is about done.
I removed the transparency cause it's not really noticeable where it is, and couldn't get trans and glow to play well together.
[QUOTE=psyke;36875882][img]http://dl.dropbox.com/u/25325795/mallet.png[/img]
I'm back and i bring a mallet
[ wip texture ][/QUOTE]
I feel like this would be better as a homewrecker replacement
[QUOTE=lemonade1950;36876394]I feel like this would be better as a homewrecker replacement[/QUOTE]
Or a Maul replacement.
that looks like it might look a little odd in the player view
[QUOTE=Ceiling Man;36876543]Or a Maul replacement.[/QUOTE]
[QUOTE=lemonade1950;36876394]I feel like this would be better as a homewrecker replacement[/QUOTE]
[img]http://dl.dropbox.com/u/25325795/tc.png[/img]
it's a whole lot smaller than it seems
Oh and uh. team colours.
Might fit as a 1 handed melee for Demo
Why the disagrees? It's a demolition style hammer, why not have a Demo variation?
It might fit as a sandvich for the Heavy
So we decided to re-add the wooden bit on the front as it was only a barrel width issue, and went with deodorant's idea for a clip, so how does this seem?:
[img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/17cb9f1a.png[/img]
we also decided that there will be two styles one with the lightning bolt and one without, being: High Voltage; and Grounded, respectively.
[QUOTE=psyke;36875882][img]http://dl.dropbox.com/u/25325795/mallet.png[/img]
I'm back and i bring a mallet
[ wip texture ][/QUOTE]
The, ah, head of the mallet where the wear is looks awfully blurry and bleh
[QUOTE=kibbleknight;36877243]So we decided to re-add the wooden bit on the front, and went with deodorant's idea for a clip, so how does this seem?:
[img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/88b3fa03.png[/img]
we also decided that there will be two styles one with the lightning bolt and one without, being: High Voltage; and Grounded, respectively.[/QUOTE]
I vote nay on removing the weapons most distinguishing feature via a style.
Ingame I've personally never noticed any Scout's wielding the Brawlers Blaster until it's in my killcam. Your item would suffer the same fate due to also using the original Scattergun colour scheme.
[QUOTE=NeoDement;36877321]I vote nay on removing the weapons most distinguishing feature via a style.
Ingame I've personally never noticed any Scout's wielding the Brawlers Blaster until it's in my killcam. Your item would suffer the same fate due to also using the original Scattergun colour scheme.[/QUOTE]
True, we might end up not submitting the second style, we may however still include a non-lightning version as a mod due to a few people not liking it.
Lollipop Chainsaw makes me want Medic to have Spy's decapitated head as a belt misc.
[url=http://dl.dropbox.com/u/25325795/ExoBracer.zip][img]http://dl.dropbox.com/u/25325795/ExoBracer.png[/img][/url]
Kibbleknight requested this. so boop there ya go.
[QUOTE=psyke;36877731][url=http://dl.dropbox.com/u/25325795/ExoBracer.zip][img]http://dl.dropbox.com/u/25325795/ExoBracer.png[/img][/url]
Kibbleknight requested this. so boop there ya go.[/QUOTE]
Pics with normal loadouts pls.
All we've seen of that is it with the set and I'm on the fence.
[QUOTE=Hawt Koffee;36860185]Has NO ONE ever seen Makani's woman sniper? You know Makani, the best TF2 comic artist? It's quite good you know. I'd link it but I'm on an iPod.[/QUOTE]
Edit: Whoops, guess I need some better eyes there
Here we go
[img]http://tf2chan.net/dumps/src/129716945995.jpg[/img]
[QUOTE=Quinnjdq;36874770]A while back Jacen made a Krieg helmet but the design wasn't exactly right so me being anal decided to completely make my own with a more lore accurate perspective in mind.
[IMG]http://i.imgur.com/DHmlU.png[/IMG]
The Imperium logo isn't there for multiple reasons, all of them being lazyness.
[IMG]http://i.imgur.com/jbAI1.png[/IMG][/QUOTE]
This would be interesting to see if you added in the taller collar. I think making a mask for it would be rather redundant as you could easily achieve the same effect with Foster's Facade and some business pants or Australium gold paint.
[QUOTE=kibbleknight;36877243]So we decided to re-add the wooden bit on the front as it was only a barrel width issue, and went with deodorant's idea for a clip, so how does this seem?:
[img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/17cb9f1a.png[/img]
we also decided that there will be two styles one with the lightning bolt and one without, being: High Voltage; and Grounded, respectively.[/QUOTE]
About an hour's work: [IMG]https://dl.dropbox.com/u/24325816/TF2/thundercunt.png[/IMG]
Hope you like, tried to talk in steam chat but you didn't answer.
edit: the render is kinda weird, looks choppy or w/e don't know why.
edit2: OKAY APPARENTLY THIS WAS MADE FOR QUINN, I NEED TO READ MORE D:
[QUOTE=psyke;36876634][img]http://dl.dropbox.com/u/25325795/tc.png[/img]
it's a whole lot smaller than it seems
Oh and uh. team colours.[/QUOTE]
Team colors for just team yellow us kind of bad optimization.
Not if it uses the paint system for the teamcolors.
[QUOTE=Demon!;36878679]Not if it uses the paint system for the teamcolors.[/QUOTE]
Then we'll never hear the end of Ned going on about critglow.
[QUOTE=Psychopath12;36878693]Then we'll never hear the end of Ned going on about critglow.[/QUOTE]
Well it's either we hear about crit glow, or people complain that it doesn't use team yellows.
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