[QUOTE=Pie_Tony;36454850]More for me to take from and for you to impliment via majik codes.[/QUOTE]
I wonder how important the schema portion of the fix is. That's an incredibly easy, and standard procedure for Valve to do themselves. It's pretty much copy and paste and editing one word.
The actual sound script is probably what's more useful. That's a bit more work, not impossible, but still some work. Also now I know where I'd put the fixes I didn't know before, but I still have no idea how to implement the crossbow sounds. It doesn't seem impossible, but at the same time no weapon has the same sound set up as the Huntsman.
One thing too for next time, I think you should make a few very slight variations and I can set them to randomly play on of the variations. On bullet weapons, this helps make it not seem so static and repetitive.
[QUOTE=ned_ballad;36454874]I wonder how important the schema portion of the fix is. That's an incredibly easy, and standard procedure for Valve to do themselves. It's pretty much copy and paste and editing one word.
The actual sound script is probably what's more useful. That's a bit more work, not impossible, but still some work. Also now I know where I'd put the fixes I didn't know before, but I still have no idea how to implement the crossbow sounds. It doesn't seem impossible, but at the same time no weapon has the same sound set up as the Huntsman.
One thing too for next time, I think you should make a few very slight variations and I can set them to randomly play on of the variations. On bullet weapons, this helps make it not seem so static and repetitive.[/QUOTE]
With most weapons they don't have variations, I tried to keep in with what the equivalent weapon sound has.
I'm not saying I won't add variations, infact I probably will add some, but I'm just sayan what I did last time.
[QUOTE=Pie_Tony;36454756][url=http://steamcommunity.com/sharedfiles/filedetails/?id=6684]Now you're doing this on purpose[/url]
At least all mine are Shugo™ approved.[/QUOTE]
A fair few of those is just pitch shifting >.>
[QUOTE=ned_ballad;36454734]There's lots of shooting weapons that lack unique sounds
- Winger
- Family Business
- Rocket Jumper
- Loch-n-Load
- Scottish Resistance
- Sticky Jumper
- Frontier Justice
- Blutsauger
- Battalion's Backup
- Crossbow[/QUOTE]
Mmmmm, I always thought that some weapons didn't really require unique sounds. SR and BBackup for example
EDIT: Also, have they made it possible to assign different sounds to different weapons yet? I.e. Candy cane using Sandman impact sounds? I know you could do this before but they broke it >:(
[QUOTE=rezOnance;36454996]A fair few of those is just pitch shifting >.>[/QUOTE]
You've guessed which ones I want to redo.
[QUOTE=Pie_Tony;36455008]You've guessed which ones I want to redo.[/QUOTE]
Like, even for the SR crit sounds you've pitch shifted the crit aspect of the sound as well, instead of re-adding it to the shifted non-crit fire sound :P
Add me anyhow: [url]http://steamcommunity.com/profiles/76561197980220030/[/url]
yea, the stickies and grenade launchers may not need unique sounds, they have their own special identification
The bullet weapons and rocket jumper though.
[QUOTE=ned_ballad;36455100]yea, the stickies and grenade launchers may not need unique sounds, they have their own special identification
The bullet weapons and rocket jumper though.[/QUOTE]
Was considering making SJ and RJ unique sounds the other day, i think they're quite necessary
[QUOTE=rezOnance;36454996]
EDIT: Also, have they made it possible to assign different sounds to different weapons yet? I.e. Candy cane using Sandman impact sounds? I know you could do this before but they broke it >:([/QUOTE]
not as a mod though
if you just want to make a video demoing it, you can edit hosts file and run a custom items_game.txt
[editline]23rd June 2012[/editline]
imma go pitch shift in code
[QUOTE=ned_ballad;36455216]not as a mod though
if you just want to make a video demoing it, you can edit hosts file and run a custom items_game.txt
[editline]23rd June 2012[/editline]
imma go pitch shift in code[/QUOTE]
How does that schema thing work?
you just add any of these to the "visuals" section for the weapon
"sound_melee_miss" "Weapon_PickAxe.Swing"
"sound_melee_hit" "Weapon_PickAxe.HitFlesh"
"sound_melee_burst" "Weapon_PickAxe.SwingCrit"
"sound_single_shot" "Weapon_QuakeRPG.Single"
"sound_burst" "Weapon_QuakeRPG.SingleCrit"
"sound_deploy" "Weapon_QuakeRPG.Draw"
"sound_reload" "Weapon_QuakeRPG.Reload"
the first is what sound you want to replace, the second is what sound in the sound scripts you want to use. It doesn't have to be in the weapons sounds script, you can replace the reload to use the vuvuzela if you want.
[editline]23rd June 2012[/editline]
trying to get the Backup to work with pitch changes. It probably doesn't need a whole new .wav added this way.
Is this too low? I was thinking of going the tuba route, so it's so low it sounds way different. It's a deep mountain horn sound now, which is way different, but it still sounds like a horn to me.
[url]http://dl.dropbox.com/u/52680122/buff_banner_horn_blue.wav[/url]
This is done via code, I just don't have fraps and testing banners is annoying, so this is the same pitch shift applied in audacity.
[QUOTE=ned_ballad;36455373]you just add any of these to the "visuals" section for the weapon
"sound_melee_miss" "Weapon_PickAxe.Swing"
"sound_melee_hit" "Weapon_PickAxe.HitFlesh"
"sound_melee_burst" "Weapon_PickAxe.SwingCrit"
"sound_single_shot" "Weapon_QuakeRPG.Single"
"sound_burst" "Weapon_QuakeRPG.SingleCrit"
"sound_deploy" "Weapon_QuakeRPG.Draw"
"sound_reload" "Weapon_QuakeRPG.Reload"
the first is what sound you want to replace, the second is what sound in the sound scripts you want to use. It doesn't have to be in the weapons sounds script, you can replace the reload to use the vuvuzela if you want.
[editline]23rd June 2012[/editline]
trying to get the Backup to work with pitch changes. It probably doesn't need a whole new .wav added this way.
Is this too low? I was thinking of going the tuba route, so it's so low it sounds way different. It's a deep mountain horn sound now, which is way different, but it still sounds like a horn to me.
[url]http://dl.dropbox.com/u/52680122/buff_banner_horn_blue.wav[/url]
This is done via code, I just don't have fraps and testing banners is annoying, so this is the same pitch shift applied in audacity.[/QUOTE]
I see, shame you can't use it as a mod. I think maybe it would be better to re-record unique sounds for each banner. Or perhaps edit the tune it makes to something different?
And another thing
[URL="https://dl.dropbox.com/u/27653108/Comrade/Comrades%20Gift.rar"]
[IMG]https://dl.dropbox.com/u/27653108/Comrade/CCpromo.png[/IMG][/URL][url="http://steamcommunity.com/sharedfiles/filedetails/?id=4953"][img]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/img][/url]
workshop link without download [wow][sorry]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=78227425"] [IMG]http://cloud.steampowered.com/ugc/540679056024812530/0186B4E98F8897BC2064E4BF13F68A0A1B34E02B/[/IMG][/URL]
<--- Ah I remember this.
[QUOTE=GetGrenade;36456570]And another thing
[URL="https://dl.dropbox.com/u/27653108/Comrade/Comrades%20Gift.rar"]
[IMG]https://dl.dropbox.com/u/27653108/Comrade/CCpromo.png[/IMG][/URL][/QUOTE]
And oh God, German Gonzila replacement, you made it replace one of the Medic hats I actually have! Thanks! But is it paintable?
[QUOTE=Hatley;36453459]I fucking love you. Do his claw for the Hidden Blade.[/QUOTE]
It was already planned.
[QUOTE=GetGrenade;36456570]And another thing
[URL="https://dl.dropbox.com/u/27653108/Comrade/Comrades%20Gift.rar"]
[IMG]https://dl.dropbox.com/u/27653108/Comrade/CCpromo.png[/IMG][/URL][url="http://steamcommunity.com/sharedfiles/filedetails/?id=4953"][img]http://img341.imageshack.us/img341/8300/workshoppromoextention.png[/img][/url][/QUOTE]
Do a version with the earflaps up.
Horn ideas?
[url]http://snd.sc/O6ojrD[/url]
Found a bug with the keyblade
[IMG]http://cloud.steampowered.com/ugc/576707853029945745/4139822C2ACD8DFA4A198C335B25DAD4B15D1A6F/[/IMG]
[t]http://i.imgur.com/t24OR.png[/t]
flerr gawn
[QUOTE=Segab;36443884]I don't work next Sunday and Monday, I'll take a shot at the shotgun.
I think I'd make the barrels the same length though.
And the label could be canned mackerels :V
wait what do you mean, last chance? I wouldn't want to take somebody's job[/QUOTE]
Late answer: What I meant by last chance was that after that post I'd stop posting that set here and asking for people to model it.
Also known as dropping the project.
[IMG]http://puu.sh/D7em[/IMG]
abso-fuckin-lutely beautiful collision model
[QUOTE=Constructor;36457796][t]http://i.imgur.com/t24OR.png[/t]
flerr gawn[/QUOTE]
Neat, though I remember ColonelBD already having done something like this.
[QUOTE=Tal;36457981]Neat, though I remember ColonelBD already having done something like this.[/QUOTE]
fuck
[editline]23rd June 2012[/editline]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=479&searchtext=[/url]
This? I'd say they are different enough..
Yep, here is it.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=479"][IMG]http://cloud-2.steampowered.com/ugc/540656248090597106/DC00F862B10B4F9637281CB39199279E1A591C10/600x337.resizedimage[/IMG][/URL]
I noticed someone in the 'Most recent' section yesterday who had modeled an identical weapon (at least it looked identical in the one single, slightly blurry, picture he attached) yesterday, but it seems to be gone now. Shame. A modeler skilled enough to make such a perfect copy deserves attention from the modding community.
Aww, ninja'd. Here's a mustache.
[IMG]http://i.imm.io/tJrW.png[/IMG]
[QUOTE=Constructor;36457991]fuck
[editline]23rd June 2012[/editline]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=479&searchtext=[/url]
This? I'd say they are different enough..[/QUOTE]
Sorry, didnt want to be the guy to say this. But I thought I had to say this before you put too much time into it.
Ah, and also.. I think your flare gun is too similar to the krakatoa to be acceptable, but if you just make the barrel round it will be a perfectly acceptable new gun and still look pretty cool.
[QUOTE=cNova;36457765]Found a bug with the keyblade
[IMG]http://cloud.steampowered.com/ugc/576707853029945745/4139822C2ACD8DFA4A198C335B25DAD4B15D1A6F/[/IMG][/QUOTE]
Yes, that will happen. The collision model is slightly borked because I had to actually tilt the blade a tad bit to not clip with any classes hands. It is a very minor thing if you can look past it because it happens rarely.
Eh, what ever. They are both cube-ish flare guns with wooden grips. Mine is a bit lighter and doesn't have that cap-thing.
[QUOTE=Constructor;36458154]Eh, what ever. They are both cube-ish flare guns with wooden grips. Mine is a bit lighter and doesn't have that cap-thing.[/QUOTE]
They're both 'Black Box: the Flare Gun' That's too specific an item description to encompass two items.
why do you have to keep shitting in my corn flakes
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