• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
[QUOTE=JohnnyGoGo;36387242]What about a gear stick if that would fit? [/QUOTE] You should stop stealing images from ozsoapbox.com
[QUOTE=Constructor;36385601]How does it look right now? (The model&texture)[/QUOTE] [QUOTE=Verkie;36299317]Some sort of base texture and a -50% lod. [IMG]http://i1227.photobucket.com/albums/ee436/Verkie/pooptexftlods.png[/IMG][/QUOTE] Haven't made any in game shots yet.
[QUOTE=ned_ballad;36387066]Bad Cosplay Scout Set Concept[/QUOTE] I did say, didn't I?
[QUOTE=Verkie;36387378]Haven't made any in game shots yet.[/QUOTE] Really needs brush strokes but the model/base colors are great.
Just wanted to say, DanielAwesomo, your old Remington 870 Scattergun reskin has broken pump sounds. In short, they don't play. Also loads invisible shells. Just wanted to tell you. [B]EDIT:[/B] Also, its animations are just kinda fucked in general. (In multiplayer, at least. No problems in bot-land.)
For my 1000th post I decided to revisit and redesign an old set concept. I'm too tired right now to bother coloring it. [IMG]http://img545.imageshack.us/img545/5108/madsilky.png[/IMG] Incidentally, you know why I'm tired? I spent all day wrapping up the latest alpha of [URL="http://forums.tf2maps.net/showthread.php?t=18956"]this old behemoth.[/URL] Whee. Download and take a stroll if you feel like it. Criticism is very welcome.
[media]http://www.youtube.com/watch?v=qyiYeyzt2o0[/media]
The string moving while firing is ruining it, IMO.
Too bad you can't fix the random string pulling itself out when firing. It's still pretty good. Wait... Since we can't see the string while reloading... if you remove the bone that is tied to the animation of the string, it should fix the random self-pulling "bug".
[img]http://i.imgur.com/rLUIr.jpg[/img] I still need to make some adjustments.
[QUOTE=ned_ballad;36387066]Bad Cosplay Scout Set Concept [img]http://i.imgur.com/qRRkW.png[/img][/QUOTE] I kind of want to do this :v:, but if I started, it would never get done.
Looks too strange with floaty hands
oh I thought it was just some weird animation WIP thing I get it now :v:
[QUOTE=NeoDement;36388838]Looks too strange with floaty hands[/QUOTE] [img]http://i.imgur.com/Loejg.jpg[/img] It's a reference to worms 3d and I already made animations with the soldiers arms. I also didn't bother creating the actual hands of the worms, it's still the soldier.
Yep, I noticed. Looks weird.
I think it needs to be more rounded at the base so it doesn't just look like his hands have been chopped off.
Update to my pilot mask. Texture feels like it needs more contrast. [img]https://dl.dropbox.com/u/900111/textureupdate.JPG[/img]
[quote][img]http://i.imgur.com/jS9eJ.png[/img] [img]http://i.imgur.com/9GjhK.png[/img] [img]http://i.imgur.com/qj2mM.png[/img][/quote] Default Red and Blue colors, with showing of Mann Co Orange [quote][img]http://cloud-2.steampowered.com/ugc/540678548787184343/FE4DE61C98F4AB7B1510D3A47D4BA4C40F8DE57F/[/img][/quote] In-game with a particle system.
[QUOTE=NeoDement;36390367]Update to my pilot mask. Texture feels like it needs more contrast. [img]https://dl.dropbox.com/u/900111/textureupdate.JPG[/img][/QUOTE] I think the ring around the lenses needs to be pulled in a tad and I dont like the red of the lenses in comparision to the green of the main part of the head, perhaps try and use the idea blah had for the default pyro head and give the lens an env mask? i.e.: [thumb]http://dl.dropbox.com/u/39556064/EnvLenses.png[/thumb]
Well firstly it's not green it's grey so I'll desaturate that a bit. I won't add an envmap as that would require an envmapmask which seems like overkill considering it already has an extra selfillumask for that little lightbulb, plus envmaps look bad. By pulled in do you mean made thinner (more like the Pyro's original eyes) or made thicker? The latter isn't really possible without making the Sight for Sore Eyes look strange and I'd prefer not to do the former as I'm trying to differentiate the eyes from the usual ones on purpose.
i meant like this way: [IMG]https://dl.dropbox.com/u/12338304/textureupdate.JPG[/IMG]
Ah good point they are considerably thicker than the original Pyros, I'll sort that. Any idea what would be a better colour for the lenses than that dark red? I quite liked the colour variation it added to the rather monochrome tones. The original Pyro eyes are that colour too btw so putting that shade of red next to the also sampled greyish green of the mask isn't that unusual.
[QUOTE=NeoDement;36390722]Well firstly it's not green it's grey so I'll desaturate that a bit. I won't add an envmap as that would require an envmapmask which seems like overkill considering it already has an extra selfillumask for that little lightbulb, plus envmaps look bad.[/QUOTE] Could always make the lenses a separate material
Now thanks to 01271, better art! [img]http://i.imgur.com/i5srA.png[/img] (anyone can model this, just give 01271 and myself some % to get a self made)
[QUOTE=ned_ballad;36391772]Now thanks to 01271, better art! [img]http://filesmelt.com/dl/lolscout_copy.png[/img][/QUOTE] This is literally the best thing I have seen all day. Good for you!
too bad neither 01271 or I are modelers
Has a mod been made for this full set? I saw the Gael/Bristles in a past emporium. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=16180[/url]
I remember Ronin saying he was going to get Psyke to make a release, and then nothing happened. Unless I'm thinking of another one of their sets?
[QUOTE=Demon!;36391870]I remember Ronin saying he was going to get Psyke to make a release, and then nothing happened. Unless I'm thinking of another one of their sets?[/QUOTE] I think that describes nearly every one of Ronin and Psyke's sets.
[QUOTE=Unisath;36391976]I think that describes nearly every one of Ronin and Psyke's sets.[/QUOTE] And all of mine and sparkwire's items.
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