[QUOTE=Dirt Bastard;36353095]fix it, Felix![/QUOTE]
I'm gonna sap it!
[QUOTE=Hatley;36354934]I'm gonna sap it![/QUOTE]
Sap-It Spy.
oh my god
hey hey some mods on page 8 got missed ~
I was thinking, something that would be a nice mod
would be making the green parts on the bootietime some kind of team colored
like it looks alright on blue but it just doesn't jive with red
[t]http://puu.sh/Bm2V[/t]
This totally hasn't been done before.
[QUOTE=Ceiling Man;36354957]Sap-It Spy.
oh my god[/QUOTE]
I am Heavy; I am RED guy.
Spy. You are RED Guy, but this does not mean you are [i]RED[/i] Guy.
[QUOTE=Captain Chalky;36355515]It hasn't been done before. Everyone thinks it has been done already, so nobody has bothered try and do it 'again'.[/QUOTE]
[IMG]http://puu.sh/Bmjv[/IMG]
Still playing around with the textures. Not settled on if it should have phong or not.
[QUOTE=ned_ballad;36354195]email them about the additional Manmelter and Third Degree particles :o
A melee weapon with particles would be cool![/QUOTE]
I think I will do just that. As a matter of fact, let's all jump up and find small, easily fixable bugs and email valve about them.
Really, I mean it! Just find something small that can be fixed in a snap of their fingers and drop them a line about it. You never know.
Just did earlier this week. Emailed them about razorback team colors. Also someone on spuf emailed them today about a splashing effect when using the pineapples with the equalizer taunt
[QUOTE=Noizeblaze;36347872]Say, what happened to that ice cream sandvich getting a release?[/QUOTE]
Sparkwire happened. But I still love you, Sparkwire!
[QUOTE=Smugleaf;36354197]I love it! You should also make the Machina look like the AWP from CS:S[/QUOTE]
Seriously, where do you guys come from?
[IMG]http://puu.sh/Bmrv[/IMG]
Darker in the middle or the tips?
It needs a blend where it connects to his skin, mainly on the beard
[IMG]http://puu.sh/Bmwt[/IMG]
i need to go back to work on the roman heavy thing
[QUOTE=Captain Chalky;36355515]It hasn't been done before. Everyone thinks it has been done already, so nobody has bothered to try and do it 'again'.[/QUOTE]
I tried it before a while ago, but gave up due to facial flexes.
I even made a little half cape to with it that didn't make it past a basic model due to me sucking at rigging.
Might go back and finish it now that I don't completly blow at rigging.
Of course.
Mine is way worse, and anyone is free to go back and fix any of my models/textures.
Pretty sure Nzdjh did do it before, actually, but carry on
[QUOTE=UberMunchkin;36356104]Surprise release.
[url=http://gamebanana.com/tf2/skins/118084][img]http://horobox.reager.org/u/Ubermunchkin_1339886152.png[/img][/url]
It really bugged me how in some parts of DXHR, the lenses were retracted, but in TF2 we're forced to have them out all the time.[/QUOTE]
Submit to workshop as a style.
Would be amazing if you could toggle the style by equipping it in the Action Slot
[url]http://facepunch.com/showthread.php?t=1191208&p=36356297#post36356297[/url]
Well fuck.
[QUOTE=UberMunchkin;36356104]Surprise release.
[URL="http://gamebanana.com/tf2/skins/118084"][IMG]http://horobox.reager.org/u/Ubermunchkin_1339886152.png[/IMG][/URL]
It really bugged me how in some parts of DXHR, the lenses were retracted, but in TF2 we're forced to have them out all the time.[/QUOTE]
Heavy is relieved because before this mod he thought he was covered in unwashable jarate.
[thumb]http://i47.tinypic.com/mx09eh.png[/thumb]
Base colours?
[QUOTE=seba079;36356502][thumb]http://i47.tinypic.com/mx09eh.png[/thumb]
Base colours?[/QUOTE]
That scope doesn't look stable
Alrighty, so...
I got the email done.
[QUOTE]Hello there, I'm the same guy who asked for the Manmelter muzzle flash fix from a while back, and I’d like to know if we could get a fix for another little thing.
Alrighty then… The Manmelter seems to be set up to use the Rightous Bison’s idle effects instead of its own, just like the muzzle flash issue from before. It simply uses bison_idle_child_electro instead of drg_manmelter_idle.
The effect, manmelter_idle_sparks01 is also being used for the Phlogistinator’s fullcharge effect as well and is set up for the behavior of the Phlog instead of the Manmelter and, when used on the Melter behave incorrectly. The system can be made to work perfectly on both weapons by only changing a few things.
Manmelter_idle_sparks01
Max_particles: 15
Emit_continuously:
Emission_duration: 0.1000000015
Emission_rate: 10
Position Within Sphere Random:
speed_in_local_coordinate_system_max: 200 50 50
speed_in_local_coordinate_system_min: 100 -50 -50
That’s just what I changed to get a version of the system that works for both weapons at the same time.
Would it be possible to do something like this to fix it? The Righteous Bison idle effects are simply not visible enough to really tell you when the weapon can fire again.
Please and thank you.
[/QUOTE]
Anything I should add before I send it?
I'll ask about the 3rd degree in another email.
Anyone here who knows how to work with facial flexes?
Look at them base colors.
[thumb]http://cloud.steampowered.com/ugc/576707345736821686/95F4240B097357400F812DF1ACAEC463B48AFEEC/[/thumb]
[QUOTE=NeoDement;36356344]Would be amazing if you could toggle the style by equipping it in the Action Slot[/QUOTE]
Nah, that'd mean the inability to continually change them forward and backwards while in the high-five state.
[QUOTE=DanielAwesomo;36356598]That scope doesn't look stable[/QUOTE]
What do you mean?
[QUOTE=seba079;36356740]What do you mean?[/QUOTE]
If I were to touch it. It would just fall off.
[QUOTE=krutomisi;36355038]hey hey some mods on page 8 got missed ~[/QUOTE]
Fixed
[QUOTE=Jetamo;36356346][url]http://facepunch.com/showthread.php?t=1191208&p=36356297#post36356297[/url]
Well fuck.[/QUOTE]
I don't see a problem with this. It only applies to new users, and they can still share their files via dropbox.
So I got the particle working on my rocket, but now it is entirely black.
[thumb]http://cloud.steampowered.com/ugc/576707345738215362/3A27AF26F6E505501684D46EE1E1A9706EBD2E72/[/thumb]
How do I fix this?
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