• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=kibbleknight;36888401]Medic Misc Item Concept: Dr.Payne [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/be865c94.png[/img] Crits and suggestions welcome.[/QUOTE] Anyone who's doing this please model the tie and not texture it. It becomes noticeable instantly
[QUOTE=Maruhai;36890794]But in Dota 2 there's actually an artstyle to keep unlike here so I'm not sure we'll ever get any promo in Dota that's not a taunt/announcer.[/QUOTE] Are you saying that TF2 didn't have an art style?
Haven't you always wanted to play with an Etch A Sketch while you wait to sap an Engineer's sentry nest? [img]http://i.imgur.com/HGOQ5.png[/img]
anyone got any well-done plausible concepts? I'm going ask this time instead of being an ass :V
[QUOTE=Ian;36891023]s'already been done before, though, yo'. [img]http://i.imgur.com/6rvdI.jpg[/img] I use it, it's pretty dece'. I'd love to see a more high quality one that isn't just a skinmod, though.[/QUOTE] Already on it, bro. I am trying to make it as close as the bottles from the game.
[QUOTE=Eeshton;36892092]anyone got any well-done plausible concepts? I'm going ask this time instead of being an ass :V[/QUOTE] [IMG]http://dl.dropbox.com/u/35902819/Heavy%20Duty%20Defender.png[/IMG] I can provide additional views if you'd like
[QUOTE=kibbleknight;36889335]Anybody Here played Kirby:Return to dreamland? [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/0f89ac9e.png[/img] [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/b02be036.png[/img] [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/05a0cce6.png[/img] [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/11295224.png[/img][/QUOTE] All of my yes, FOREVER!! Please tell me that you have the skills to do this! ...And make the Soldier or the Heavy into Magolor Phase 1.
[QUOTE=Chaofanatic;36892216]All of my yes, FOREVER!! Please tell me that you have the skills to do this! ...And make the Soldier or the Heavy into Magolor Phase 1.[/QUOTE] Kibbles just a concept artist but me and him are partners so I may try two of these sometime but they are all up for grabs :v:
you should use bottled chu jelly for jarate instead
[QUOTE=Robmortar;36892283]you should use bottled chu jelly for jarate instead[/QUOTE] The main items for the set are already finished so the rest is gravy.
Is anyone working on the tie? I feel like taking a swing at it, but don't want to step on toes.
[QUOTE=Thatrandomuser;36892160][IMG]http://dl.dropbox.com/u/35902819/Heavy%20Duty%20Defender.png[/IMG] I can provide additional views if you'd like[/QUOTE] That reminded me of the tirebite. Then I got sad.
[QUOTE=Gamemaster1379;36887404]That would be amazing, but their marketing director (at least for Sega of America) has made it blatantly clear they won't associate sonic with M rated games. I personally tried for the robotnik stashe and that was what I got told directly.[/QUOTE] Wont associate with anything M? Didn't rouge's tits jiggle around when you jumped in SA2 For the gamecube?
[QUOTE=kibbleknight;36888401]Medic Misc Item Concept: Dr.Payne [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/be865c94.png[/img] Crits and suggestions welcome.[/QUOTE] It looks awesome. Would go neat as fuck with the TC and satchel. Speaking of the Team Captain, if anyone's awesome enough to turn the little circle insignia it has into a Totenkopf(the thing below), I'd really appreciate it. [t]http://www.warrelics.eu/forum/military_photos/ss-metal-cap-insignia-forum/197457d1312794382t-cupal-totenkopf-rzm-m1-52-2011-04-10_09-56-08_517.jpg[/t]
[QUOTE=kibbleknight;36889335]Anybody Here played Kirby:Return to dreamland? [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/b02be036.png[/img] [/QUOTE] Hhhnnnnnngh Someone make this immediately please
[QUOTE=Lobster_fists;36892915]It looks awesome. Would go neat as fuck with the TC and satchel. Speaking of the Team Captain, if anyone's awesome enough to turn the little circle insignia it has into a Totenkopf(the thing below), I'd really appreciate it. [t]http://www.warrelics.eu/forum/military_photos/ss-metal-cap-insignia-forum/197457d1312794382t-cupal-totenkopf-rzm-m1-52-2011-04-10_09-56-08_517.jpg[/t][/QUOTE] That might touch a few nerves...
I would suggest tgat if anybody does work in my kirby item concepts, that they should use offical art for modeling refrences. I also have a few more ideas that i plan on designing and posting tomorrow.
[thumb]https://dl.dropbox.com/u/32006613/Models/petdragon_2.png[/thumb] I give myself WAY too much work to do... I'm stuck on the alien promos though :S
[media]http://www.youtube.com/watch?v=L92PpDLLlRA[/media] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=84501885[/url]
Working on a jacket extension for soldier. [t]http://dl.dropbox.com/u/24102295/jacket1.png[/t] Gives the jacket cuffs, a folded down collar, and a lowered bottom. Need to smooth crap out and what not.
[QUOTE=Dr. Ethan Asia;36893088]That might touch a few nerves...[/QUOTE] If someone would get offended by the symbolism, they could just choose not to download it, yeah?
[QUOTE=kibbleknight;36893307]I would suggest tgat if anybody does work in my kirby item concepts, that they should use offical art for modeling refrences. I also have a few more ideas that i plan on designing and posting tomorrow.[/QUOTE] [url=http://images.wikia.com/ssb/images/8/8c/DDD.jpg]Here[/url] [url=http://i260.photobucket.com/albums/ii23/luigimario_album/crowbarreplacement.png]Have some[/url] [url=http://images2.wikia.nocookie.net/__cb20090708141717/ssb/images/5/5b/King_Dedede_Gordo_Throw_SSBB.png]Dedede[/url] [url=http://allisbrawl.com/avatars/g/k/12980_1_lg.jpg]reference pics[/url] Someone needs to pick up this project. Pretty please
[QUOTE=psyke;36894096] [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=84501885[/URL][/QUOTE] I like the size and distinct shape of this thing, but it has ugly colors imo. The team coloring feels pointless. I think darker metal and a team neutral, stronger yellow might've worked better. Think metal with worn hazard stripe paint. [t]http://fc03.deviantart.net/fs20/i/2007/262/0/e/rusty_warning_stripes_2_by_pixini_stock.jpg[/t] [t]http://image.yaymicro.com/rz_512x512/0/1f5/warning-stripes-by-the-freight-elevator-1f5130.jpg[/t]
[QUOTE=psyke;36894096][media]http://www.youtube.com/watch?v=L92PpDLLlRA[/media] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=84501885[/url][/QUOTE] Where the first person screenshots at?
[QUOTE=psyke;36894096][media]http://www.youtube.com/watch?v=L92PpDLLlRA[/media] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=84501885[/url][/QUOTE] I still think the warning stripes look odd. They're in an odd place and cut off at a seemingly arbitrary point. big fan of the texture on the handle, though.
[QUOTE=psyke;36894096][media]http://www.youtube.com/watch?v=L92PpDLLlRA[/media] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=84501885[/url][/QUOTE] While I really like the design every time I see it I think that a Team Colored style would be great.
[img]http://www.wauterboi.com/screenies/sapper9.png[/img] (The three LED's aren't showing up in this render.) Tomorrow I wanna try to UV Map this. The story behind this item is that it's a souped up prototype sapper stolen from the other team's engineer. Essentially what this sapper does is turn the opposing team's sappers on them for a brief amount of time. This is as long as the spy is within range of the sapper and alive. Because this was stolen before it was finished, it was never optimized to work at the speed of the original sapper, meaning it takes a bit longer to function than the original sapper. (Hacky transmissiony whatever, yes. No terminology or name yet.) I don't think it'd be overpowered because the engineer is fully capable of demolishing it. It's up to the engineer to be cooperative as well as have his own judgement as to whether it's worth keeping the sentry alive. If he's somehow able to get to the sentry without dying he's able to repair it. How it functions is the same as the normal sapper, but it works on a dial (think of like a kitchen timer) with 3 points: "Ready", which is the idle point, "Preparing," which is when you're sapping, and "Opposing," when it's firing and within the alloted time. I want to add tape over certain areas (mainly because I'm going to add handwriting and it's not going to be put onto bare metal.) No idea how I'd accomplish realistic tape within a model, and I'm not sure if it would be better to just do it using the texture only.)
[QUOTE=NekuMisage;36894592]While I really like the design every time I see it I think that a Team Colored style would be great.[/QUOTE] It is teamcolored, though.
I think he means red and blue, and personally I think that would look pretty cool too
[QUOTE=NeoDement;36894624]I think he means red and blue, and personally I think that would look pretty cool too[/QUOTE] Yeah that's actually what I meant,it would look pretty sick,the creator should show us how would it look like on Red/Blue,a simple recolor shouldn't take much time.
Sorry, you need to Log In to post a reply to this thread.