Added some detail, and junk.
[img]http://dl.dropbox.com/u/24102295/for%20others/newhat2.jpg[/img]
[QUOTE=Hecates;37127162]This thread needs more voting. And my post too! 14 is not enough!
Plz guys, make ur decision on this.
[url=http://www.facepunch.com/showthread.php?t=1190085&p=37110036&viewfull=1#post37110036][IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/tropy_test4.jpg[/IMG][/url]
Clik image to go to original post and vote, plz ;)[/QUOTE]
the link doesn't work in chrome fyi
[QUOTE=Eeshton;37127793]the link doesn't work in chrome fyi[/QUOTE]
Works to me.
[img]http://puu.sh/Pzp1[/img]
I'm guessing there's no way to fix this? I'll just compile it for the Equalizer I suppose, it works perfect for that taunt.
[QUOTE=lemonade1950;37127230]It looks to me like it's a landslide towards Friendly[/QUOTE]
apparently, yes. but comparing it with the amount of people that comes to the emporium, I would like more people making an opinion on this model and texture rather than just leave it by less then 20.
(And the ones that I would like to have a comment about it aren't even voting... "sad face")
It seems like practically all the mods I'm using (SVDL's Bison/CM5K replacements, the Garrison Cap for Mann Co cap, The Hats of the Past Era for Gibus, the Rifleman for Anger) broke at the same time. There's unreplaced weapons and checkerboard textures everywhere. Did some recent update break mods for everyone or have I managed to mess up somehow? And how can I remove the mods with broken textures until potential updated versions get released?
[QUOTE=A_Guardian;37127683]Added some detail, and junk.
[img]http://dl.dropbox.com/u/24102295/for%20others/newhat2.jpg[/img][/QUOTE]
you used median on that beard didn't you squidward
[QUOTE=Slamtastic;37124853][IMG]http://i.imgur.com/Db9lJ.png[/IMG]
Lowered the quality of the ropes, converted everything to polygons, combined everything, and ran an optimize.
[URL="http://www.teamfortress.com/workshop/"]Valve[/URL] says "weapons under 6,500", so I thought I was fine.[/QUOTE]
Cinema4D? Good luck getting this working ingame, from what I've seen (and tried) it's a fucking nightmare getting things from C4D to the Source engine.
[QUOTE=Void Skull;37128861]you used median on that beard didn't you squidward[/QUOTE]
I used blender, and helmo used photoshop and xnormal.
I don't know if you mean median as a program/plugin, or as a method.
Clarity would be cool, but unnecessary.
[sp]Penispenispenispenispenispenis[/sp]
Damn it.
Here, have a qwop gif.
[img]http://gifsoup.com/webroot/animatedgifs1/1657797_o.gif[/img]
Uploaded. :) Also I created a style as well where the glass is broken revealing a barrel, just in case valve doesn't like the targeting idea and just wants a pistol.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=87945771"][IMG]https://dl.dropbox.com/u/35490615/Camera%20Pistol/promo.png[/IMG][/URL]
Also PSIGuy and Psycopath, I put a little note in the private comments (if by some miracle it were to be accepted) about some kind of recognition. I feel like the name and description you guys gave was genius.
[QUOTE=boomsta_;37129651]Also PSIGuy and Psycopath, I put a little note in the private comments (if by some miracle it were to be accepted) about some kind of recognition. I feel like the name and description you guys gave was genius.[/QUOTE]
A relevant snippet from a conversation from yesterday with an individual who has the ability to make ice cream magically disappear. I forgot to close the chat window :v:
[quote]5:22 PM - [FAUCᴱT] Psychopath: isn't it possible to request someone get a self-made or community item in the developer comments in the event of wanting to get a 0% revenue share for a person?
5:22 PM - ice cream tricks: valve doesnt do that no more[/quote]
Just a heads up.
[QUOTE=Psychopath12;37129801]A relevant snippet from a conversation from yesterday with an individual who has the ability to make ice cream magically disappear. I forgot to close the chat window :v:
Just a heads up.[/QUOTE]
Aww. :C Well it is worth a try at least!
[QUOTE=Rozzy85;37126237]Must have made this gun about a year ago but due to it's awkward design I gave up at thinking about texturing it. Then recently I thought after putting in all the work to make it may as well attempt to finish it. Anyway, got it done and almost had a heart attack when I lost my phong mask. Was mainly for texture practice to try and get a better feel for the style. Have mixed feelings about it as the designs a bit unusual but it's done now and will release it as a mod for the Minigun some time.
[img]http://i50.tinypic.com/53kaky.png[/img][/QUOTE]
Wow, someone posted your model on the Workshop, that was fast. Thieves can never seem to post the image right. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=87939619&searchtext="]Link[/URL]
[QUOTE=Pie_Tony;37129633][img]https://dl.dropbox.com/u/6993235/Experimental/It%20is%20actually%20a%20laser%20tell%20no%20one.png[/img][/QUOTE]
It's not a laser! It's a... It's a little light bulb that blinks.
Hi, I've been sent here from the TF2 forums regarding an alternate model and skin for a weapon.
Recently I've been fooling around with models and skins and I've extracted the Pain Train's model and skin via GCFScape for use for the Back Scratcher.
[IMG]http://cloud-2.steampowered.com/ugc/540682784993486903/B8F5064B180F23FC95F973BDB277D310B40A2A14/[/IMG]
Obviously it didn't turn out well, but not entirely bad; as you can see, the Pain Train clips with the Pyro's left hand and is facing the wrong direction.
I'm trying to get something exactly like - or similar to - Swizzle's Pain Train files from [URL="http://www.polycount.com/forum/showpost.php?p=1061993&postcount=21"]this post.[/URL]
Any help will be appreciated.
[QUOTE=Bonk! Punch;37130587]Hi, I've been sent here from the TF2 forums regarding an alternate model and skin for a weapon.
Recently I've been fooling around with models and skins and I've extracted the Pain Train's model and skin via GCFScape for use for the Back Scratcher.
[IMG]http://cloud-2.steampowered.com/ugc/540682784993486903/B8F5064B180F23FC95F973BDB277D310B40A2A14/[/IMG]
Obviously it didn't turn out well, but not entirely bad; as you can see, the Pain Train clips with the Pyro's left hand and is facing the wrong direction.
I'm trying to get something exactly like - or similar to - Swizzle's Pain Train files from [URL="http://www.polycount.com/forum/showpost.php?p=1061993&postcount=21"]this post.[/URL]
Any help will be appreciated.[/QUOTE]
Decompile it, reposition it and then recompile it.
You could use any 3d modeling program to do it I believe.
Re-did the handle so it's an actual handle instead of just a stick (modified cylinder even).
[IMG]http://i.imgur.com/Vfh79.png[/IMG]
Also made paintovers because I was bored.
[IMG]http://i.imgur.com/G9Ocw.png[/IMG][IMG]http://i.imgur.com/iTCC6.png[/IMG]
[QUOTE=boomsta_;37129914]Aww. :C Well it is worth a try at least![/QUOTE]
Sent you a PM about stuff.
[QUOTE=VernoGuy;37129982]Wow, someone posted your model on the Workshop, that was fast. Thieves can never seem to post the image right. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=87939619&searchtext="]Link[/URL][/QUOTE]
Probably would be best to keep that to the Shitlist thread. It'll get bombed with reports and removed in due time. :v:
[QUOTE=Slamtastic;37130732]Re-did the handle so it's an actual handle instead of just a stick (modified cylinder even).
[IMG]http://i.imgur.com/Vfh79.png[/IMG]
Also made paintovers because I was bored.
[IMG]http://i.imgur.com/G9Ocw.png[/IMG][IMG]http://i.imgur.com/iTCC6.png[/IMG][/QUOTE]
The bladed edge does not look very sharp at all. It's very blunt, almost as if it were inflated with air.
[QUOTE=-=NARH=-;37130631]Decompile it, reposition it and then recompile it.
You could use any 3d modeling program to do it I believe.[/QUOTE]
I've decompiled both the Pain Train and Back Scratcher models with MDL Decompiler and imported them into Blender.
I've been following [URL="http://forums.steampowered.com/forums/showthread.php?t=1536668"]this tutorial[/URL] and I've been able to do the following up to step 6. I'm not sure if I should re-position the Pain Train to the same position as the Back Scratcher.
Also, Step 7 says to assign each bone via weight paint group yet I don't see any bones on the weapons; they just turn blue.
I'm so confused... any help [I]will[/I] be appreciated.
In anticipation of NOTLU2, I've started designing a Medigun and backpack set based on Frankenstein's lab equipment. My initital idea was to create A backpack around the Emerald Jarate, an extension of it if you will, but I found that to inhibiting due to the fact that the metal plate with the cross-screws emblem and the gauge on the side was so blatently for the default backpack that what I was doing was little more than a rehash of that.
So I scrapped that and came up with this:
[IMG]http://puu.sh/PD5E[/IMG]
However I felt the tanks were too high up compared to the main body, where the bottom right piping indicates where the Medigun's hose will connect to the body, and it also didn't make much structural sense either. I then quickly edited it so the tanks were proportioned better and where the presumed weight would be more comformable. After all, somebody has to run around with this on their back:
[IMG]http://puu.sh/PD5h[/IMG]
I'd like to know if I'm on the right track with this idea, so any critiques would be appreciated. The props I've been using for reference/inspiration/plagerism look like this:
[IMG]http://puu.sh/PDnO[/IMG]
[sp]Did you enjoy your diet sized post?[/sp]
[QUOTE=A_Guardian;37129505]I used blender, and helmo used photoshop and xnormal.
I don't know if you mean median as a program/plugin, or as a method.
Clarity would be cool, but unnecessary.
[/QUOTE]
Median is a photoshop filter
[QUOTE=Noizeblaze;37131166]
[IMG]http://puu.sh/PD5h[/IMG]
[/QUOTE]
I like it. Except for those two canisters on the bottom center. I think that part should be totally reworked. I f I knew what should go there, I'd draw it myself.
And it could use more odd, art deco angles.
[b]EDIT:[/b]
Notice how I only come back to criticize other people now.
Forgot to post this here in the Emporium.
[url=http://tf2b.com/downloads/TF2B-Icons-Version3-PATCH.zip][img]http://dl.dropbox.com/u/32066954/promo.png[/img][/url]
(NOTE: It's Click to Download, not Click to See.)
CHANGELOG:
-Added Triad Pack icons.
-Fixed Medic's Mountain Cap.
-Fixed Brigade Helm.
-Fixed Vintage Merryweather.
-Added Pyrovision Goggles. (Missing from last update, terribly sorry.)
-Added Newspaper Hat.
[QUOTE=Venezuelan;37131201]Median is a photoshop filter[/QUOTE]
That's what I was thinking.
Also, I have no idea.
Im having trouble setting up Guistudiomdl
It's in the right folder and im setting up the paths correctly, but it's still saying studiomdl isnt being found. :U
edit: nvm
Trying out texturing crap myself.
[img]http://dl.dropbox.com/u/24102295/for%20others/newhat3.jpg[/img]
made lods.
lod0>671 faces. (Not tris)
lod1>515 faces.
lod2>365 faces.
I might work on them more, but think these are satisfactory.
No images yet though as I have not set them up yet, and most likely won't tonight.
[QUOTE=Pie_Tony;37129633][img]https://dl.dropbox.com/u/6993235/Experimental/It%20is%20actually%20a%20laser%20tell%20no%20one.png[/img][/QUOTE]
I think I know what this is.
And by that I mean I have no idea.
[QUOTE=Ian;37132923]I think I know what this is.
And by that I mean I have no idea.[/QUOTE]
A bundle of dynamite sticks within the head of a wooden mallet.
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