• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
I want to see a coattailless medic. I think that would be cool.
[QUOTE=A_Guardian;36999027]I want to see a coattailless medic. I think that would be cool.[/QUOTE] [URL="http://gamebanana.com/tf2/skins/116372"]Here ya go.[/URL]
[QUOTE=Gen. Cornwaffle;36999049][URL="http://gamebanana.com/tf2/skins/116372"]Here ya go.[/URL][/QUOTE] I mean with the coat, but no tails. The bottom bits.
[QUOTE=A_Guardian;36999082]I mean with the coat, but no tails. The bottom bits.[/QUOTE] I misread the first time, but that's the closest thing...for now.
Does anybody have a decompiled build tool for engi? *edit* If I make a build/destroy tool, do I need to compile it as a v model or w model or both or will it work as a c model?
[QUOTE=Hawt Koffee;36996941][img]https://dl.dropbox.com/u/29402563/pastgibus.png[/img] [url]https://dl.dropbox.com/u/29402563/Hats%20of%20the%20past%20GIBUS.zip[/url] Every hat from my "Past Era" collection can now be downloaded as a Gibus replacement all of which can be previewed here [url]http://steamcommunity.com/sharedfiles/filedetails/?id=19997[/url][/QUOTE] Booyah! Do you feel your earlobes being metaphorically licked? 'Cause I'm totally metaphorically licking them in submissive gratitude right now.
what the fuck
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=86165971"][IMG]http://i.imgur.com/UAPUA.jpg[/IMG][/URL] Finished this real quick. Horrible texturing ahead but it's the best I can do...
Progress on this engi pda replacement...those one parts use a hell of a lot of polys [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/8bb4b47e.png[/img]
[QUOTE=kenshin6;37001132]Progress on this engi pda replacement...those one parts use a hell of a lot of polys [img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/8bb4b47e.png[/img][/QUOTE] PDA Medivel version?
[QUOTE=Danger21;37002501]PDA Medivel version?[/QUOTE] There's [URL="http://medieval.tf2mods.net/5_3.html"]already[/URL] a Medieval Engi PDA.
That's just a piece of paper with the word build on it and some symbols.
[QUOTE=WiltheKid;36997477][url=https://dl.dropbox.com/u/63097456/modelling/engie%27s%20little%20helper/Engie%27s%20Little%20Helper.rar][img]https://dl.dropbox.com/u/63097456/modelling/engie%27s%20little%20helper/promo.png[/img][/url] don't know if i should put it on the workshop vote agree for yeah and disagree for no[/QUOTE] Um, 12:15 EST: DL Link present 12:17 EST: DL Link gone. What happened?
how do i in blender fix when i bake my UV it not UVing a side, im making a open box and it will bake the inside of the top but not the outside. the outside is clear when i look at it in textured mode.
I'm having a bit of a problem with creating LOD models. I have reduced the amount of polygons by merging vertices but after compiling the mesh is broken in a few places. Can anybody explain to me why this might be happening? Here's an image: [IMG]http://www.manschitz.com/projects/tf2/problem_lod.jpg[/IMG] Also what is a good amount of tris for the last LOD - around 1000 or below?
[QUOTE=k2.;37004289]how do i in blender fix when i bake my UV it not UVing a side, im making a open box and it will bake the inside of the top but not the outside. the outside is clear when i look at it in textured mode.[/QUOTE] The "face" where you can see through is reversed. Flip it using the 3d panel. [editline]30th July 2012[/editline] [QUOTE=Gadget | TF2M;37004559]I'm having a bit of a problem with creating LOD models. I have reduced the amount of polygons by merging vertices but after compiling the mesh is broken in a few places. Can anybody explain to me why this might be happening? Here's an image: [IMG]http://www.manschitz.com/projects/tf2/problem_lod.jpg[/IMG] Also what is a good amount of tris for the last LOD - around 1000 or below?[/QUOTE] When you merge verts, make sure you fix your UV as well. Normally i remove edge loops rather than merge layers but when i know where my UV drops after merging the verts, i try and realign the UV to the texture. Valve's LOD rule is normally half the original model.
[QUOTE=teddthebucfan;37003559]Um, 12:15 EST: DL Link present 12:17 EST: DL Link gone. What happened?[/QUOTE] Seems to work for me. Maybe something happened with dropbox, you can try it again now \o/
[QUOTE=Gadget | TF2M;37004559]I'm having a bit of a problem with creating LOD models. I have reduced the amount of polygons by merging vertices but after compiling the mesh is broken in a few places. Can anybody explain to me why this might be happening? Here's an image: [IMG]http://www.manschitz.com/projects/tf2/problem_lod.jpg[/IMG] Also what is a good amount of tris for the last LOD - around 1000 or below?[/QUOTE] Yeah, I had this problem too, and apparently there's actually a minimum amount of space the verts need to move in LODs, meaning you can't very well optimize finely detailed parts. It's a little silly, yes.
[QUOTE=Venezuelan;37004717]Yeah, I had this problem too, and apparently there's actually a minimum amount of space the verts need to move in LODs, meaning you can't very well optimize finely detailed parts. It's a little silly, yes.[/QUOTE] [i]Whaaaaat?[/i]
[QUOTE=Mariner;37005131][i]Whaaaaat?[/i][/QUOTE] that's what some person who seemed to know what they were talking about told me in the Steam group chat back when I had the problem. I don't remember who it was but I know I trusted them so I assume they have submissions and stuff.
[t]http://puu.sh/N4RQ[/t] pew pew regards, spy
WIP model Burner [IMG]http://cs304104.userapi.com/v304104321/2401/7-wKC9T4wiI.jpg[/IMG] [IMG]http://cs304104.userapi.com/v304104321/2409/ozPX22NzD-Q.jpg[/IMG] [IMG]http://cs304104.userapi.com/v304104321/2411/IDOVswU_wsw.jpg[/IMG]
Good lord, fix that smoothing on the end.
Guys I need names for these... desperately [t]http://puu.sh/N52h[/t] Hat: Runner's Roll Bat: Stinky stick Misc: ? Diaper: ?
[QUOTE=Jalcober;37005437]Guys I need names for these... desperately [t]http://puu.sh/N52h[/t] Hat: Runner's Roll Bat: Stinky stick Misc: ? Diaper: ?[/QUOTE] you are not submitting them right
[QUOTE=Constructor;37005452]you are not submitting them right[/QUOTE] Why not? Looks perfect.
[QUOTE=Jalcober;37005437]Diaper: ?[/QUOTE] Pamper's Pumps The Big Kid now Cruisers Dependable Huggie's Holder shit i dont know ^pun [editline]30th July 2012[/editline] for the misc Urine trouble ok i'll stop now
[QUOTE=Constructor;37005433]Good lord, fix that smoothing on the end.[/QUOTE] mark where it is D:
[QUOTE=Danger21;37005506]mark where it is D:[/QUOTE] [IMG]http://puu.sh/N5fG[/IMG]
[QUOTE=Jalcober;37005437]Guys I need names for these... desperately [t]http://puu.sh/N52h[/t] Hat: Runner's Roll Bat: Stinky stick Misc: ? Diaper: ?[/QUOTE] are they all under the "completely shit" pack?
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