• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
alot of models here would be better if they had actual modelled on screws.
[IMG]http://i.imgur.com/MjVxl.png[/IMG] Progress on version 2
[QUOTE=Deodorant;37124287]Mutha Fuckin concept spam! [IMG]http://img26.imageshack.us/img26/5149/ptsd.png[/IMG] Has anyone made a crazy hobo beard for the Soldier already? It seems like something that should have been made, but I can't recall having seen one. If you say it's too similar to the All-Father or Cockswain Chops I'll punch you in the testiculars. EDIT: Fwee, pageking.[/QUOTE] nah man imagine it for Demoman. Big ol' greyish-black beard styled like a more fluffy grordbort set of facial hair, or exactly like he drew it basically. It would look fuckin' great with pirate sets and you could have a white style for when you want to be king tavish w/ crown and beard. Speaking of styles, it could have white, greyish-black, and full black; like different ages and shit.
[QUOTE=Ian;37124401]nah man imagine it for Demoman. Big ol' greyish-black beard styled like a more fluffy grordbort set of facial hair, or exactly like he drew it basically. It would look fuckin' great with pirate sets and you could have a white style for when you want to be king tavish w/ crown and beard. Speaking of styles, it could have white, greyish-black, and full black; like different ages and shit.[/QUOTE] Something like this, you mean? [IMG]http://img341.imageshack.us/img341/4867/leaderless.png[/IMG]
[QUOTE=Slamtastic;37124334][IMG]http://i.imgur.com/MjVxl.png[/IMG] Progress on version 2[/QUOTE] Whats up with the pepper/sausage thingy?
[QUOTE=1112e;37124451]Whats up with the pepper/sausage thingy?[/QUOTE] [IMG]http://i.istockimg.com/file_thumbview_approve/4935426/2/stock-illustration-4935426-feather.jpg[/IMG]
[QUOTE=Slamtastic;37124334][IMG]http://i.imgur.com/MjVxl.png[/IMG] Progress on version 2[/QUOTE] It looks high poly. Can we get a tricount on this?
[QUOTE=Deodorant;37124433]Something like this, you mean? [IMG]http://img341.imageshack.us/img341/4867/leaderless.png[/IMG][/QUOTE] basi-exactly. sort of. yes. wow i am surprised that i forgot about that, i really liked that concept.
[QUOTE=Slamtastic;37124334][IMG]http://i.imgur.com/MjVxl.png[/IMG] Progress on version 2[/QUOTE] Rope is too detailed, axe head looks not very defined, the stick is pretty bad, the feater is random but I guess it fits, the rope doesn't look like it's fit around the head correctly.
[img_thumb]http://dl.dropbox.com/u/586461/Models/spy-the_chilean_cutthroat-concept.jpg[/img_thumb] so i designed a boxcutter like i said i would so here's [b]The Chilean Cutthroat[/b] [sp]the rule of my concepts are that if they are modeled, i texture them[/sp]
[QUOTE=Void Skull;37124625][img_thumb]http://dl.dropbox.com/u/586461/Models/spy-the_chilean_cutthroat-concept.jpg[/img_thumb] so i designed a boxcutter like i said i would so here's [b]The Chilean Cutthroat[/b] [sp]the rule of my concepts are that if they are modeled, i texture them[/sp][/QUOTE] Little late there some already did one
[QUOTE=Killer monkey;37124718]Little late there some already did one[/QUOTE] he made the drawing because mine looks weird
[QUOTE=Killer monkey;37124718]Little late there some already did one[/QUOTE] it was made in response to venezuelan's, dingus [editline]7th August 2012[/editline] fuck
[IMG]http://i.imgur.com/Db9lJ.png[/IMG] Lowered the quality of the ropes, converted everything to polygons, combined everything, and ran an optimize. [URL="http://www.teamfortress.com/workshop/"]Valve[/URL] says "weapons under 6,500", so I thought I was fine.
[QUOTE=Slamtastic;37124853][IMG]http://i.imgur.com/Db9lJ.png[/IMG] Lowered the quality of the ropes, converted everything to polygons, combined everything, and ran an optimize. [URL="http://www.teamfortress.com/workshop/"]Valve[/URL] says "weapons under 6,500", so I thought I was fine.[/QUOTE] You better keep the rope less detailed, it will barely make any difference if you just texture it in there, and spend more polys on the blade/handle
[QUOTE=Slamtastic;37124853][IMG]http://i.imgur.com/Db9lJ.png[/IMG] Lowered the quality of the ropes, converted everything to polygons, combined everything, and ran an optimize. [URL="http://www.teamfortress.com/workshop/"]Valve[/URL] says "weapons under 6,500", so I thought I was fine.[/QUOTE] rope's still way too detailed. put some work into the shape of the stick. give a wireframe
Must have made this gun about a year ago but due to it's awkward design I gave up at thinking about texturing it. Then recently I thought after putting in all the work to make it may as well attempt to finish it. Anyway, got it done and almost had a heart attack when I lost my phong mask. Was mainly for texture practice to try and get a better feel for the style. Have mixed feelings about it as the designs a bit unusual but it's done now and will release it as a mod for the Minigun some time. [img]http://i50.tinypic.com/53kaky.png[/img]
Oh my god that is amazing.
[QUOTE=Rozzy85;37126237]Must have made this gun about a year ago but due to it's awkward design I gave up at thinking about texturing it. Then recently I thought after putting in all the work to make it may as well attempt to finish it. Anyway, got it done and almost had a heart attack when I lost my phong mask. Was mainly for texture practice to try and get a better feel for the style. Have mixed feelings about it as the designs a bit unusual but it's done now and will release it as a mod for the Minigun some time. [img]http://i50.tinypic.com/53kaky.png[/img][/QUOTE] Pretty bloody good, but some details like the screws and some scratches are too small for my liking, all the detail put into them would be lost at almost any range except point blank.
[QUOTE=Jalcober;37126296]Oh my god that is amazing.[/QUOTE] Indeed its amazing, only a bit too detailed for me. A very good submission though, Rozzy85.
[img]http://i45.tinypic.com/f9l83o.png[/img] #based colors
Needs a darker silver on the main base and darker yellow or orange.
[QUOTE=Sexy Robot;37126397]Pretty bloody good, but some details like the screws and some scratches are too small for my liking, all the detail put into them would be lost at almost any range except point blank.[/QUOTE] After doing the scratches they did look a bit over done. I may go over them again sometime. The rivets I tried to make as big as possible without them looking stupidly big and off scale. I could remove them but they were mainly put it to make it look the sides are panels and not one big solid metal object. Thanks for the comments guys.
[IMG]https://dl.dropbox.com/u/6909475/sapper2.png[/IMG] Any ideas for stuff to tweak or add? I'm also looking for a texturer if anyone's interested.
frying dutchman don't i haven't forgot about updating the workshop with the kill icon. ive been busy lately but today is my day off from work so ill upload it before the day is over :P
So a long time ago, there was this nifty little mod that turned the standard pistol into a handheld Sentry. [img]https://dl.dropbox.com/u/24335178/skinimage1.jpg[/img] It was pretty nice, except that a later update to TF2 broke it, and the file was trashed from GameBanana because the uploaded never fixed it. I was able to find the last version of the mod. In third person, it works just fine, but the first-person view shows the regular pistol. I don't know much about modding, so I just thought I'd upload the old mod in case anyone could fix it: [url]https://dl.dropbox.com/u/24335178/skinfile842.zip[/url]
[QUOTE=wolfnanaki;37126947]So a long time ago, there was this nifty little mod that turned the standard pistol into a handheld Sentry. [img]https://dl.dropbox.com/u/24335178/skinimage1.jpg[/img] It was pretty nice, except that a later update to TF2 broke it, and the file was trashed from GameBanana because the uploaded never fixed it. I was able to find the last version of the mod. In third person, it works just fine, but the first-person view shows the regular pistol. I don't know much about modding, so I just thought I'd upload the old mod in case anyone could fix it: [url]https://dl.dropbox.com/u/24335178/skinfile842.zip[/url][/QUOTE] I'd like to see this revived, as well as that old Sten pistol mod. God I loved that thing - too bad completely custom animations just wouldn't work with it unless someone was willing to rework scout AND engineer's animations (since it's now a c model it can't be scout specific)
This thread needs more voting. And my post too! 14 is not enough! Plz guys, make ur decision on this. [url=http://www.facepunch.com/showthread.php?t=1190085&p=37110036&viewfull=1#post37110036][IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/tropy_test4.jpg[/IMG][/url] Clik image to go to original post and vote, plz ;)
[QUOTE=Hecates;37127162]This thread needs more voting. And my post too! 14 is not enough! Plz guys, make ur decision on this. [url=http://www.facepunch.com/showthread.php?t=1190085&p=37110036&viewfull=1#post37110036][IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/tropy_test4.jpg[/IMG][/url] Clik image to go to original post and vote, plz ;)[/QUOTE] It looks to me like it's a landslide towards Friendly
[QUOTE=wolfnanaki;37126947]So a long time ago, there was this nifty little mod that turned the standard pistol into a handheld Sentry. [img]https://dl.dropbox.com/u/24335178/skinimage1.jpg[/img] It was pretty nice, except that a later update to TF2 broke it, and the file was trashed from GameBanana because the uploaded never fixed it. I was able to find the last version of the mod. In third person, it works just fine, but the first-person view shows the regular pistol. I don't know much about modding, so I just thought I'd upload the old mod in case anyone could fix it: [url]https://dl.dropbox.com/u/24335178/skinfile842.zip[/url][/QUOTE] I managed to fix svdl's old American dream pistol mod, ill see if i can work the same magic here is a little bit.
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