• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[img]https://dl.dropbox.com/u/1737448/solpad_01.jpg[/img] Reviving this idea, the Soldier Pad from years ago combined with the Samurai. A single shoulder shoulder pad & gauntlet and garb.
[QUOTE=Jack Muu;36910345][thumb]https://dl.dropbox.com/u/22205400/flamer_concept2.jpg[/thumb] Old design is the one on the bottom, new one is on top Decided to change the nozzle of the flamethrower, and the color scheme a bit. Wasn't a fan of the old one's nozzle, reminded me too much of the backburner. It's based slightly off of this: [thumb]http://upload.wikimedia.org/wikipedia/commons/5/56/ROKS-2_flamethrower.JPG[/thumb][thumb]http://www.historyfacts.biz/images/getImage?image=l&t=monthlypic&id=19[/thumb][/QUOTE] And why not change the tank to something more like that backpack (as in, put it under the weapon, don't make it an actual backpack) the current tank is very similar to the stock one, which is boring And you could stylize that new nozzle a bit more but try to deviate it from the stock nozzle cause that's quite similar as well as for the grip i don't see why you'd copy the gas pump shape of the orignal for it seeing how the only part that need to fit the animation is the one he actually holds, get rid of that large bulge and do more of a logical wood handle.
I usually really don't like posting untextured stuff (seems lazy) and that stands but this is sort of worth it I hope. [IMG]http://i.imgur.com/ntvFA.png[/IMG] [IMG]http://i.imgur.com/tqfX1.png[/IMG] Still a work in progress so things may change but it's a one shot item based on a hot rod cars with the hope of being incendiary. The thing on the front is not an iron sight but rather a hood ornament so it's purely for show. All concept art was done by Kibble like most of the stuff I do :v:
[QUOTE=Quinnjdq;36910874]I usually really don't like posting untextured stuff (seems lazy) and that stands but this is sort of worth it I hope. [IMG]http://i.imgur.com/ntvFA.png[/IMG] [IMG]http://i.imgur.com/tqfX1.png[/IMG] Still a work in progress so things may change but it's a one shot item based on a hot rod cars with the hope of being incendiary. The thing on the front is not an iron sight but rather a hood ornament so it's purely for show. All concept art was done by Kibble like most of the stuff I do :v:[/QUOTE] The heat guard should be bigger imo and i'm pretty sure that in order for it to work it shouldn't actually be in contact with the barrel itself Quickly looking up some reference pictures I found that most shotgun heat guards look like this [thumb]http://cdn.armslist.com/images/posts/634400429880464070gnfieaw5.jpg[/thumb] As in, attached at the bottom of the barrel, covering the top half but as i said, without touching it
[QUOTE=SirVerbose;36908186]Could somebody hex the de-creaser for the third degree? Or for that matter, post a tutorial on hexing models?[/QUOTE] I already hexed it for the third degree: [url]http://www.mediafire.com/?lbt9wh042oviwcm[/url]
[IMG]http://i.imgur.com/0wrTW.png[/IMG][IMG]http://i.imgur.com/TZeVt.png[/IMG] Perfect for bread and butter.
[QUOTE=BANG!;36906919]Bttf reference name, love it! Teasing, image: [IMG]http://img6.imageshack.us/img6/9459/defib1k.jpg[/IMG][/QUOTE] :( I was gonna make the same idea for a melee. I was too slow. Mind if i still keep working on my defib + battery idea?
[QUOTE=Frying Dutchman;36912358][IMG]http://i.imgur.com/0wrTW.png[/IMG][IMG]http://i.imgur.com/TZeVt.png[/IMG] Perfect for bread and butter.[/QUOTE] Woah, this has improved a [I]lot[/I] since I last saw it. At first I was rather meh to the whole idea, but now looks legitimately great.
Ich will jeden Herzschlag kontrollieren! [URL="http://www.mediafire.com/file/aa4cdeudueph890/rejuvenator.zip"][IMG]http://img10.imageshack.us/img10/8394/fieldmedicrejuvenatorpr.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83553604"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL] [URL="http://www.mediafire.com/file/bpihv3x38kxfi2f/powerhaus.zip"][IMG]http://img521.imageshack.us/img521/7586/fieldmedicpowerhausprom.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83551757"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL] [URL="http://www.mediafire.com/file/momokdtk417y1d3/spritzer.zip"][IMG]http://img339.imageshack.us/img339/9895/fieldmedicspritzerpromo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83552543"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL] [URL="http://www.mediafire.com/file/4r11fsyma2qspei/skullsaw.zip"][IMG]http://img256.imageshack.us/img256/261/fieldmedicskullsawpromo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83553016"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL] [URL="http://www.mediafire.com/file/68x7xvby9a55dxh/loyal_crusher.zip"][IMG]http://img809.imageshack.us/img809/1360/fieldmedicloyalcrusherp.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83551072"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL] [URL="http://www.mediafire.com/file/nfyjwhk3lqbmhcp/bavarian_battlehaube_V2.zip"][IMG]http://img843.imageshack.us/img843/5669/fieldmedicbattlehaubepr.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=83551346"][IMG]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/IMG][/URL] (blahblah report any errors/requests here, Vielen Dank im Voraus!)
that saw is gorgeous
I'm liking the Battlehaube
I agree
[QUOTE=Sparkwire;36913505]that saw is gorgeous[/QUOTE] Agree/Disagree, It's really well done model-wise, but the texture seems a bit lacking.
I'm glad that the Battlehaube goggles are a style because IMHO they look kinda bad.
[img]http://puu.sh/LhY4[/img] totenkruez wanted me to help him with a suit thing for the pyro
[video=youtube;DIsPuYjWIvY]http://www.youtube.com/watch?v=DIsPuYjWIvY[/video]
[QUOTE=Eeshton;36913622][img]http://puu.sh/LhY4[/img] totenkruez wanted me to help him with a suit thing for the pyro[/QUOTE] Change Tie to bowtie before the influx of folk claiming it's pretty much that crooner pyro misc
[QUOTE=psyke;36913717]Change Tie to bowtie before the influx of folk claiming it's pretty much that crooner pyro misc[/QUOTE] We're thinking of something, I wanna incorporate a scarf somehow
TF2 needs more scarves. MPS is a good start but it's not paintable and looks good on only a couple classes.
Someone explain me the following. I've completely cranked up the envmap to the maximum overkill and it shows so in the modelviewer. Yet ingame there's no envmap at all. What's going wrong?
I've started working on an Engineer misc: [IMG]http://puu.sh/LiyZ[/IMG] Based partially on the TV-chest messengers the administrator uses in the comics. The screen will be animated if I can learn how to make animated textures.
[QUOTE=Totenkreuz;36913796]We're thinking of something, I wanna incorporate a scarf somehow[/QUOTE] how about a cravat? really fancy [editline]24th July 2012[/editline] [QUOTE=MilesPyrower;36914246]I've started working on an Engineer misc: [IMG]http://puu.sh/LiyZ[/IMG] Based partially on the TV-chest messengers the administrator uses in the comics. The screen will be animated if I can learn how to make animated textures.[/QUOTE] teletubby
I know valve hates it now for some reason, but that screen should be decalable
[QUOTE=ned_ballad;36914325]I know valve hates it now for some reason, but that screen should be decalable[/QUOTE] nah man, should have some animated texture :edit: didn't even realized it said that, now i look like a jackass repeating things
@constructor if you need some help with dem' jigglies I'm happy to help :) Rate if you like what you see. Again face flexed... [url=http://steamcommunity.com/sharedfiles/filedetails/?id=84845414][img]http://cloud.steampowered.com/ugc/957263850879261397/0092FA1794000A5D19DC9F9701D989D943C15B3B/[/img][/url]
[QUOTE=MilesPyrower;36914246]I've started working on an Engineer misc: [IMG]http://puu.sh/LiyZ[/IMG] Based partially on the TV-chest messengers the administrator uses in the comics. The screen will be animated if I can learn how to make animated textures.[/QUOTE] Basically make the frames as you would an animated gif and when you go to import them into VTFEdit select them all in order of animation. Then add this to the end of the vmt: [quote] "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$basetexture" "animatedtextureframenumvar" "$frame" "animatedtextureframerate" "5" } } }[/quote] Obviously if you want to change the framerate (see: how quick the animation cycles) change the number of the "animatedtextureframerate".
[QUOTE=blaholtzen;36914253]how about a cravat? really fancy [editline]24th July 2012[/editline] teletubby[/QUOTE] Eeshton thinks those look horrible so I proposed we add a button down shirt then give him a chain/necklack with the pyro symbol. Kinda like this guy. [t]http://images2.wikia.nocookie.net/__cb20100121231321/aceattorney/images/c/cc/Klavier_Gavin.png[/t] But he has yet to respond.
[QUOTE=boomsta_;36906410]Good enough for me and my impatience to release it! Rate this up yo! :D [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=84722342"][IMG]https://dl.dropbox.com/u/35490615/Mini%20Ray%20Gun/postersoloraygunWSPromoasdasd.png[/IMG][/URL] Comments and crits always welcome. :)[/QUOTE] wouldn't that name make for sense if it was for the Demoman
So I've been working on some custom gibs for an SFM project: [img_thumb]http://i393.photobucket.com/albums/pp20/Red_Uncle/Unnamed1rhgwsrh.jpg[/img_thumb] I'm not quite finished with them yet. This one is my best looking one and as you can see it needs some touching up, but I think they'll be alright when they're done.
[QUOTE=Frying Dutchman;36914075]Someone explain me the following. I've completely cranked up the envmap to the maximum overkill and it shows so in the modelviewer. Yet ingame there's no envmap at all. What's going wrong?[/QUOTE] [IMG]http://i.imgur.com/X3QQI.png[/IMG] [IMG]http://i.imgur.com/nTxK9.png[/IMG] Modelviewer vs Ingame. :|
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