Can anyone help me with compiling a mod for the stock knife
I was asked to elaborate more on the design of my gambling mini-gun, so i drew a picture with both sides visible. I also finally settled on a name, "The Dream Machine".
[img]http://speedcap.net/img/ec8335b6d67e393abbbcb963dcc351c8/9d9517fe.png[/img]
[QUOTE=kibbleknight;36358445]I was asked to elaborate more on the design of my gambling mini-gun, so i drew a picture with both sides visible. I also finally settled on a name, "The Dream Machine".
[img]http://speedcap.net/img/ec8335b6d67e393abbbcb963dcc351c8/9d9517fe.png[/img][/QUOTE]
I don't like the card on the barrel. Everything else.... I say go for it
Svdl or Primrose, would you texture me a 184x184px square of metal for use as a steam avatar?
-snip-
Another one of my crazy creations.
A sound device!
[t]https://dl.dropbox.com/u/43795887/AHAHAHAHA.png[/t]
[QUOTE=A_Guardian;36357488]So I got the particle working on my rocket, but now it is entirely black.
[thumb]http://cloud.steampowered.com/ugc/576707345738215362/3A27AF26F6E505501684D46EE1E1A9706EBD2E72/[/thumb]
How do I fix this?[/QUOTE]
I had a very similar problem with one of my models in bright light. There weren't any particle systems involved, though.
Well that would be a problem with your illumposition.
[QUOTE=NeoDement;36350304]wip (no texture on this, not even AO, just colours)
[img]https://dl.dropbox.com/u/900111/pilotmaskwip.jpg[/img]
Intended to look vaguely like a jet pilot oxygen mask, concept is just there for a vague idea of how it will look when detailed[/QUOTE]
Spread your wings adn fly. god be with you.
[URL="http://www.mediafire.com/?d9l6w7y7qfvli9g"][IMG]http://i.cubeupload.com/nBrJ2W.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=77190201"][IMG]http://i.cubeupload.com/c71PFr.png[/IMG][/URL]
Replaces the Veil.
[QUOTE=Rageguy;36359431][T]https://dl.dropbox.com/u/43795887/WOTISTHIS.png[/T]
wot[/QUOTE]
TF2 font, Mann Co. logo, pyro decal
Kinda makes it boring :s
[editline]17th June 2012[/editline]
I'm also not really a fan of those colors
Got base colors down, now on to detials and testing to see if I have the illum position set up right.
[img]http://dl.dropbox.com/u/24102295/gangsta.jpg[/img]
long time no progress
[t]https://dl.dropbox.com/u/43795887/woahwhathow.png[/t]
[QUOTE=Rageguy;36360729]long time no progress
[t]https://dl.dropbox.com/u/43795887/woahwhathow.png[/t][/QUOTE]
If I could, this would have a sexy rating from me.
Also, the rocketpack is fine without the particle.
Something about the particle is screwing with my lighting.
[QUOTE=MultiTrip;36360272][URL="http://www.mediafire.com/?d9l6w7y7qfvli9g"][IMG]http://i.cubeupload.com/nBrJ2W.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=77190201"][IMG]http://i.cubeupload.com/c71PFr.png[/IMG][/URL]
Replaces the Veil.[/QUOTE]
Color on that still looks a bit off...
[QUOTE=Rageguy;36360729]long time no progress
[t]https://dl.dropbox.com/u/43795887/woahwhathow.png[/t][/QUOTE] how does a less dark black look on it
Uhh I need a partner in a demo model I'm making. A major partner someone that can texture, help me rig and model a balaclava(or something similar) who will help me?
Oh and of course it doesn't have to be just one person. This could be a multiperson team thing.
Guess what I updated to be a little less shit
[IMG]http://dl.dropbox.com/u/37546036/BetterClank.png[/IMG]
[URL=http://dl.dropbox.com/u/37546036/ClankBackpack_PickOne.zip][IMG]http://dl.dropbox.com/u/37546036/20percentcooler_olololol.png[/IMG][/URL]
This is in my TF2 Materials GCF for some reason. Any idea why Valve should ship this?
[url]http://dl.dropbox.com/u/52680122/heavy_mongol.tga[/url]
by accident, spotted it ages ago, I think they recoloured the white fur at one point and it appeared then
After another failed attempt at texturing, I'm just gonna ask who would be willing to texture my rocket.
[img]http://dl.dropbox.com/u/24102295/mygiveup.jpg[/img]
I guess hit me up with a pm if you are interested.
I'll send the file with my terrible uv to you.
(It's terrible cause I cannot get the main body to come out square. It keeps bending it.)
Late response to the "451" pyro backpack, but to those who have read the book "Fahrenheit 451," you will understand what I see it as a reference to. Good book. Author just died sadly.
[B]EDIT: [/B]Fucking useless, late-response pageking. Damn.
[QUOTE=Rageguy;36360729]long time no progress
[t]https://dl.dropbox.com/u/43795887/woahwhathow.png[/t][/QUOTE]
still less than stellar
It's too black, and the horns are way too close to pyro's suit color. The painting effect on the numbers looks weird, the brush strokes are far too contrasting, and the decal still looks out of place. Plus the yellow in the wire thingies looks wrong for some reason.
[QUOTE=A_Guardian;36362128]After another failed attempt at texturing, I'm just gonna ask who would be willing to texture my rocket.
[img]http://dl.dropbox.com/u/24102295/mygiveup.jpg[/img]
[/QUOTE]
[IMG]http://puu.sh/BttA[/IMG]
sup brother?
[QUOTE=Thatrandomuser;36362202][IMG]http://puu.sh/BttA[/IMG]
sup brother?[/QUOTE]
now that there's a body group for the tank i'd suggest making that a less huge
color scheme could also be made to look more interesting
and that cork would look more neat with some holes textured on it
(latest criticism ever)
[QUOTE=blaholtzen;36362439]now that there's a body group for the tank i'd suggest making that a less huge
color scheme could also be made to look more interesting
and that cork would look more neat with some holes textured on it
(latest criticism ever)[/QUOTE]
Sounds 100% doable. Get that done tommorow.
[QUOTE=blaholtzen;36362439]now that there's a body group for the tank i'd suggest making that a less huge
color scheme could also be made to look more interesting
and that cork would look more neat with some holes textured on it
(latest criticism ever)[/QUOTE]
Why not make it red like the classic Wile E. Coyote rockets, (team colored for blue of course) and have either white or Cream Spirit be the color of the ACME label? Just a suggestion but eh. Also oddly imagined it having a little spark/burning particle constantly burning at the tip of the fuse.
[QUOTE=HelmoChipChop;36362904]Why not make it red like the classic Wile E. Coyote rockets, (team colored for blue of course) and have either white or Cream Spirit be the color of the ACME label? Just a suggestion but eh. Also oddly imagined it having a little spark/burning particle constantly burning at the tip of the fuse.[/QUOTE]
We actually had the guy who created Polycount and is the lead director of DC Universe make a particle which does just that, the only issue is, is that he wants 70% of the entire item.
Speaking of crappy items chris has made.
I have a shark head that could also use a texture.
[t]http://cloud.steampowered.com/ugc/576706603145727728/89F85860385489E486DD3A1CF31C6CAD9791B27E/[/t]
[t]http://cloud.steampowered.com/ugc/576706603145718267/85ABCA0E7257C82E45D57D512F85B176AC9490B6/[/t]
It could also use an unwrap if anyone would be willing to do both.
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