Finally got around to making .gif's of the jigglebones in action
[url]https://dl.dropbox.com/u/32006613/alienjiggles_1.gif[/url]
[url]https://dl.dropbox.com/u/32006613/alienjiggles_2.gif[/url]
(actually in truth, nothing would work for me in the past so I got lucky by finding stuff that did work now)
Would you be able to fix the twitchy head jigglebones for The Thing From Somewhere as well? I don't think a neck would be that mobile anyways, so removing it might be better altogether.
[QUOTE=Yukoviz;36486058]Would you be able to fix the twitchy head jigglebones for The Thing From Somewhere as well? I don't think a neck would be that mobile anyways, so removing it might be better altogether.[/QUOTE]
It was nonexistant at one point. Adding it made it better in my opinion. Perhaps I could refine it a little bit, but the jigglebone definitely stays.
can someone help?
[img_thumb]http://i47.servimg.com/u/f47/11/87/91/70/help10.png[/img_thumb]
this keeps happening when i try to recompile the medigun. there's no hands, and if i go into viewmodel mode, the medigun isn't even on-screen. help? :c
Hey, did the rest of the gentleman demo pack get released? And if it did, can we see the collar and truffle thing hexed for the pineapples? That+Hallmark=
[video=youtube;KGRoEfRJSGs]http://www.youtube.com/watch?v=KGRoEfRJSGs[/video]
I've been modelling this for a little bit, couple hours.
[t]http://i.imgur.com/ogJHo.png[/t]
a bit 'o progress
[t]https://dl.dropbox.com/u/63097456/modelling/engieshot2.png[/t]
[QUOTE=lemonade1950;36486146]It was nonexistant at one point. Adding it made it better in my opinion. Perhaps I could refine it a little bit, but the jigglebone definitely stays.[/QUOTE]
Yeah, a stiff neck would be dull, but right now it looks like it's having a seizure. I can record it if you'd like.
this emporium needs more mediguns.
[QUOTE=Yukoviz;36486314]Yeah, a stiff neck would be dull, but right now it looks like it's having a seizure. I can record it if you'd like.[/QUOTE]
Go for it
[QUOTE=Eeshton;36475441][IMG]http://i50.tinypic.com/fvixwx.png[/IMG][/QUOTE]
NO EESHTON!
Where is that M1 Garand that you were working on?
Basic idea for a texture, but I am bad at texturing.
[img]http://dl.dropbox.com/u/24102295/basic_idea.jpg[/img]
I guess I will work on it and try to get something better done.
[QUOTE=A_Guardian;36486568]Basic idea for a texture, but I am bad at texturing.
[img]http://dl.dropbox.com/u/24102295/basic_idea.jpg[/img]
I guess I will work on it and try to get something better done.[/QUOTE]
Already looking better than what you had before but the front of the moustache is a bit bland still.
I'm trying to export my project in 3dsMax 2012 as a .smd, but I've hit a snag... Namely this error:
"Writing Meshes...
* "Box001"
WARNING: Could not get a material for mesh "Box001". Skipping mesh.
Assign a Standard or Multi/Sub-Object type material to it."
I'm not entirely sure of how to get around this, if it is something to worry about at all.
well, i touched up the quadwrangler fix and put it up on the workshop if anyone is willing to help me out with getting it to valve c:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=78607621&searchtext=[/url]
[QUOTE=Verkie;36485490][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/lol_sprayer-1.png[/IMG]
Should I add something (apart from the hose and ignition flame) before I start texturing?[/QUOTE]Definitely, the concept was way too plain.
EDIT: Seriously, what a fucking awful concept pic.
EDIT2: I have no idea what you could add, though.
EDIT3: There's really nothing more that can be done with the basic construction, so I think you may have to attach a gimmick to it, Soda Popper-style.
EDIT4: How the fuck did I decide to call that design finished in the first place?
EDIT5: You've done a really good job modeling it, though.
EDIT6: Hello again. Just checking in to see how you're all doing? Everything's cool? Cool.
EDIT7: Some kind of Spytechy turbine thing connected to the tube to infuse the fire with death ray particles? Nah, I dunno..
Whatever happened to that big headband and hair someone was making for the Demoman a couple of emporiums back? Looked something like Snake's hair.
[QUOTE=lemonade1950;36486417]Go for it[/QUOTE]
I can't seem to NOT get an error with these damn replays and I can't use Camtasia due to lag, sorry. All you need to know is that it keeps making minor/huge twitches, nothing in-between. It never sticks to one side like the tongue does, it just jerks back and forth violently and quickly.
[QUOTE=mphayes97;36486338]this emporium needs more mediguns.[/QUOTE]
Just wait and see... that's all I can say for now.
[QUOTE=Quinnjdq;36486637]Already looking better than what you had before but the front of the moustache is a bit bland still.[/QUOTE]
Added some hair spikes to the front.
[img]http://dl.dropbox.com/u/24102295/wooly.jpg[/img]
I think it looks much better with just the front.
Can't decide if I want to spike the top of the hair though.
I think I will leave it downwards only.
I was wrong.
[img]http://dl.dropbox.com/u/24102295/Iwaswrong.jpg[/img]
So, in light of the recent update, I decided to make some pyro voice replacements. I did a Rochelle one last year, and I made a new one this year:
[URL="http://www.mediafire.com/download.php?gd7wo1r4t04yw8p"][IMG]http://img208.imageshack.us/img208/9610/hecupyro.png[/IMG][/URL]
Yep, a HECU soldier soundpack. Took me some hours, but I can see it definitely easier than others I can do, due to the Mad Libs Dialogue. Any suggestions to it would be greatly appreciated, as I'm probably going to remake some of the lines I've made. I'm going to try to get the Combine Soldiers voices to work after that, but I think they wouldn't be as entertaining.
[QUOTE=Deodorant;36487037]Definitely, the concept was way too plain.
EDIT: Seriously, what a fucking awful concept pic.
EDIT2: I have no idea what you could add, though.
EDIT3: There's really nothing more that can be done with the basic construction, so I think you may have to attach a gimmick to it, Soda Popper-style.
EDIT4: How the fuck did I decide to call that design finished in the first place?
EDIT5: You've done a really good job modeling it, though.
EDIT6: Hello again. Just checking in to see how you're all doing? Everything's cool? Cool.
EDIT7: Some kind of Spytechy turbine thing connected to the tube to infuse the fire with death ray particles? Nah, I dunno..[/QUOTE]
Why so many edits? Even I don't edit a post THAT many times :v:
[QUOTE=lemonade1950;36487547]Why so many edits? Even I don't edit a post THAT many times :v:[/QUOTE]
After the second edit, I decided to make it a thing.
EDIT: I edit way too often normally too, though.
EDIT2: Like, I do the 'EDIT:' thing when I add an obvious later thought or a reply to something that was posted while I typed, but I do a whole bunch of unannounced edits, too.
EDIT3: Like, I post something, read through it, then go back and change some wording or grammar error.
EDIT4: It happens way more often than I'd like to admit.
EDIT5: Like, [I]way[/I] too often.
EDIT6: It's like OCD lite.
EDIT7: Then again, English isn't my first language, so I guess it's normal that I'm a bit self-conscious about it.
EDIT8: This is why I tend to use excessively formal language, by the way.
EDIT9: It's a self-ironical exaggeration used to cover up any genuine mistakes in tone or slang usage.
EDIT10: Pretty much everything I do has an undertone of self-irony or self-parody.
EDIT11: Hm, I should really wrap this post up in a neat twist of some sort, but I can't think of anything.
EDIT12: Yeah, that'll do.
[QUOTE=Deodorant;36487587]After the second edit, I decided to make it a thing.
EDIT: I edit way too often normally too, though.
EDIT2: Like, I do the 'EDIT:' thing when I add an obvious later thought or a reply to something that was posted while I typed, but I do a whole bunch of unannounced edits, too.
EDIT3: Like, I post something, read through it, then go back and change some wording or grammar error.
EDIT4: It happens way more often than I'd like to admit.
EDIT5: Like, [I]way[/I] too often.
EDIT6: It's like OCD lite.
EDIT7: Then again, English isn't my first language, so I guess it's normal that I'm a bit self-conscious about it.
EDIT8: This is why I tend to use excessively formal language, by the way.
EDIT9: It's a self-ironical exaggeration used to cover up any genuine mistakes in tone or slang usage.
EDIT10: Pretty much everything I do has an undertone of self-irony or self-parody.[/QUOTE]
*groan*
I regret asking
[t]http://i.imgur.com/ogJHo.png[/t]
Does anyone know who made this?
I should probably tell them I'm building upon it.
Progress!
[IMG]http://img62.imageshack.us/img62/7632/wolfprogress.jpg[/IMG]
Probably going to end up starting over because it doesn't match...
[QUOTE=Yukoviz;36487168]I can't seem to NOT get an error with these damn replays and I can't use Camtasia due to lag, sorry. All you need to know is that it keeps making minor/huge twitches, nothing in-between. It never sticks to one side like the tongue does, it just jerks back and forth violently and quickly.[/QUOTE]
It might be because I have the length set too high. If it's a high value for the length, moving the model will barely jiggle it. Perhaps lowering the length a bit will solve this issue?
Either that or it's your jigglebone FPS limit being hit repeatedly. Idk
[QUOTE=WiltheKid;36487797][t]http://i.imgur.com/ogJHo.png[/t]
Does anyone know who made this?
I should probably tell them I'm building upon it.[/QUOTE]
"Talishmar" here on Facepunch
[QUOTE=WiltheKid;36486287]I've been modelling this for a little bit, couple hours.
[t]http://i.imgur.com/ogJHo.png[/t]
a bit 'o progress
[t]https://dl.dropbox.com/u/63097456/modelling/engieshot2.png[/t][/QUOTE]
well this is a bit awkward...
[img]http://puu.sh/DCnG[/img]
carry on with yours though, i'm probably not gonna finish mine
[IMG]http://speedcap.net/img/13c46c6e00d5e9d450cb39b7fe281ea6/8e5bf616.png[/IMG]
"I fear that a life of death has made me numb to both."
[t]https://dl.dropbox.com/u/63097456/modelling/fun.png[/t]
Fun fun.
Should be about done, here it is on p3d.
[url]http://p3d.in/FgC0q[/url]
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