• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=Thatrandomuser;36363073]We actually had the guy who created Polycount and is the lead director of DC Universe make a particle which does just that, the only issue is, is that he wants 70% of the entire item.[/QUOTE] I have dabbled in the particle system. I can't promise anything, but I know enough to potentially make or modify an existing Valve particle. So if you need a particle system, I can give it a shot. I'll even beat that beat that guy's offer. I'll only want 69%! (Kidding of course)
Hey, I'm making a Monoculus replacement! Guess what game it's from; [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman.jpg[/IMG] I actually made the eggmobile model. I got the idea because I found the Sonic Generations classic Eggman model that's sitting in it. EDIT: This is relevant [video=youtube;LyM1UGD8sqM]http://www.youtube.com/watch?v=LyM1UGD8sqM[/video]
[QUOTE=ZombiPlastiClok;36363362]Hey, I'm making a Monoculus replacement! Guess what game it's from; [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman.jpg[/IMG] I actually made the eggmobile model. I got the idea because I found the Sonic Generations classic Eggman model that's sitting in it. EDIT: This is relevant [video=youtube;LyM1UGD8sqM]http://www.youtube.com/watch?v=LyM1UGD8sqM[/video][/QUOTE] Hmm...It's from...Metroid? Metroid, right?
No, it's obviously Zelda, the guy in the green dress.
[QUOTE=Thatrandomuser;36363073]We actually had the guy who created Polycount and is the lead director of DC Universe make a particle which does just that, the only issue is, is that he wants 70% of the entire item.[/QUOTE] I'll do it for however much percent you want as long as it's more than zero. (I just like to feel included)
[QUOTE=ZombiPlastiClok;36363362]Hey, I'm making a Monoculus replacement! Guess what game it's from; [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman.jpg[/IMG] I actually made the eggmobile model. I got the idea because I found the Sonic Generations classic Eggman model that's sitting in it. EDIT: This is relevant [video=youtube;LyM1UGD8sqM]http://www.youtube.com/watch?v=LyM1UGD8sqM[/video][/QUOTE] Loving this idea, despite the fact that I've never liked sonic games. Can i texture it? :D
[QUOTE=Chaofanatic;36363597]I'll do it for however much percent you want as long as it's more than zero. (I just like to feel included)[/QUOTE] Haha, honestly, about the same here. Maybe we can collaborate and share half a percent somehow.
[QUOTE=Gamemaster1379;36363648]Haha, honestly, about the same here. Maybe we can collaborate and share half a percent somehow.[/QUOTE] Well it's just a little spark/flame.
[QUOTE=Chaofanatic;36363705]Well it's just a little spark/flame.[/QUOTE] You drive a hard bargain. How about a fourth of a percent? But anyhow, really? I'd expect the particle system to be a bit more complex for somebody expecting fucking 70%. If somebody needs a spark, just break apart the damned cig_drg_smoke system for the glow and modify that a little.
[QUOTE=blaholtzen;36363601]Loving this idea, despite the fact that I've never liked sonic games. Can i texture it? :D[/QUOTE] Absolutely! It's just going to take a while, yet. See, using Sonic Generation's Eggman is going somewhat nightmarish, since he's a surprisingly high-poly model, and I'm really trying to simplify the unwrap. So yeah, add me on Steam, I'll let you know when it's done. In the meantime, wanna texture my BFG-9000?
[QUOTE=ZombiPlastiClok;36363767]Absolutely! It's just going to take a while, yet. See, using Sonic Generation's Eggman is going somewhat nightmarish, since he's a surprisingly high-poly model, and I'm really trying to simplify the unwrap. So yeah, add me on Steam, I'll let you know when it's done. In the meantime, wanna texture my BFG-9000?[/QUOTE] If it's so high poly, why not use an older one like the Sonic Adventure DX one?
[QUOTE=ZombiPlastiClok;36363362]Hey, I'm making a Monoculus replacement! Guess what game it's from; [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman.jpg[/IMG] I actually made the eggmobile model. I got the idea because I found the Sonic Generations classic Eggman model that's sitting in it. EDIT: This is relevant [video=youtube;LyM1UGD8sqM]http://www.youtube.com/watch?v=LyM1UGD8sqM[/video][/QUOTE] Will the arms be animated?
[QUOTE=Gamemaster1379;36363934]If it's so high poly, why not use an older one like the Sonic Adventure DX one?[/QUOTE] Because I don't like how the newer Eggman looks. I like the classic design, so I went with this one. Besides, I actually cut a lot of stuff out that won't be seen by people looking at the model, so that cut down the polycount a good bit. The main problem is that I'm very lazy with unwrapping. EDIT: Also the Sonic Adventure models look awful. [QUOTE=Hank Scorpio;36364086]Will the arms be animated?[/QUOTE] Actually none of it will be animated. Eggman is just in the reference pose because that's how the model was when I imported it. I was going to bend his arms the way it needs to be, and that's pretty much it ANOTHER EDIT: Closer to completion. And to the guy who offered to texture it, I'm gonna do something different, and try the texturing myself. I'll call when that goes horribly wrong. [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman2.jpg[/IMG] I cannot wait to make a video for this
[QUOTE=blaholtzen;36362439]now that there's a body group for the tank i'd suggest making that a less huge color scheme could also be made to look more interesting and that cork would look more neat with some holes textured on it (latest criticism ever)[/QUOTE] I'd worry that making it smaller might take away from the definition and the effectiveness of the model itself. It looks like it was intended to be ludicrous. It's a cartoon reference, after all.
[QUOTE=Grimhound;36364522]I'd worry that making it smaller might take away from the definition and the effectiveness of the model itself. It looks like it was intended to be ludicrous. It's a cartoon reference, after all.[/QUOTE] I agree as far as the model goes, but what kind of particle system were you looking at with this thing? If you do something too outrageous, it'll be too busy. If some guy wanted 70% for use of it, either he was a prick or he made one very involved system.
[QUOTE=Gamemaster1379;36364593]I agree as far as the model goes, but what kind of particle system were you looking at with this thing? If you do something too outrageous, it'll be too busy. If some guy wanted 70% for use of it, either he was a prick or he made one very involved system.[/QUOTE] Just something similar to Wyld E Coyote sparks, like a sparkler, that's exactly what he made, albeit incredibly professional and stylized. He wanted 70% because he's the frickin' lead director of DC Universe, he wanted to get paid afterall, just incase this got in.
[QUOTE=ZombiPlastiClok;36364204]Because I don't like how the newer Eggman looks. I like the classic design, so I went with this one. Besides, I actually cut a lot of stuff out that won't be seen by people looking at the model, so that cut down the polycount a good bit. The main problem is that I'm very lazy with unwrapping. EDIT: Also the Sonic Adventure models look awful. Actually none of it will be animated. Eggman is just in the reference pose because that's how the model was when I imported it. I was going to bend his arms the way it needs to be, and that's pretty much it ANOTHER EDIT: Closer to completion. And to the guy who offered to texture it, I'm gonna do something different, and try the texturing myself. I'll call when that goes horribly wrong. [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman2.jpg[/IMG] I cannot wait to make a video for this[/QUOTE] Nostalgiagasm. [IMG]http://www.tnt4time.com/content/icons/wile-e-rocket-ride-icon-3.jpg[/IMG] Something simple and cartoony as shown, just a flicker, maybe a barely-seen smoke particle borrowed from the spy's 'rette and a few small ember dots falling if you go for crazy realism. Just an idea though haha.
[QUOTE=Thatrandomuser;36364611]Just something similar to Wyld E Coyote sparks, like a sparkler, that's exactly what he made, albeit incredibly professional and stylized. He wanted 70% because he's the frickin' lead director of DC Universe, he wanted to get paid afterall, just incase this got in.[/QUOTE] Regardless, he shouldn't expect more of a cut than any of the other contributors.
[QUOTE=Gamemaster1379;36364660]Regardless, he shouldn't expect more of a cut than any of the other contributors.[/QUOTE] If he made the model I'd agree (MAYBE) with 60 - 70 percent (assuming the number of contributors ofc), but JUST for a particle? HAH! Someone 'oughtta knock him off'a his high-pony.
Finally releasing this. [URL="https://dl.dropbox.com/u/35490615/ModComp/WubReplace.zip"][IMG]https://dl.dropbox.com/u/35490615/ModComp/BassBoosterpromo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=77215980"][IMG]http://i.cubeupload.com/c71PFr.png[/IMG][/URL]
[QUOTE=HelmoChipChop;36364692]If he made the model I'd agree (MAYBE) with 60 - 70 percent (assuming the number of contributors ofc), but JUST for a particle? HAH! Someone 'oughtta knock him off'a his high-pony.[/QUOTE] Indeed. I'd say no higher than 33% should be expected unless it's a super involved particle system like the Grodbort ones. Making it so a weapon shoots pyros at people takes skill. [editline]17th June 2012[/editline] By the way Helmo, did Guardian get ahold of you? I know he was looking to have a few things textured and I think he wanted you to tackle them. There was a shark head and I believe the rocket pack as well.
[QUOTE=boomsta_;36364750]Finally releasing this. [URL="https://dl.dropbox.com/u/35490615/ModComp/WubReplace.zip"][IMG]https://dl.dropbox.com/u/35490615/ModComp/BassBoosterpromo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=77215980"][IMG]http://i.cubeupload.com/c71PFr.png[/IMG][/URL][/QUOTE] I really, REALLY want to make a sound mod for this, deploy sound could be that loud pop/boom you hear when you turn your speakers on irl, when firing (since I see a radio there) it could play a random TF2 song. Too bad it can't be done where randomly it'll pick a chunk of a song to play each time fired. Even maybe a white/grey almost visible Grordbort particle to simulate soundwaves, or a FT alt-fire warp. Ugh, living in dreamland again. Blah. Anyway, really unique model imo, nice job. [QUOTE=Gamemaster1379;36364765]By the way Helmo, did Guardian get ahold of you? I know he was looking to have a few things textured and I think he wanted you to tackle them. There was a shark head and I believe the rocket pack as well.[/QUOTE] I don't think so, haven't been on Steam consistently for awhile now, friggin' thing won't connect for me.
[QUOTE=HelmoChipChop;36364859]I really, REALLY want to make a sound mod for this, deploy sound could be that loud pop/boom you hear when you turn your speakers on irl, when firing (since I see a radio there) it could play a random TF2 song. Too bad it can't be done where randomly it'll pick a chunk of a song to play each time fired. Even maybe a white/grey almost visible Grordbort particle to simulate soundwaves, or a FT alt-fire warp. Ugh, living in dreamland again. Blah. Anyway, really unique model imo, nice job. I don't think so, haven't been on Steam consistently for awhile now, friggin' thing won't connect for me.[/QUOTE] That sucks. Try deleting your clientregistry.blob file under /steam. Once it redownloads that ,it may let you back on. Anyhow, I know he wants texturers and he liked your previous work. Maybe you can collaborate with him or me by email if you're up for the task.
[QUOTE=Gamemaster1379;36364906]That sucks. Try deleting your clientregistry.blob file under /steam. Once it redownloads that ,it may let you back on. Anyhow, I know he wants texturers and he liked your previous work. Maybe you can collaborate with him or me by email if you're up for the task.[/QUOTE] I'm always up to give a hand, of course there will be [B]NO CRAPPY NORMAL MAPS OR SHITTY BUMPMAPS[/B] made by me. Lol So sure. In regards to the clientBob thingy, I'll give that a try, thanks. :J
[QUOTE=HelmoChipChop;36364916]I'm always up to give a hand, of course there will be [B]NO CRAPPY NORMAL MAPS OR SHITTY BUMPMAPS[/B] made by me. Lol So sure. In regards to the clientBob thingy, I'll give that a try, thanks. :J[/QUOTE] Awesome, I'll let him know. If you want to see the model for the rocket, it's not far up. I think the shark head is a few pages back itself.
[QUOTE=HelmoChipChop;36364859]I really, REALLY want to make a sound mod for this, deploy sound could be that loud pop/boom you hear when you turn your speakers on irl, when firing (since I see a radio there) it could play a random TF2 song. Too bad it can't be done where randomly it'll pick a chunk of a song to play each time fired. Even maybe a white/grey almost visible Grordbort particle to simulate soundwaves, or a FT alt-fire warp. Ugh, living in dreamland again. Blah. Anyway, really unique model imo, nice job. [/QUOTE] Thank you! :D I tried to make a particle effect of soundwaves during the competition, but I just couldn't get it to work. Also the bullet trails can't be turned off, only the muzzle flash, so regardless it will still have bullets flying. It would be pretty awesome to have a soundmod and particles, but lots of work too! It would of been pretty sweet. B)
[QUOTE=boomsta_;36364976]Thank you! :D I tried to make a particle effect of soundwaves during the competition, but I just couldn't get it to work. Also the bullet trails can't be turned off, only the muzzle flash, so regardless it will still have bullets flying. It would be pretty awesome to have a soundmod and particles, but lots of work too! It would of been pretty sweet. B)[/QUOTE] I could take a crack at a soundmod sometime this coming week, as a fun lil' accessory to the gun if ya want. Crappy thing is I have absolutely no idea how people code those custom sounds (like the Knifemare) but I could provide the sounds. Someone should teach me. >,,> Random thought: I don't know if this is bad or not, but I just imagined it playing that fan-made song Touch Your Gun, when firing. :X
[I]Please.[/I] [t]http://img221.imageshack.us/img221/3345/eggpyrodupm.png[/t]
[QUOTE=Pako;36365247][I]Please.[/I] [t]http://img221.imageshack.us/img221/3345/eggpyrodupm.png[/t][/QUOTE] Someone still needs to do this.
[QUOTE=Thatrandomuser;36362666]Sounds 100% doable. Get that done tommorow.[/QUOTE] Also remove the ACME text because it is an actual real company (or rather, a lot of real companies)
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