• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
I got a neat weapon idea but it'd kind of require animations for just about everything. Are animations hard to do?
[QUOTE=AyesDyef;36884044]I enjoy making player models, I even concocted some new ideas for a Female Scout v2 the other day, didn't get to start modelling her since I had a few other things to do. edit: 1337 posts, I will never post again.[/QUOTE] I've thought of one type of playermodel mod that I'd.. Probably not use either, but find pretty cool. It'd be an unmasked Spy with a standard 60s spy fiction hero type of appearance. I know there are a selection of mods that remove the mask, but the ones I've seen keep his creepy [URL="http://www.imdb.com/name/nm0001088/"]Peter Cushing[/URL]-esque appearance. I like the Spy's design and balaclava, mind you, but a mod giving him a face and haircut resembling [URL="http://images2.fanpop.com/image/photos/13600000/Napoleon-Solo-man-from-uncle-13685361-592-495.jpg"]Napoleon Solo[/URL] and the [URL="http://youoffendmeyouoffendmyfamily.com/wordpress/wp-content/uploads/2010/09/connery_bond.jpg"]Sean Connery[/URL]/[URL="http://2.bp.blogspot.com/_vuGF5h-rGCw/TLM-XK9k8mI/AAAAAAAAAp0/ESHq8Nzc6MI/s1600/george-lazenby2.jpg"]George Lazenby[/URL] incarnations of James Bond could provide some neat variety but still fit the setting and character. Also, I've got exactly 100 posts less than you. Well, 99 now I suppose. Scary.
[QUOTE=Kapellmeister;36884162]I got a neat weapon idea but it'd kind of require animations for just about everything. Are animations hard to do?[/QUOTE] -snip, I'm talking out my ass again-
[IMG]http://puu.sh/KHpn[/IMG] Heh.
[QUOTE=Sexy Robot;36884300][IMG]http://puu.sh/KHpn[/IMG] Heh.[/QUOTE] I really love the way you texture and the gradients on that thing.
[QUOTE=AyesDyef;36883722]I dunno, do you people even still want genderbends? :P[/QUOTE] Yes, your models are great, I would love to see these finished.
I'm more interested in robo engie and that Pyro apron, though
[QUOTE=AyesDyef;36884044]I even concocted some new ideas for a Female Scout v2 the other day, didn't get to start modelling her since I had a few other things to do.[/QUOTE] Then I encourage you to start doing so now.
I am having a problem with tf2 ignoring my normalmap alpha. [IMG]http://i.imgur.com/T9Evd.png[/IMG] Here is the QC if you can give me any help [URL]http://pastebin.com/WggCkyd1[/URL] This is my first time doing paintability as said so I am a bit confizzled, yo.
well you should delete this [QUOTE] "$normalmapalphaphongmask" "1"[/QUOTE] but I don't think that should break it, can't find the problem make sure normal mapping is ticked in hlmv
[QUOTE=Quinnjdq;36884994]I am having a problem with tf2 ignoring my normalmap alpha. [IMG]http://i.imgur.com/T9Evd.png[/IMG] Here is the QC if you can give me any help [URL]http://pastebin.com/WggCkyd1[/URL] This is my first time doing paintability as said so I am a bit confizzled, yo.[/QUOTE] Export the normalmap as TGA use vtfedit to convert to vtf. The photoshop plug in (no idea if you are using photoshop tho) tends to give out a complete white alpha.
This little guy needs a name: [IMG]https://dl.dropbox.com/u/21595111/promo_thumb.png[/IMG]
-snip-
[QUOTE=Tal;36885450]This little guy needs a name: [IMG]https://dl.dropbox.com/u/21595111/promo_thumb.png[/IMG][/QUOTE] 23rd Degree Grin (in reference to the 23rd Fighting Group, the Flying Tigers)
[QUOTE=Tal;36885450]This little guy needs a name: [IMG]https://dl.dropbox.com/u/21595111/promo_thumb.png[/IMG][/QUOTE] 'The Spitfire'. What's that you say? Name been used before? La la la la can't hear you Spitfire it is then.
[QUOTE=Tal;36885450]This little guy needs a name: [IMG]https://dl.dropbox.com/u/21595111/promo_thumb.png[/IMG][/QUOTE] The Empty Grin (Based upon how empty his eyes look)
Is there a fix for the frying pans positioning on most classes view models? Most notably the scout with the bottom of the handle clipping into his hand? If not can someone make one?
[QUOTE=Mega Tuna;36885672]Is there a fix for the frying pans positioning on most classes view models? Most notably the scout with the bottom of the handle clipping into his hand? If not can someone make one?[/QUOTE] It's been done. No idea by whom, I'll find the link. [editline]22nd July 2012[/editline] Here: [url]http://tf2mods.net/mod.php?id=428[/url]
[QUOTE=DatWut?;36885703]It's been done. No idea by whom, I'll find the link. [editline]22nd July 2012[/editline] Here: [url]http://tf2mods.net/mod.php?id=428[/url][/QUOTE] Thanks mate. Model clipping shoved in my face annoys me.
[img]http://dl.dropbox.com/u/25325795/nite.png[/img] Dug this little thing up again. gonna redo the texture/normal and push it with a full set
Could it be a somewhat darker gray, to fit with his uniform better? Also, will it conflict with the facial items? Maybe it would be better with a design that could go up and down over his face the same way as the Hotrod, although I'm sure you're not too happy with this idea since you've already come so far with the model.
[QUOTE=psyke;36885855][img]http://dl.dropbox.com/u/25325795/nite.png[/img] Dug this little thing up again. gonna redo the texture/normal and push it with a full set[/QUOTE] Is that the helmet based on Shwig's TF2 pixel art?
[QUOTE=theharribokid;36886157]Is that the helmet based on Shwig's TF2 pixel art?[/QUOTE] I don't think ronin was aware of that when he designed it. could you link me? [QUOTE=Simski;36885971]Could it be a somewhat darker gray, to fit with his uniform better? Also, will it conflict with the facial items? Maybe it would be better with a design that could go up and down over his face the same way as the Hotrod, although I'm sure you're not too happy with this idea since you've already come so far with the model.[/QUOTE] As for darkening it. the lighter metal choice is mostly intended to reflect the "good knight" vibe the set has going rather than the dark knight, [ ala svdl ] i fear if it's toned down too much it may lose that kind of touch to it regarding facial anims. it may very well clip with a good few. it's something to be looked into at the moment
[QUOTE=Sexy Robot;36884300][IMG]http://puu.sh/KHpn[/IMG] Heh.[/QUOTE] Oh man, that is amazing.
[img]http://i.imgur.com/NaQiS.jpg[/img] Wip pistol for the western set, it's a modified colt single action army to be an automatic pistol
But how do the bullets go through? :v:
[QUOTE=Batandy;36886383][img]http://i.imgur.com/NaQiS.jpg[/img] Wip pistol for the western set, it's a modified colt single action army to be an automatic pistol[/QUOTE] How appropriate, I was just thinking about modifying a Luger into a Spy revolver. Isn't it pretty backward that the Texan countryside character got an automatic pistol and the secret agent character got a revolver?
[QUOTE=Sharc;36886527]But how do the bullets go through? :v:[/QUOTE] With a clip, works like a modern automatic pistol.
[QUOTE=Batandy;36886583]With a clip, works like a modern automatic pistol.[/QUOTE] Yes, but how do those bullets go through. :v:
[IMG]http://puu.sh/KLKR[/IMG] I went shopping.
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