• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=MultiTrip;37111086]who knows if this works [URL="http://www.mediafire.com/?ti6538athe0qugf"][IMG]http://i.cubeupload.com/g1p5Gw.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=87723868"][IMG]http://i.cubeupload.com/c71PFr.png[/IMG][/URL][/QUOTE] Gotta go fat.
Hey that name came from my typo I remember that like it was yesterday......... blada blada Gib 90% of money or i report u etc.
Updated/recompiled the models so it can replace the new sapper "Red-Tape Recorder" Personally I prefer the Red-Tape Recorder model than mine but I am just posting it since I got many requests. [URL="http://www.mediafire.com/?kg2vl84arck31sl"][IMG]http://img545.imageshack.us/img545/7017/modpromtrecordsapper.png[/IMG][/URL]
[QUOTE=BANG!;37111643]Updated/recompiled the models so it can replace the new sapper "Red-Tape Recorder" Personally I prefer the Red-Tape Recorder model than mine but I am just posting it since I got many requests. [URL="http://www.mediafire.com/?jt3x7l4954p6e32"][IMG]http://img545.imageshack.us/img545/7017/modpromtrecordsapper.png[/IMG][/URL][/QUOTE] If by things of destiny and fate I happen to meet you, I am going to make sweet and passioante love to you
Does anyone have experience modding throwables? I'm trying to mod the flying guillotine, but I keep running into the problem that after compiling, it doesn't actually throw any more. Even if I just extract and recompile the default without modifying it at all, when I'm back in the game I get "Ignoring unreasonable position [numbers] from vphysics!" and it no longer works. [URL="http://gamebanana.com/tf2/skins/119632"]This guy[/URL] says down in the comments that he has the same problem.
[QUOTE=BANG!;37111643]Updated/recompiled the models so it can replace the new sapper "Red-Tape Recorder" Personally I prefer the Red-Tape Recorder model than mine but I am just posting it since I got many requests. [URL="http://www.mediafire.com/?jt3x7l4954p6e32"][IMG]http://img545.imageshack.us/img545/7017/modpromtrecordsapper.png[/IMG][/URL][/QUOTE] Backpack icons are not renamed for the red-tape replacement, and kill icons still replace the sapper and not the red-tape recorder. Also, the animation stutters after Spy flicks the switch on the track record. I'm not exactly sure how to fix the kill icons, I can't view them right in VTFedit. Animation glitch isn't serious, you could try just having it act like the red-tape recorder where the Spy doesn't flick a switch.
I shouldn't have included the killicons since it changed from back then hurr durr, I just removed them from the files, just thinking that everytime any weapon is added the killicons will change so it might mess up again the killicon, I don't feel like updating evertime that happens, so no killicons. Not sure about the animation shutter, that might be caused by the fact that it resuses ($include) the original Re Tape sapper animation since I can't get animations decompiled properly on v_models with the wonderful mdldecompiler.
[QUOTE=BANG!;37112362]I shouldn't have included the killicons since it changed from back then hurr durr, I just removed them from the files, just thinking that everytime any weapon is added the killicons will change so it might mess up again the killicon, I don't feel like updating evertime that happens, so no killicons. Not sure about the animation shutter, that might be caused by the fact that it resuses ($include) the original Re Tape sapper animation since I can't get animations decompiled properly on v_models with the wonderful mdldecompiler.[/QUOTE] [url]http://tf2.benbur.net/mods/Weapons/SharkKnife/[/url] You might find the killicons folder included with this (and a few other weapons) useful, you can easily modify your killicon so that it installs itself to mod_textures.txt instead of dneg_image_v3.vtf (meaning you won't need to update it everytime Valve adds a new weapon), and all the end user has to do is run the exe to get the icon working again.
Thanks Neo I'll try that out! [QUOTE=Slamtastic;37112051]Does anyone have experience modding throwables? I'm trying to mod the flying guillotine, but I keep running into the problem that after compiling, it doesn't actually throw any more. [/QUOTE] Try removing the [I][B]$concave[/B][/I] command, decompiled/recompiled with another model real quick and that seems to work for me.
[IMG]https://dl.dropbox.com/u/32006613/Models/petdragon_4_2.png[/IMG] I think the rigging is done unless I find some major issues Also changed the head a little bit
[QUOTE=Void Skull;37110426]we'll see[/QUOTE] void plz I guessed Costanza plz
[QUOTE=NeoDement;37106647][IMG]http://tf2.com/images/artwork/concept/sniper3z.jpg[/IMG] [t]http://wiki.teamfortress.com/w/images/9/97/Triad_Trinket.png[/t] v:v:v (sniper version)[/QUOTE] Reminds me that I made a concept Sniper skin a while back. [t]http://files.gamebanana.com/img/ss/srends/4f8c883f7c498.jpg[/t] [SUB][SUB][SUB]thubmnail[/SUB][/SUB][/SUB]
[QUOTE=BANG!;37111643]Updated/recompiled the models so it can replace the new sapper "Red-Tape Recorder" Personally I prefer the Red-Tape Recorder model than mine but I am just posting it since I got many requests. [URL="http://www.mediafire.com/?kg2vl84arck31sl"][IMG]http://img545.imageshack.us/img545/7017/modpromtrecordsapper.png[/IMG][/URL][/QUOTE] Do the tapes revolve when you get close to a building like on the original RTR?
C: [IMG]http://25.media.tumblr.com/tumblr_m8cz6erf3B1r6xotxo1_500.jpg[/IMG] This terribly sweaty day just got a great deal better.
[IMG]http://puu.sh/Pdjm[/IMG] [IMG]http://puu.sh/PdGh[/IMG] Kill icons for an upcoming set
[QUOTE=Quinnjdq;37113349]C: [IMG]http://25.media.tumblr.com/tumblr_m8cz6erf3B1r6xotxo1_500.jpg[/IMG] This makes this terribly sweaty day just got a great deal better.[/QUOTE] still confused what that is...
You probably wouldn't get it unless you were part of the classic update but it's meant to be a more logicalish replacement of the candy cane. Sucks up blood, spits out medkid, a bit better then a magic candy cane :v:
[QUOTE=BANG!;37112608]Try removing the [I][B]$concave[/B][/I] command, decompiled/recompiled with another model real quick and that seems to work for me.[/QUOTE] Didn't have an effect for me. I'm able to get the throwing to work by replacing the recompiled phy file with the original one from the game, but the model is still invisible when thrown.
[QUOTE=Quinnjdq;37113349]C: [IMG]http://25.media.tumblr.com/tumblr_m8cz6erf3B1r6xotxo1_500.jpg[/IMG] This makes this terribly sweaty day just got a great deal better.[/QUOTE] Cool! Which website is that? ...And I never grasped the pun in the item's name until just now.
[QUOTE=Quinnjdq;37113349]C: [IMG]http://25.media.tumblr.com/tumblr_m8cz6erf3B1r6xotxo1_500.jpg[/IMG] This makes this terribly sweaty day just got a great deal better.[/QUOTE] I forget that place even exists.
[QUOTE=Deodorant;37113679]Cool! Which website is that? ...And I never grasped the pun in the item's name until just now.[/QUOTE] I think is that nice place called Gamebanana.
[QUOTE=Quinnjdq;37113499]You probably wouldn't get it unless you were part of the classic update but it's meant to be a more logicalish replacement of the candy cane. Sucks up blood, spits out medkid, a bit better then a magic candy cane :v:[/QUOTE] yeah, i was there for that. the thread died. it makes me sad. i would have definitely liked to see that completed. we should have made an entire list of the weapons ingame and decided what needed to be changed, rather than one person saying, "hey the sun on a stick doesn't match the original artstyle!". make a list of what doesn't make sense and we will all work from there.
Is there any way to add text to a mesh with Blender's Text tool without it being extremely high poly?
[QUOTE=mphayes97;37113795]yeah, i was there for that. the thread died. it makes me sad. i would have definitely liked to see that completed. we should have made an entire list of the weapons ingame and decided what needed to be changed, rather than one person saying, "hey the sun on a stick doesn't match the original artstyle!". make a list of what doesn't make sense and we will all work from there.[/QUOTE] The thread was just a massive circlejerk of people screaming that X wasn't Y enough
[QUOTE=Quinnjdq;37113349]C: [IMG]http://25.media.tumblr.com/tumblr_m8cz6erf3B1r6xotxo1_500.jpg[/IMG] This makes this terribly sweaty day just got a great deal better.[/QUOTE] Wow that's great, sort of a shame other people didn't release there items as mods [sp]*cough* Void Skull *cough*[/sp]
You'll all be very glad to know that the Emporium Steam chat regulars have been working very hard on whatever it is we're meant to be doing. [QUOTE]]TPG[ emrfish entered chat. Kaymon95: SHAAAAAAAAAUUUUUUUUUUUN Sexy Robot ʷᵒᵒʰᵒᵒ ~REW: SHAAAAAAAAAAAUUUUUUUNNN Apple Bloom: SHAUN Kaymon95: SHAUN Apple Bloom: SHAAAAAAUUUUN Sexy Robot ʷᵒᵒʰᵒᵒ ~REW: SHAUN Kaymon95: SHAAAAAAAAAUUUUUUUUUUUUUUUUUN Sexy Robot ʷᵒᵒʰᵒᵒ ~REW: SHAAAAUUUUN Kaymon95: Ethan, I can prove your innocence! Kaymon95: SHAAAAAAAAAAUUUUUUUUUUUUUUN Apple Bloom: Well done Ethan, you did it. Apple Bloom: SHAAAAAUUUUN ]TPG[ emrfish: the fuck?[/QUOTE]
Would a clean style for the Apparatchik's Apparel work? As in no pattern or design on the sleeves and stuff.
[QUOTE=-=NARH=-;37114599]Would a clean style for the Apparatchik's Apparel work? As in no pattern or design on the sleeves and stuff.[/QUOTE] wouldn't that just be Heavy's regular shirt without a logo?
[QUOTE=mphayes97;37113448]still confused what that is...[/QUOTE] Super Soaker.
[QUOTE=ned_ballad;37114606]wouldn't that just be Heavy's regular shirt without a logo?[/QUOTE] It'd be a long sleeved shirt, the Heavy wears a T shirt under his vest and bullet sash.
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