• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
Since Quinn can't stand clipping if even for 2 seconds. [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/c5fbd05e.png[/img]
[QUOTE=Gamemaster1379;36966143]So, will ask again with a little preview of what I'm going for. [img]http://i.imgur.com/pUHaR.png[/img] Is there any interest in having something like this available? Just search by name, find the mdl name and directory? Perhaps and textures and schematics number entry as additional info?[/QUOTE] When this is done I'm sure our dear Mr. Dement would like a copy for hatzilla.
[QUOTE=pogothemunty;36966924]When this is done I'm sure our dear Mr. Dement would like a copy for hatzilla.[/QUOTE] Nope, I got code that does it automatically. ... I should probably run that for Gamemaster right now, shouldn't I?
[QUOTE=pogothemunty;36966924]When this is done I'm sure our dear Mr. Dement would like a copy for hatzilla.[/QUOTE] Duly noted. [QUOTE=Venezuelan;36966635]I always just use itemsgame.txt[/QUOTE] Same, but even items_game.txt can be a bitch. Sometimes it doesn't name everything as it should. For example. The superfan? Nowhere in there does it state "superfan" at all. Only MNC Mascot Hat as the entry, model, description, etc. Also I may do weaponry, particles, etc later on. [editline]27th July 2012[/editline] [QUOTE=NeoDement;36967109]Nope, I got code that does it automatically. ... I should probably run that for Gamemaster right now, shouldn't I?[/QUOTE] Probably. I'll likely want to add more to it or tweak it a bit, but that'd be one hell of a base.
Oh you definitely will, it won't output to an Excel file ;p Will fix it up and post it soon.
[QUOTE=kibbleknight;36966849]Since Quinn can't stand clipping if even for 2 seconds. [img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/c5fbd05e.png[/img][/QUOTE] I liked it as a sword better.
-Fuck you Bryan-
[img]http://i.imgur.com/MweUA.jpg[/img]
[QUOTE=kibbleknight;36964653][img]http://speedcap.net/img/18dd095f43064383b95f58ade625e30b/72626b03.png[/img][/QUOTE] I would love to see spy's fencing taunt with that thing, however I imagine the backstab animation will look retarded as fuck
[QUOTE=Simski;36968080]I would love to see spy's fencing taunt with that thing, however I imagine the backstab animation will look retarded as fuck[/QUOTE] It's entirely possible to edit the qc and have the backstab action use the normal stab animation.
[QUOTE=Dr. Evilcop;36968167]It's entirely possible to edit the qc and have the backstab action use the normal stab animation.[/QUOTE] ...it is?
[QUOTE=NeoDement;36968174]...it is?[/QUOTE] It isn't.
[QUOTE=Venezuelan;36965077]He holds it sideways. What point is there in a gradient? Do other pyro axes have that?[/QUOTE] Note the gradient on the vanilla axe: [img]http://www.totalgaming.hu/uploads/textarea/news/totaltf/icetee/Axe.png[/img] I guess it serves to bring more attention to the business end of the axe where most of the action is going on. [QUOTE=Totenkreuz]You seriously need to make this hat longer. It looks like it's floating on the top of his head and not actually wearing it.[/QUOTE] I'll take that into account, thanks.
[QUOTE=NeoDement;36968174]...it is?[/QUOTE] Yes. It asks what smd/dmx file to use for the action in the QC. Just set it to the one of the three other stab animations. [editline].[/editline] That single action punch I made earlier does it, before and after I altered the animations.
Please click the image to view the workshop page so we can get this thing updarted already. Thank you. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=85622013][img]http://i.imgur.com/9vbtU.png[/img][/url] Or click this: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=85622013[/url]
"Changed the color scheme to better suit an item without team colors" I see what you did there
[QUOTE=Roninsmastermix;36968039][img]http://i.imgur.com/MweUA.jpg[/img][/QUOTE] I like the gun, but what are those things on his neck?
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=85621615][img]https://dl.dropbox.com/u/6993235/Experimental/allclass/promo.jpg[/img][/url] Clicky for workshop, it's our little donation towards those who do their besterest at making TF2 a better place. (Forgive the Janitor badge looking dark on the other screenshots as it turns out napy was using the wrong vtf, the paints/promo are correct though)
I can see polygons on that brim.
-snip- fucking vodka
[QUOTE=Simski;36968292]As much as I love your version, I don't think it has any chance of making it into the game. I just don't think Valve would accept an item meant to be a direct improvement of an existing item, out of respect for the person who made the old item.[/QUOTE] Just think about it for a minute.
[QUOTE=Simski;36968292]As much as I love your version, I don't think it has any chance of making it into the game. I just don't think Valve would accept an item meant to be a direct improvement of an existing item, out of respect for the person who made the old item.[/QUOTE] I'm pretty sure the other person who made the item [I]really[/I] doesn't mind at all.
Unless you're the person who made the old one, which I currently am too drunk to research really [editline]28th July 2012[/editline] you broke my merge :(
-fuckingsadasdasdsnjkd-
[QUOTE=Simski;36968271]I like the gun, but what are those things on his neck?[/QUOTE] Standard issue commander collars. Also pardon if the gun's material is still the old one. Working on that using your suggestions.
[url]http://youtu.be/Z7n4Xux--rs[/url] Tada, no clipping, no custom animations, and it uses the stab animation in place of the backstab animation.
[QUOTE=Dr. Evilcop;36968576][url]http://youtu.be/Z7n4Xux--rs[/url] Tada, no clipping, no custom animations, and it uses the stab animation in place of the backpack animation.[/QUOTE] How do we know you didn't play the crit animation on purpose?
[QUOTE=lemonade1950;36968620]How do we know you didn't play the crit animation on purpose?[/QUOTE] [url]http://db.tt/hHSqH27r[/url] Try it out for yourself as a knife replacement. :) [editline].[/Editline] As for the world model, no I'm not sure if you can make it use the stab animation instead (though it may still be possible). However, the model still won't spin when drawn, which was the big clipping issue.
[IMG]http://puu.sh/MjLg[/IMG] WIP for halloween
Doesn't work for c models though
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