Quick Fix one way or the other is my favorite medigun in the game, mostly because I enjoy healing and being able to patch up a large amount of team mates extremely quickly
[Sp]Jesus, it seems I have very different opinions on weapons[/sp]
quickfix a blaster scout
I promise you'll have fun
You don't gain his speed boost last time I checked, he will just out run you very quickly
[QUOTE=ned_ballad;37044733]hmmm
[media]http://www.youtube.com/watch?v=NbgSNvPcOCo[/media][/QUOTE]
I'm sorry ned, but that's seriously situational.
That requires us to be playing CTF and have a Demoman with us.
I don't know, one gametype doesn't really sell a weapon for me.
[QUOTE=Quinnjdq;37044898]You don't gain his speed boost last time I checked, he will just out run you very quickly[/QUOTE]
you have to reconnect the beam. The speed doesn't upgrade on the Medic unless he re-targets the Scout.
[QUOTE=mphayes97;37038655]quadwrangler too?[/QUOTE]
[url]http://www.sendspace.com/file/dmso4t[/url]
Now also for the quadwrangler
[QUOTE=PSI Guy;37043636]Are Valve seriously pulling that "it's not a bug it's a feature" bull?
Wow.[/QUOTE]
Quick question about that "it's a bug" thing:
Does Valve consider the Mini-Sentry detection range has bugged or they decided to never fix the darn range on the thing?
Well, I have no idea what I am doing wrong with my flexes, but they just don't work.
[QUOTE=NeoDement;37035579]Should I bother finishing this hat?
[img]https://dl.dropbox.com/u/900111/sillyhat.PNG[/img]
I have a feeling ned_ballad will like this one, think he came up with the same idea a few months ago[/QUOTE]
[t]http://fc07.deviantart.net/fs70/f/2011/300/0/7/familiar_heavy_smile_by_coverop-d4e370d.png[/t]
Please.... continue brother.
Alternative Ullapool Caber [IMG]http://cloud.steampowered.com/ugc/560945254327500914/1469C3DD91DDD68EABAB75DE77712BC2A820EDA5/1024x640.resizedimage[/IMG]
[QUOTE=Quinnjdq;37044866]Quick Fix one way or the other is my favorite medigun in the game, mostly because I enjoy healing and being able to patch up a large amount of team mates extremely quickly
[Sp]Jesus, it seems I have very different opinions on weapons[/sp][/QUOTE]
I've kept the entire team alive at a chokepoint so many times when otherwise we would've all died save for my main patient and possibly me. Quick Fix is good for quickly fixing the whole team, and if you're quick at switching between hurt patients (and have the right medic notifier options checked), you can push with the whole team too.
On the topic of following jumpers: WHEEEEEEEEEEEEEEEEEE!
I've occasionally gone much farther than my patient and busted a few snipers. I've come to anticipate when they're gonna jump and usually go exactly where I need to.
[img]http://puu.sh/NShA[/img]
[QUOTE=Eeshton;37041644]gonna release this on the workshop:
[img]http://puu.sh/NM3y[/img]
any ideas on the name?[/QUOTE]
Made this one a while ago :L
[video=youtube;EgyRwzNyVf0]http://www.youtube.com/watch?v=EgyRwzNyVf0[/video]
[QUOTE=MrMarioman;37047554]Made this one a while ago :L
[video=youtube;EgyRwzNyVf0]http://www.youtube.com/watch?v=EgyRwzNyVf0[/video][/QUOTE]
Those are some nice weapon sounds.
[QUOTE=Erfly;37047729]Those are some nice weapon sounds.[/QUOTE]
I've used so many mods that I forgot what is a mod sound and what isn't.
EDIT: It's from the MannKannon :L
[QUOTE=Erfly;37047729]Those are some nice weapon sounds.[/QUOTE]
i had my speakers pretty high and damn was i startled :s
The link in my hippie misc download is broken because I accidentally fucked up the file.
[URL="http://dl.dropbox.com/s/djhotj3xip1xjtv/PeaceMakersAccesssories.zip?dl=1"]http://dl.dropbox.com/s/djhotj3xip1xjtv/PeaceMakersAccesssories.zip?dl=1[/URL]
Here's a fresh updated link with a lot of more model replacements.
as anyone made a pocket medic but with a a little heavy instead of a little medic?
[QUOTE=HazzaHardie;37048366]as anyone made a pocket medic but with a a little heavy instead of a little medic?[/QUOTE]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=408&searchtext=pocket[/url]
[img]http://dl.dropbox.com/u/57186256/Models/severedsaw_texturewip2.png[/img]
Some progress on the texture.
[media]http://www.youtube.com/watch?v=uUwpjY3A23c[/media]
Someone needs to make 8:55 the full charge fire sound for machina.
[QUOTE=Radley;37049025][media]http://www.youtube.com/watch?v=uUwpjY3A23c[/media]
Someone needs to make 8:55 the full charge fire sound for machina.[/QUOTE]
fart sound of doom
[QUOTE=Radley;37049025][media]http://www.youtube.com/watch?v=uUwpjY3A23c[/media]
Someone needs to make 8:55 the full charge fire sound for machina.[/QUOTE]
not available in my country
Workshop for The Bad Signal:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=86827410][img]http://img191.imageshack.us/img191/8345/covershoti.jpg[/img][/url]
penis buckles
[QUOTE=Sparkwire;37050418]penis buckles[/QUOTE]
I just copied the buckles that were already on engineers overalls and added bolts to make it looks like it's meant to be there.
Did anyone ever hex Daimo's Officer's Feldmutze for the Team Captain?
[QUOTE=NapyDaWise;37041757]Got this old thing made buy Parazit, might help a little
[t]https://dl.dropbox.com/u/20211663/steam%20workshop/texturing%20tutorial.png[/t][/QUOTE]
Unfortunately this does not really help me at all. I see too many differences between each step's picture so it just makes things too confusing for me. (the brush strokes and stuff differ from picture to picture)
Is there a way to get photoshop to stop changing the settings I apply to my brushes? Every time I want to switch the size or something it just resets and if I dont want it to fuck up, I have to change the settings again and again and again....
And whats the best brush to use?
[QUOTE=kenshin6;37050839]Unfortunately this does not really help me at all. [b]I see too many differences between each step's picture so it just makes things too confusing for me. (the brush strokes and stuff differ from picture to picture)[/b]
[/QUOTE]
There looks to be one difference between each of the pictures. And yeah, the brush strokes are supposed to differ because they're adding another coat with each step...
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