Working on the beard.
Look at all these great combos.
[img]http://dl.dropbox.com/u/24102295/for%20others/pipe.gif[/img]
Also, the texture is nowhere near complete.
At all.
[QUOTE=kenshin6;37055064]We found a picture of miles on the internet
[img]http://speedcap.net/img/534aef216ed7f43c3428d07964649ef5/e3f7074c.png[/img][/QUOTE]
Who exactly?
[QUOTE=DatWut?;37055079]Who exactly?[/QUOTE]
[URL="http://facepunch.com/member.php?u=487605"]The guy who's not a furry[/URL]
[QUOTE=WiltheKid;37053839]i accidentally the ragdolls when suddenly
[t]http://cloud-2.steampowered.com/ugc/1154298234132515657/1BCE04A7CEAAF378A3879C3A719D3487D7024F79/[/t]
i am totally leaving this in[/QUOTE]
If you can work it out with a coder, you could totally add this to the Freak Fortress Mod (aka Saxton Hale mode) as well as releasing it has a skin.
Great work overall. I like it a lot!
[QUOTE=alpha00zero;37055206]If you can work it out with a coder, you could totally add this to the Freak Fortress Mod (aka Saxton Hale mode) as well as releasing it has a skin.
Great work overall. I like it a lot![/QUOTE]
If the skeleton is the same, the animation sequences would be super easy to add.
I forget the sequence needed, but something like $include "/models/player/spy_animations.mdl" should allow it to work with full animations.
[QUOTE=Frying Dutchman;37055162][URL="http://facepunch.com/member.php?u=487605"]The guy who's not a furry[/URL][/QUOTE]
Ah. Okay.
[QUOTE=kenshin6;37055064]We found a picture of miles on the internet
[/QUOTE]
This is really contributing to the thread! Thanks.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/Picture1-1.png[/IMG]
Bit of scaling...
[b]Edit:[/b]
[img]http://i46.tinypic.com/28b75p4.png[/img]
Working on a Source Filmmaker version of Oberhart Medical (Drogentote).
Fixed a few problems, and I'm currently opening up the area in which Miss Pauling stands for movie purposes, and I have the intention of adding a locker room directly below it (the door access you see in the image).
Is there anything you guys would find useful for Source Filmmaker? Area wise I mean. Any rooms you'd like to see for me to add?
I also need to contact VonWilbur about a model or two.
[QUOTE='[Square];37055525'][IMG]http://i25.photobucket.com/albums/c62/Alistair555/Picture1-1.png[/IMG]
Bit of scaling...[/QUOTE]
[Square], get on Steam and talk to Eeshton to get the revenue sharing on the Australian Assault finished up.
[QUOTE=GoldenBalls;37055555][b]Edit:[/b]
[img]http://i46.tinypic.com/28b75p4.png[/img]
Working on a Source Filmmaker version of Oberhart Medical (Drogentote).
Fixed a few problems, and I'm currently opening up the area in which Miss Pauling stands for movie purposes, and I have the intention of adding a locker room directly below it (the door access you see in the image).
Is there anything you guys would find useful for Source Filmmaker? Area wise I mean. Any rooms you'd like to see for me to add?
I also need to contact VonWilbur about a model or two.[/QUOTE]
Not to downgrade your work or anything, but why make that map when Valve will release that eventually?
[QUOTE=Eeshton;37055588]Not to downgrade your work or anything, but why make that map when Valve will release that eventually?[/QUOTE]
Well since Meet the medic is one of the latest MTT videos i doubt that we will have the map anytime soon.
[QUOTE=WiltheKid;37053839]i accidentally the ragdolls when suddenly
[t]http://cloud-2.steampowered.com/ugc/1154298234132515657/1BCE04A7CEAAF378A3879C3A719D3487D7024F79/[/t]
i am totally leaving this in[/QUOTE]
i just realized
civilian form
looks like slenderman when he's pissed
[QUOTE=Eeshton;37055588]Not to downgrade your work or anything, but why make that map when Valve will release that eventually?[/QUOTE]
Because it's fun.
Believe it or not, I've known Valve was planning on releasing the maps with Source Filmmaker before I did all the main release stuff of the first map. But it didn't stop me.
I made/make these maps for the experience, because I enjoy trying to replicate things (in real life and online), and because it gives people something to work with until that day comes.
You could argue that it's pointless, but if I hadn't started this project, the big bunch of machinima videos that use this map wouldn't exist or would be using a generic non-TF2 hospital map.
All that being said, we're only going off of the assumption that the rest will be released any time soon, if at all. Chances are they very well may release more, but for all we know, they may not.
If and when Valve decides to release said content, it wont devalue my work, or any of those involved in submitting models to the map.
Because we had fun pretending to be Valve in a way. Making something that you could recreate Meet the Medic in without anyone noticing it wasn't the original.
Anyway, the long and the short of it is, because I enjoy doing it, and people use them, so why not?
Fair point, if it's fun and provides some experience in your work, then I agree, why not.
What on earth am I doing with my Heavy items?
[img]https://dl.dropbox.com/u/900111/fuckinghell.PNG[/img]
[QUOTE=NeoDement;37057161]What on earth am I doing with my Heavy items?
[img]https://dl.dropbox.com/u/900111/fuckinghell.PNG[/img][/QUOTE]
Hat, Neat.
Chin strap. Neat.
Mustache, I like this.
Chain and chest hair,[URL="http://images.wikia.com/gravityfalls/images/6/6b/S1e1_gold_chains_for_old_men_magazine.png"]reminds me of this.[/URL]
[img]http://puu.sh/O4VN[/img]
woops, just realized the grip was the wrong way, fixed in the newest version lol
[QUOTE=lilguy;37053891][video=youtube]http://www.youtube.com/watch?v=zwGOWS2svas[/video]
?[/QUOTE]
That made me laugh more than it should've. It's the only monster able to be defeated by a stiff breeze or a firm push!
They need better uv's, but are good for now, now to do the boots.
[img]http://dl.dropbox.com/u/24102295/for%20others/needsabetteruv.jpg[/img]
I swear to fucking God, I have the worst goddamn luck.
A while back before Assassin's Creed Revelations, I suggested a hidden blade for spy. I was told that was stupid and would require animations. What happens? Sharp Dresser. :v:
Before the holiday season, I had an ornament idea for Soldier. The project was outsourced and hit the backburner. What happens a few weeks later? Ornament Armament. :v:
I had another idea a while back. Groucho glasses for spy. It too, was outsourced and hit the backburner. When in progress. I suggested the Marxman for the name. I was told that was a stupid idea.
...Then today's update happened. :suicide:
[quote][IMG]http://i.imgur.com/4DLPr.png[/IMG][/quote]
So, here's a super old WIP of a heavy belt model. I'm god awful at modeling, and I don't even know if this thing could be used as a base. Maybe just the idea? I'd love to have something of mine (even an idea) get in game without it first being done by somebody else. :v:
How about it. Anyone?
Hey guys look i started something today
[img]http://puu.sh/NWhH[/img]
why
[img]http://puu.sh/O6xe[/img]
why is this happened
[QUOTE=unlimi_Ted;37055009]That guy posted WIP pics of that one or two emporiums ago then suddenly stopped posting about it.
I really liked it, I'm glad to see it got finished.
edit: can someone please replace its potatoes with grenades, though?
or at least remove the floating one? He gave us a link to edit his stuff.[/QUOTE]
I could actually make a full remake of that thing when I have time.
[QUOTE=A_Guardian;37055073]Working on the beard.
Look at all these great combos.
[img]http://dl.dropbox.com/u/24102295/for%20others/pipe.gif[/img]
Also, the texture is nowhere near complete.
At all.[/QUOTE]
Needs more Eric Prydz.
Anyone could remove the dragon head on the new minigun ? it look great but i would love using a minigun with the heatshield only !
[img]http://puu.sh/O8RS[/img]
just needs a texturer, who is up for it.
You would not believe the bullshit reason Eeshton had as a problem exporting his gun :v:
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