• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=HyperTails;36365307]Someone still needs to do this.[/QUOTE] Think of the hitboxes, Hyper. [editline]17th June 2012[/editline] think of theeeeeeeem
[QUOTE=Hideous_;36365369]Also remove the ACME text because it is an actual real company (or rather, a lot of real companies)[/QUOTE] I did my research on that before putting it on. There is no legal holding over the simple word "ACME" Now if I had ACME Co or similar yes, but the word ACME itself is derived from Greek roots, and means the peak, zenith or prime. It's a word and nothing more, so it's free ground to have on there.
[QUOTE=Pocket Medic;36365418]Think of the hitboxes, Hyper. [editline]17th June 2012[/editline] think of theeeeeeeem[/QUOTE] Think of the [b]GET A LOAD OF [i]THIS[/i][/b]
SnooPING on the internet at 6am as usual, I see? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman3.jpg[/IMG] With how it's going, I'm actually a bit happy I can't sleep
[QUOTE=ZombiPlastiClok;36365506]SnooPING on the internet at 6am as usual, I see? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman3.jpg[/IMG] With how it's going, I'm actually a bit happy I can't sleep[/QUOTE] Looking epic, but the mustache needs to be a bit more orange. Like this [QUOTE][img]http://fc01.deviantart.net/fs70/i/2010/077/1/b/Dr_Robotnik_by_TinyDojo.png[/img][/QUOTE] [URL="http://www.youtube.com/watch?v=I9AHEXAcwao"] [b]I'll have to give you a PRRRRRROMOTION!![/b][/URL] [sub][sub][sub][sub]Click it ^^^[/sub][/sub][/sub][/sub]
[QUOTE=Gen. Cornwaffle;36365591]Looking epic, but the mustache needs to be a bit more orange. Like this [URL="http://www.youtube.com/watch?v=I9AHEXAcwao"] [b]I'll have to give you a PRRRRRROMOTION!![/b][/URL] [sub][sub][sub][sub]Click it ^^^[/sub][/sub][/sub][/sub][/QUOTE] I dunno, I used the colors straight from the Sonic Generations texture. On the other hand, I suppose the brown is a bit boring, so I'll give it a shot
[QUOTE=ZombiPlastiClok;36365605]I dunno, I used the colors straight from the Sonic Generations texture. On the other hand, I suppose the brown is a bit boring, so I'll give it a shot[/QUOTE] Well that's the problem, Sonic Generations is new and it sucks, use the good ol' Sega version Robotnik. Whenever I think of Sonic and Dr. Robotnik, I think of the Sega version. Which is better than Robotnik's grandson, Eggman. [img]http://media.giantbomb.com/uploads/0/1264/288456-son1_04_super.gif[/img] [QUOTE][img]http://i2.listal.com/image/1898269/936full-sonic-the-hedgehog-screenshot.jpg[/img][/QUOTE] The original Sega version's Robotnik has a more brown mustache, but he's more knows for the orange mustache. Edit: And add more slant to the yellow caution strip along the side of the Hover-unit. [sub][sub]Please. It's too bland now.[/sub][/sub]
I'd use tf2 colors
Agreed. It would really stick with the TF2 style other than using straight up Sega colors. [sub][sub]But try to closely match them to Sega's colors.[/sub][/sub]
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[QUOTE=ZombiPlastiClok;36365506]SnooPING on the internet at 6am as usual, I see? [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/eggman3.jpg[/IMG] With how it's going, I'm actually a bit happy I can't sleep[/QUOTE] Should come with a sound mod that makes him say "GET A LOAD OF THIS" when he fires rockets(when monoculus is angry)
[QUOTE=Rainbowmaker;36365850]Should come with a sound mod that makes him say "GET A LOAD OF THIS" when he fires rockets(when monoculus is angry)[/QUOTE] I actually made a soundmod for Monoculus back during Halloween where I replaced his voice sounds with Dracula from Castlevania: Order of Ecclesia. Apparently Monoculus spams sounds a lot. So it wouldn't work very well
Shouldn't there be a cannon in the middle of that? all I see on it now is what appears to be a lamp [editline]17th June 2012[/editline] also how high poly is that mustache? it looks like very
Alright I'm having trouble compiling the model. It all checks out in studiomdl, but the model itself is invisible in-game. Any ideas?
[QUOTE=ZombiPlastiClok;36365871]Apparently Monoculus spams sounds a lot.[/QUOTE] Meh,i'll try a soundmod then i'll spawn monoculus EDIT: Revelant [media]http://www.youtube.com/watch?v=vnxyFdF3_Cs[/media]
[QUOTE=blaholtzen;36365912]Shouldn't there be a cannon in the middle of that? all I see on it now is what appears to be a lamp [editline]17th June 2012[/editline] also how high poly is that mustache? it looks like very[/QUOTE] The original wasn't a cannon, it was a yellow dot. [img]http://media.giantbomb.com/uploads/0/1264/288456-son1_04_super.gif[/img] And in EARLY comics, it's shown as a light. [QUOTE][img]http://images.wikia.com/archiesonic/images/1/1e/EggMobile01.png[/img][/QUOTE] By "early" I mean early to mid 90's. Later on, as new, [sub][sub][sub]crappier[/sub][/sub][/sub] Sonic games came out, they added more functions to the Hover-unit(s). When I think of Sonic and Dr. Robotnik, I always think of the old Sonic games(and some early Sonic Gamecube games), and the AoStH tv series, not the new stuff coming out now. Call me a Nostalgia Critic, I don't care. I like the good ol' days.
[QUOTE=Gen. Cornwaffle;36366018]The original wasn't a cannon, it was a yellow dot. [img]http://media.giantbomb.com/uploads/0/1264/288456-son1_04_super.gif[/img] And in EARLY comics, it's shown as a light. By "early" I mean early to mid 90's. Later on, as new, [sub][sub][sub]crappier[/sub][/sub][/sub] Sonic games came out, they added more functions to the Hover-unit(s). When I think of Sonic and Dr. Robotnik, I always think of the old Sonic games(and some early Sonic Gamecube games), and the AoStH tv series, not the new stuff coming out now. Call me a Nostalgia Critic, I don't care. I like the good ol' days.[/QUOTE] Hooray! A reason to not change the model :v: Still need to fix the model not working, though, if anyone has any ideas
[QUOTE=ZombiPlastiClok;36365940]Alright I'm having trouble compiling the model. It all checks out in studiomdl, but the model itself is invisible in-game. Any ideas?[/QUOTE] [editline]17th June 2012[/editline] [QUOTE=ZombiPlastiClok;36366038]Hooray! A reason to not change the model :v: Still need to fix the model not working, though, if anyone has any ideas[/QUOTE] What does the .vmt look like? And add more slant to the caution strip in the texture.
[QUOTE=Gen. Cornwaffle;36366044][editline]17th June 2012[/editline] What does the .vmt look like? And add more slant to the caution strip in the texture.[/QUOTE] The problem isn't the texture. If it was, I'd be able to see the model, but it'd be all pink and shit. No, the model itself wasn't compiled properly, and so it doesn't show up at all. And I have no idea what it is I'm doing wrong. So I'm hoping maybe someone has messed with monoculus before me that can help me out
Call me [img]http://www.facepunch.com/fp/ratings/box.png[/img] but I thought it was going to be like the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=6667"]RoBro 3000[/URL], not a Monoculus replacement. [sub][sub][sub]damn[/sub][/sub][/sub] Either way, it'll be epic when it's finished.
[QUOTE=Gen. Cornwaffle;36366018]The original wasn't a cannon, it was a yellow dot. [img]http://media.giantbomb.com/uploads/0/1264/288456-son1_04_super.gif[/img] And in EARLY comics, it's shown as a light. By "early" I mean early to mid 90's. Later on, as new, [sub][sub][sub]crappier[/sub][/sub][/sub] Sonic games came out, they added more functions to the Hover-unit(s). When I think of Sonic and Dr. Robotnik, I always think of the old Sonic games(and some early Sonic Gamecube games), and the AoStH tv series, not the new stuff coming out now. Call me a Nostalgia Critic, I don't care. I like the good ol' days.[/QUOTE] No I mean to fit the role of monoculus, you know, the purpose of the mod. semi-ninja'd
If you really do want to let me make the fuse effect for the rocket, I'll need the actual model due to how the fuse is oriented downward. It's just too hard to match up something like that when I can't see it. I'll also need whatever item it replaces, unless you can make it replace any item and still use it's particle effects.
[QUOTE=Chaofanatic;36368840]I'll also need whatever item it replaces, unless you can make it replace any item and still use it's particle effects.[/QUOTE] Just use itemtest
[QUOTE=Bazkip;36369452]Just use itemtest[/QUOTE] I can't assign unusual effects in itemtest. It says you can, but you cant. And things like pipe smoke are handled the same way as unusuals.
[QUOTE=Chaofanatic;36369614]I can't assign unusual effects in itemtest. It says you can, but you cant. And things like pipe smoke are handled the same way as unusuals.[/QUOTE] Right. Always forget that doesn't work :v: We should try bugging Valve into fixing that.
Actually, there are means of assigning particle systems to items if you have a model to work with. I do it all the time and did it just yesterday on that rocket of Guardian's. The methods are roundabout, but they work.
I just realized how cool critical team colored explosions would be.
[QUOTE=Chaofanatic;36370219]I just realized how cool critical team colored explosions would be.[/QUOTE] Teamcolored particle systems are a bitch to assign, though. I remember looking at teamcolored unusuals way back when when I was doing my mod--but couldn't find any way to do so. I think that's the only reason Grodbort weapons are paintable. It's so they can be teamcolored. [editline]17th June 2012[/editline] [quote][img]http://cloud-2.steampowered.com/ugc/540678548751999379/F8B006B50426B717D9797224108C3EE075460373/[/img] [/quote] Here's a particle system attached to the wick of Guardian's rocket (The backpack is stlll there because lazy). It replaces the profesor speks which doesn't have a particle system, either . It really isn't all that difficult, especially if it's the smoke particle system.
[img]http://puu.sh/BCRv[/img][img]http://puu.sh/BCSl[/img] Reflective jacket + pouches + hardhat for my demolition worker demoman set. Also sticky launcher [img]http://puu.sh/BDch[/img] [sp]9 days of school left. http://www.youtube.com/watch?v=J-G7XG2l6C4[/sp]
[QUOTE=NapyDaWise;36371800]<Demoman stuff>[/QUOTE] My nipples tremble with anticipation. On a coincidental note: [IMG]http://i1185.photobucket.com/albums/z360/noizeblaze/SingleGrenadelauncherrefineddesign-1.jpg[/IMG] I propose to celebrate my minor milestone by tossing out a design I finished. If you're a modeler that has just finished consuming illegal substances and seek to defame your reputation by modeling my design, please feel free to make it. Critiques are also welcomed (and more likely to happen)
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