• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=Pikmin Master;37077843][img]http://dl.dropbox.com/u/57186256/WIPs/medigun_charm.png[/img][/QUOTE] Wow I dont know why, but I like this.
[QUOTE=Lium;37076510]Have you a non-16 bit pyroland version? It seems to make projectiles dark and hard to see for me.[/QUOTE] Right above the stylized ones on the OP.
Made the bugle part of the Gravity-Booster: [IMG]http://puu.sh/OzdF[/IMG] [IMG] http://puu.sh/OzdS[/IMG] "Prepare for gravity, maggots" still basecolours like the rest of the item.
I just realised you're making items for a class other than Pyro, congratulations
[QUOTE=NeoDement;37078833]I just realised you're making items for a class other than Pyro, congratulations[/QUOTE] Emporium chat told me that I had to make non-pyro stuff so I've made The Bad Signal, that engie leash, this set, a halloween medic set that I haven't started yet, then i'm going back to finishing either my classic update pyro set or my improved lighter then flare travel set.
Half of my models are for pyro too so I get where you're coming from. It's just so easy.
[QUOTE=MilesPyrower;37078826]Made the bugle part of the Gravity-Booster: [IMG]http://puu.sh/OzdF[/IMG] [IMG]http://puu.sh/OzdS[/IMG] "Prepare for gravity, maggots" still basecolours like the rest of the item.[/QUOTE] What is with everyone and making everything clip augaeuhaewuagkewmawe (first picture on his hand)
[QUOTE=MilesPyrower;37077639]Made the banner of the Gravity-Booster: [IMG]http://puu.sh/Oxjz[/IMG] [IMG]http://puu.sh/Oxqu[/IMG] Angled to push him downwards. Basecolours like the buffpack right now.[/QUOTE] This thing really spoils the silhouette
[QUOTE=Danger21;37078941]This thing really spoils the silhouette[/QUOTE] It's a banner... If anything it might be too unnoticeable.
[QUOTE=Venezuelan;37078950]It's a banner... If anything it might be too unnoticeable.[/QUOTE] I saw the old screenshots, thinking that this is a misc item
[QUOTE=lemonade1950;37078934]What is with everyone and making everything clip augaeuhaewuagkewmawe (first picture on his hand)[/QUOTE] I've fixed that already and i'm adding boots to it because it's a secondary anyway so it won't mess with other boot secondaries, and it means i'll get to make gravity boots.
[QUOTE=Harakiwi;37076487]Can I try this one? It will go perfect with the pack I'm currently working on.[/QUOTE] After long and careful consideration, I've decided to answer this request with 'Squee!'
Not that I don't like the Neon Annihilator, but this would make a great replacement [t]http://i.imgur.com/o1Xkm.png[/t]
Nightmare knocks my door. Lost everything i have made due to an virus (or an partition corruption due to small HDD space). Oh well, time for a new start.
Added the boots: [IMG]http://puu.sh/OByr[/IMG] Everyone loves gravity boots. Thats the secondary done exept for the textures
Does anyone know if there's a train car model out there that has an interior? Like the idea of the Medic's traincar from the MtM outtakes. [img_thumb]http://i393.photobucket.com/albums/pp20/Red_Uncle/Unnamed1234.jpg[/img_thumb]
[QUOTE=MilesPyrower;37080485]Added the boots: [IMG]http://puu.sh/OByr[/IMG] Everyone loves gravity boots. Thats the secondary done exept for the textures[/QUOTE] So the boots are intended as part of the secondary? nifty. This wasn't a joke :L
[QUOTE=MilesPyrower;37080485]Added the boots: [IMG]http://puu.sh/OByr[/IMG] Everyone loves gravity boots. Thats the secondary done exept for the textures[/QUOTE] Are you going to do an astronaut helmet to go with that?
[QUOTE=Simski;37080853]Are you going to do an astronaut helmet to go with that?[/QUOTE] He made a concept a little while ago, and it's a space helmet too small for the soldier, so it sits on his head. [sp]Can someone please post the concept?[/sp]
-snip- just kidding. :v: Guardian will post fixed ones soon.
[QUOTE=Gamemaster1379;37082463]-snip- just kidding. :v: Guardian will post fixed ones soon.[/QUOTE] Looking for a texturer for the boots. [img]http://dl.dropbox.com/u/24102295/for%20others/bootsdone.jpg[/img] Still working on the hat, may just drop it/make a different one.
Realized two of my posts in two other threads could be quite useful here too. Especially since the emporium is my favorite place to post content: I made this a week or two ago now, but forgot all about it. I reinstalled Source Filmmaker today and figured I'd give it out for people to use. [url=http://downloads.thedalokohsclub.com/SFM_WORKSHOPRENDER.zip][img]http://downloads.thedalokohsclub.com/WorkshopRenderPromo.png[/img][/url] Why could you find this useful? -You don't have Photoshop but want fancy renders with the standard grid or gradient backdrop? -You have Photoshop but want a way to easily take your render all in one shot without editing the background into a previous render? - You have/don't have Photoshop but have a lot of renders to make and little time? Or whatever reason you can come up with. I find it useful, so I figured someone might make use of it also. The map is incredibly straight forward, but it does the job (and allows you to take advantage of Source Filmmaker's lighting/camera settings): [t]http://downloads.thedalokohsclub.com/map.png[/t] An example render of each backdrop: [img]http://downloads.thedalokohsclub.com/grid_example.png[/img] [img]http://downloads.thedalokohsclub.com/gradient_example.png[/img] If you use this map, it would be cool to mention it in your workshop description so that other people can find and use it. Though you totally don't have to. [b]*SOURCE FILM MAKER VERSIONS*[/b] [url=http://downloads.thedalokohsclub.com/SFM_MEETTHESCOUT.zip][img]http://downloads.thedalokohsclub.com/MtS_Promo.png[/img][/url] [url=http://downloads.thedalokohsclub.com/SFM_MEETTHEDEMO.zip][img]http://downloads.thedalokohsclub.com/MtD_Promo.png[/img][/url] [t]http://downloads.thedalokohsclub.com/meetthescoutfixed.png[/t] [t]http://downloads.thedalokohsclub.com/meetthedemofixed.png[/t] So far I've recompiled the above two to work properly in Source Filmmaker. With the fixed versions you can now use all the camera/lighting settings and there are no more washed out colors! I've also fixed one or two other small things in each one, so they're worth grabbing. sfm_drogentote (Oberhart Medical) and sfm_meetthespy will be ready for Source Filmmaker either later tonight or sometime tomorrow depending on my free time.
[QUOTE=treythepunkid;37077111]Sent April 18th, 2011. Right around when styles were introduced into TF2. [img]http://www.treybrown.com/images/head_styles.JPG[/img][/QUOTE] Dang. Well at least you tried <3
[QUOTE=Chaofanatic;37076358]Alrighty! ALSO: This has not been updated in the OP yet. [URL="http://www.mediafire.com/?k8ta6806xqi2nmy"][IMG]http://i.imgur.com/OE8UI.png[/IMG][/URL] [/QUOTE] The fixed version has been in my expansion since you posted it last time.
[QUOTE=A_Guardian;37082628]Looking for a texturer for the boots. [img]http://dl.dropbox.com/u/24102295/for%20others/bootsdone.jpg[/img] Still working on the hat, may just drop it/make a different one.[/QUOTE] why drop the hat?
[QUOTE=NeoDement;37083335]why drop the hat?[/QUOTE] Agreed. If you feel that it doesn't fit the pack/thought of a better hat what you should do is simply have that hat as a stand alone.
[QUOTE=NeoDement;37083335]why drop the hat?[/QUOTE] [QUOTE=Pie_Tony;37083379]Agreed. If you feel that it doesn't fit the pack/thought of a better hat what you should do is simply have that hat as a stand alone.[/QUOTE] I plan on making a hat, maybe even the same style hat, just dropping the current model. I don't like the way it came out, so I might remake it, or even make a different hat.
[QUOTE=Pako;37080128]Not that I don't like the Neon Annihilator, but this would make a great replacement [t]http://i.imgur.com/o1Xkm.png[/t][/QUOTE] [url=http://www.tf2items.com/item/979280249]Been there, done that.[/url] [editline]4th August 2012[/editline] [sp]Pako TOTALLY didn't do the decal [/sp]:v:
-snip- Working on new and better version
I really don't think that was ready/worth a submission. It just looks really bland, maybe try a redesign or talking to one of the many great textures about a better texture.
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