[QUOTE=Thatrandomuser;37113372][IMG]http://puu.sh/Pdjm[/IMG]
[IMG]http://puu.sh/PdGh[/IMG]
Kill icons for an upcoming set[/QUOTE]
I hope that cricket bat is a sniper melee.
[QUOTE=TacticalBacon;37114799]I hope that cricket bat is a sniper melee.[/QUOTE]
Primrose said set and that's almost certainly a scout gun.
[QUOTE=TacticalBacon;37114799]I hope that cricket bat is a sniper melee.[/QUOTE]
it's for scoot.
[IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG]
[QUOTE=Totenkreuz;37114898]Primrose said set and that's almost certainly a scout gun.[/QUOTE]
I know. I just don't think a cricket bat suits Scout at all, other than the tenuous "Scout = sports stuff" connection.
Cricket's more of an English sport than an Australian sport though, isn't it?
[QUOTE=TacticalBacon;37114799]I hope that cricket bat is a sniper melee.[/QUOTE]
I'll see how it looks.
latest revision, modeled out the thump grip, darkened the seam in the middle, made the sharp part visible through the blood
[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/cfd6f4b0.png[/t]
[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/eb5021fb.png[/t]
[QUOTE=Gen. Cornwaffle;37113172]Reminds me that I made a concept Sniper skin a while back.
[t]http://files.gamebanana.com/img/ss/srends/4f8c883f7c498.jpg[/t]
[SUB][SUB][SUB]thubmnail[/SUB][/SUB][/SUB][/QUOTE]
[URL="http://gamebanana.com/tf2/skins/116543"]Here[/URL] it is if anyone wants it.
[QUOTE=Deodorant;37113679]Cool! Which website is that?
...And I never grasped the pun in the item's name until just now.[/QUOTE]
You're welcome!
[QUOTE=Venezuelan;37115242]latest revision, modeled out the thump grip, darkened the seam in the middle, made the sharp part visible through the blood
[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/eb5021fb.png[/t][/QUOTE]
The blood will look much better with hard edges. Also, make the blood go in a more or less consistent direction.
[img]https://dl.dropbox.com/u/17923674/Modeling/raymelter/b3be63c08334478d010c69ef383df8e3.png[/img]
the things i come up with
[QUOTE=NeoDement;37115101]Cricket's more of an English sport than an Australian sport though, isn't it?[/QUOTE]
It's pretty damn huge over here too, even if the poms did invent it. Heck, we're even the current One Day International series world champs.
[QUOTE=Vonwilbur;37115536][img]https://dl.dropbox.com/u/17923674/Modeling/raymelter/b3be63c08334478d010c69ef383df8e3.png[/img]
the things i come up with[/QUOTE]
Ts that for the Mannmelter? Would look pretty good with the Disintegrator if Miles ever releases it.
[QUOTE=Lium;37115735]Ts that for the Mannmelter? Would look pretty good with the Disintegrator if Miles ever releases it.[/QUOTE]
Yeah it is, I actually just had to edit it a lil bit so it wouldnt clip, heres another view
[img]https://dl.dropbox.com/u/17923674/Modeling/raymelter/86a3a02103854a31a908fd12e78d7427.png[/img]
[IMG]http://cloud.steampowered.com/ugc/939251351986091667/7961FCFED7E94C35DD2B44571488977D8C81021B/1024x576.resizedimage[/IMG]
Got it working correctly.
I don't know how to do vmts, so it's really shiny (especially on the other side). Nor do I know how to make some parts shiny and some dull. Once I figure those out, I can work on starting over with the actual model and making a decent one. But all in all I feel pretty good, considering I went into this thinking "By the time I get it working, someone will have already made a skin with this idea".
When I was testing it out, I thought the physics were broken, it would slide for long distances, come to rest then shoot up into the air, and other weird stuff. But then I removed the mod, and saw that the official weapon does the same things.
[QUOTE=Toastador;37115401]The blood will look much better with hard edges. Also, make the blood go in a more or less consistent direction.[/QUOTE]
[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/5de9f19b.png[/t]
good?
Those drips look too..."made" y'know?
Does anyone know why my item is like really difficult to rotate in hlmv? its like its pivot point is all the way on its handle
[QUOTE=Vonwilbur;37116313]Does anyone know why my item is like really difficult to rotate in hlmv? its like its pivot point is all the way on its handle[/QUOTE]
Blender exports .smd's rotated incorrectly.
[QUOTE=Totenkreuz;37116311]Those drips look too..."made" y'know?[/QUOTE]
how about now
[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/20476e81.png[/t]
sorry about posting this thing on every page btw :v:
Working on a hook for the demo set, but when I imported the nine iron there wasn't a weapon bone.
Does it not use one/attach to one on the demo skeleton?
Or do I need to import a model that has one.
Look at how other items use blood and copy it, yours just looks like random droplets everywhere.
What do you guys think for the logo on the War-Worn Helmet?
Agree for:
[img]http://wiki.teamfortress.com/w/images/8/84/Marked_for_death_Skull_Hover.png[/img]
Rainbows for this logo Quinn had [del]young Filipino children in a sweatshop[/del] me make:
[t]http://i.imgur.com/ocPgf.png[/t]
[QUOTE=Venezuelan;37116432]how about now
[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/20476e81.png[/t]
sorry about posting this thing on every page btw :v:[/QUOTE]
You could try and use the square brush for blood like how the Flying Guillotine has it.
Also the blood on the handle looks too much like a cartoon tear drop. You know in Meet the Spy when the Soldier blasts the Spy's head off, and little drops of blood are on the Scout, Heavy and Soldier? You should try and emulate that.
Hey guys, sort of reposting; but
Crits?
[url]http://db.tt/5Dwk2i2D[/url]
I have an idea for a mod.
A Batarang for the Flying Guillotine.
[QUOTE=-=NARH=-;37117146]I have an idea for a mod.
A Batarang for the Flying Guillotine.[/QUOTE]
I want to make this now.
[QUOTE=-=NARH=-;37117146]I have an idea for a mod.
A Batarang for the Flying Guillotine.[/QUOTE]
You could make it based off the bonk boy.
Unless you wanted to do other "Bat-Man" items.
I had other ideas for the FG too.
Boomerang (if it were usable by sniper)
Shuriken (too hard for me, would require a custom animation where he holds it with a finger grip instead of cutting his hand open)
[QUOTE=Venezuelan;37116432]how about now
[t]http://speedcap.net/img/cca7754a73f3b6e154c42d53b9b39637/20476e81.png[/t]
sorry about posting this thing on every page btw :v:[/QUOTE]
Boxcutter's always remind me of Nevada-tan :v:
Working on a new hat for the fisherman set that doesn't clip all to hell with the collar, but still fits the fisherman motif.
[img]http://dl.dropbox.com/u/24102295/for%20others/newhat.jpg[/img]
Need to add some more detail to smooth some things out, but I think it's looking good so far.
And the old hat will be released once I figure out how to make it not clip all to hell.
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