• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
Sorry to bother everyone, I just had a quick request. I have a bad feeling someone's already post this a billion times before, but could someone either give a tutorial on how to change what weapons models replace or post a replacement download for the beat-o-phone to replace the rainblower? If either already exists, I'd really appreciate a download link.
Iron Cross isn't really something Nazis made. They've adapted it, just like the swastika... The difference between a regular Iron Cross and the Nazi Iron Cross is the swastika in the middle, which isn't present in that concept art on the last page. It's like saying Medic shouldn't have Team Captain because it resembles a Nazi officer cap.
[QUOTE=A_Guardian;36972008]Look, it doesn't clip to hard with too many hats. [img]http://dl.dropbox.com/u/24102295/hats.jpg[/img] [sp]It's actually got some clipping up on the top with the fedora, but most of the others aren't too bad.[/sp] Also, no facial misc with the mask helmet thing.[/QUOTE] I'm gonna sound like a jackass.. but I just... I just don't get it why does the Spy need a welding mask
[QUOTE=NeoDement;36971101]You can't do the latter without replacing all headshot icons. As for the former, Frying Dutchman wrote a tutorial somewhere. Hopefully somebody will link you to it. I'm gonna write one too soon because there's a few things me and him differ on.[/QUOTE] It's neat but I never finished the tutorial, even though my creation process is different I would like to have it as close as possible to your guidelines when I do finish it. For the sake of consistency and quality.
[QUOTE=Quinnjdq;36971645]Din't we already go over this? People are just going to blather about how the medic is a Nazi.[/QUOTE] People are silly. That's not a Nazi symbol.
Bang for the names: Melee: shock trooper Medi gun: the placebo (effect)
[QUOTE=Lium;36971778]I did. But in the tutorial it says to set it to '09 and TF2, but I can't set it to TF2 cause there's only Portal, so clearly I'm missing TF2 for some reason.[/QUOTE] I think that tutorial might be a bit old.
[QUOTE=Quinnjdq;36971852]Not me personally but honestly these are the people that thing a cyanide syringe is the same as a bone saw with a canister on the back.[/QUOTE] I think subtle clothings, accessories and things that are related to Nazis could be acceptable, as long as people can't instantly associate it with the Nazis. It needs to be very subtle, which is why any items with symbols resembling anything related to the Nazis is probably a very bad idea. [sp]I also think Valve is blatantly lying to allow TF2 to be sold in Germany when they say that Medic is in no way based on a Nazi stereotype. Watch a few episodes of Allo Allo and tell me just who Herr Flick of the gestapo reminds you of. (Och för er Svennar, tänk Tyska läraren från Kenny Starfighter)[/sp]
[QUOTE=psyke;36969521][img]http://25.media.tumblr.com/tumblr_m7ul8hB8Av1rrtgbwo1_r1_400.png[/img] Should the collars + such match the suspenders or not?[/QUOTE] Will need team colored textures then besides the paint (assuming some part of it will be paintable)
The next part of the Krieg pyro pack [IMG]http://i.imgur.com/tVLCh.png[/IMG] Have some minor things to change but I am pretty happy with it. [IMG]http://i.imgur.com/Nu4gC.png[/IMG] Team colors are undecided at the moment as I do want it to be more accurate than tf2 styled in that respect.
[QUOTE=blaholtzen;36974014]Will need team colored textures then besides the paint (assuming some part of it will be paintable)[/QUOTE] Right now it seems a good choice to be not paintable. [editline]28th July 2012[/editline] about the nazi argument, i agree with the cross and falcon not being nazi symbols due to historic fact that it predates the nazi regime. I'm more concern on the balance of detail rather than what they represent. Also as a general rule, we try not to be too accurate with our models, especially of the placements and details of military features. [editline]28th July 2012[/editline] Also was thinking of putting the falcon badge of my garrison cap on the collar instead of the grey bars. [img]http://oi54.tinypic.com/2uothz7.jpg[/img] what you guys think?
seems like it'd be pushing it, maybe just go with a simple medic cross/symbol
[QUOTE=blaholtzen;36974281]seems like it'd be pushing it, maybe just go with a simple medic cross/symbol[/QUOTE] That was what i feared too. I'll try to make the medic cross and add a few more loops on the collar for now.
BTW, any plans on turning those garrison cap badges into actual badges? They'd probably be very popular
[img]http://img840.imageshack.us/img840/6345/pyroguntexturednice.jpg[/img] How's that?
[QUOTE=Svdl;36970336]Alrighty, here's this thing. Haven't done the scopeless yet. [url=http://tf2mods.net/mod.php?id=465][img]https://dl.dropbox.com/u/6526556/colpromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=85650894][img]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/img][/url][/QUOTE] I hexed it for the L'etranger and holy SHIT L'etranger feels powerful now.
[QUOTE=Simski;36973631] [sp]I also think Valve is blatantly lying to allow TF2 to be sold in Germany when they say that Medic is in no way based on a Nazi stereotype. Watch a few episodes of Allo Allo and tell me just who Herr Flick of the gestapo reminds you of. (Och för er Svennar, tänk Tyska läraren från Kenny Starfighter)[/sp][/QUOTE] My thoughts exactly. Take any of the defendants in the Doctor's Trial. Apply cartoonish exaggeration of national stereotype. Remove any overtly National Socialist motives or references. Get Medic.
[QUOTE=Constructor;36974411]I hexed it for the L'etranger and holy SHIT L'etranger feels powerful now.[/QUOTE] Diamondback Syndrome
[QUOTE=Sardonus;36973049]I'm gonna sound like a jackass.. but I just... I just don't get it why does the Spy need a welding mask[/QUOTE] To protect him from pyros
[QUOTE=Roninsmastermix;36974298]That was what i feared too. I'll try to make the medic cross and add a few more loops on the collar for now.[/QUOTE] Maybe make a variation on the medical serpent thingie?
Hah, Jalcober rated me dumb for finishing the gun before he finished his.
Im just wondering why you are continuing even after I have shown that I already started work on it before you. [editline]28th July 2012[/editline] You call that finished?
[QUOTE=blaholtzen;36974307]BTW, any plans on turning those garrison cap badges into actual badges? They'd probably be very popular[/QUOTE] He planned to a long while ago, I distinctly recall him discussing it with me. Seems to have slipped his mind in the past months v:v:v
[t]http://puu.sh/MrDh[/t]¨ [t]http://puu.sh/MrEP[/t] set sail and kunkka
[QUOTE=Jalcober;36974888]Im just wondering why you are continuing even after I have shown that I already started work on it before you. [editline]28th July 2012[/editline] You call that finished?[/QUOTE]To be fair, your tubes were pretty off compared to the concept art
[QUOTE=Canary;36974876]Hah, Jalcober rated me dumb for finishing the gun before he finished his.[/QUOTE] Wait, that's the finished model and textures?
[t]http://puu.sh/MrH8[/t] well, this is a bit of a problem
[img]http://puu.sh/Mr2L[/img]
[QUOTE=Sparkwire;36975113][img]http://puu.sh/Mr2L[/img][/QUOTE] Looking hot.
[QUOTE=Constructor;36975112][t]http://puu.sh/MrH8[/t] well, this is a bit of a problem[/QUOTE] Spy wins. Hara Kiri.
Sorry, you need to Log In to post a reply to this thread.