• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
so just turn that animation off, it's not hard. It's even possible via schema.
Why are you guys acting like if Engy still had his hand? He'd still have his gunslinger under that medieval thing.
[QUOTE=Psychopath12;36498034]Unless he makes the hand robotic, it will be incredibly painful for the Engineer to use. Real hands don't do what the Gunslinger can do. With boneitis in mind, I can see why he wanted it as a targe replacement instead.[/QUOTE] So, make it into the gauntlet from Army of Darkness basically? I'm very ok with this.
[QUOTE=Venezuelan;36498165] well fuck[/QUOTE] I think Constructor made that mostly as a thing for me to practice on, and I also think he's scrapped/forgotten it somewhere by now. Go on with yours.
[QUOTE=Sparkwire;36496247][IMG]http://puu.sh/DGH4[/IMG] [IMG]http://puu.sh/DGGJ[/IMG] Vote [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] for telescopic stock thing vote [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] for something else to go in that spot(not yet decided) vote [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG] for jsut a flat top, like the bottom picture [IMG]http://puu.sh/DFNL[/IMG][/QUOTE] I understand that when you finish and possibly upload to the workshop you credit [URL="http://facepunch.com/members/91338-Talishmar"]Talishmar[/URL] for the [URL="http://i.imgur.com/lh4FS.png"]original concept[/URL] and me for the [URL="http://i.imgur.com/sveB2.png"]edited concept[/URL] you are [URL="http://puu.sh/DCnG"]using[/URL]? I'm willing to throw in kill icons and glorious praise (zomgzoawsum) But mainly credit Talishmar as I havent seen him reply to widdle or you doing his concept yet.
[QUOTE=DanielAwesomo;36498121][media]http://www.youtube.com/watch?v=4OnOd-n-LDs[/media] WIP WIP WIP[/QUOTE] Turn down that env_map.
[QUOTE=DanielAwesomo;36498121][media]http://www.youtube.com/watch?v=4OnOd-n-LDs[/media] WIP WIP WIP[/QUOTE] I'm glad you are making 2 new skins. These will definitely replace the aging ones I have on my sniper rifle and SMG. Both are at least 3 years old, and starting to break.
[QUOTE=Eeshton;36498195][img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/4ef0a37b.png[/img] oh man, i forgot how much i fucked up the stock[/QUOTE] Looks pretty good actually, maybe darken the wood a bit. And yeah, fix that stock. [QUOTE=Quinnjdq;36495932]Yeah, they're/he is really awesome and always are fast with fixing things. I don't think I ever posted it here but I got [URL="http://p3d.in/tour"]my name on the tour page[/URL] from a bug report or two I did.[/QUOTE] Someone should probably tell them they spelled "together" wrong in the Active Development section on that page.
[QUOTE=Psychopath12;36498034]Unless he makes the hand robotic, it will be incredibly painful for the Engineer to use. Real hands don't do what the Gunslinger can do. With boneitis in mind, I can see why he wanted it as a targe replacement instead.[/QUOTE] I still want a skeletal Gunslinger, so we could have a Battle[sp]Mage[/sp]Engie :v:
[QUOTE=Captain Chalky;36499813]Can I request Ak-47 for the Soldier? [B]As a melee weapon.[/B][/QUOTE] On kill: reloads primary and secondary weapon -20% Swing Speed No random crits A sane person would shoot it v:v:v
[QUOTE=Verkie;36495394]Ohey something missed the front page again[/QUOTE] Nothing goes on the front page without a mod release. If there is indeed a mod release on that post, then use a different image hosting site for the mod promo, because in every browser I've checked that post, the only thing that shows is the workshop promo.
[QUOTE=Verkie;36496864][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/chargauntlet.png[/IMG] I made a little targe replacement concept. Probably going to do it next.[/QUOTE] If you do make it for the Engie, you should add more simple mechanical things like cogs, as well as assorted wear and tear. Like a piece broken off which lets you see its inner workings. [QUOTE=Simski;36500339]Yeah, a Gunslinger for medieval mode would definitely be a good reason to have it look pretty steampunk[/QUOTE] I wouldn't say steampunk, more something like you'd find in Siege engines or so.
[QUOTE=Jacen;36500060]Nothing goes on the front page without a mod release. If there is indeed a mod release on that post, then use a different image hosting site for the mod promo, because in every browser I've checked that post, the only thing that shows is the workshop promo.[/QUOTE] I guess there's something wrong in the quoted version then. I just checked the original post on page 33 and it seems to work fine.
[QUOTE=Verkie;36500233]I guess there's something wrong in the quoted version then. I just checked the original post on page 33 and it seems to work fine.[/QUOTE] I just went to page 33 and it was not working fine. Are you sure that the files are in your public dropbox folder?
[QUOTE=Verkie;36500233]I guess there's something wrong in the quoted version then. I just checked the original post on page 33 and it seems to work fine.[/QUOTE] I was talking about the original post. The original post, and the quoted post aren't working for me.
[QUOTE=Verkie;36500233]I guess there's something wrong in the quoted version then. I just checked the original post on page 33 and it seems to work fine.[/QUOTE] That ones broken too.
[QUOTE=babycake;36500184]If you do make it for the Engie, you should add more simple mechanical things like cogs, as well as assorted wear and tear. Like a piece broken off which lets you see its inner workings.[/QUOTE] Yeah, a Gunslinger for medieval mode would definitely be a good reason to have it look pretty steampunk
[QUOTE=Jacen;36500289]I was talking about the original post. The original post, and the quoted post aren't working for me.[/QUOTE] Well why the hell does no one tell me about it? Tal's comment just below the post really convinced me to think it works. I'm not the kind of a guy who'd post a promo that says download without having any content. I'm using the exactly same sites and folders as I used in the "potato planter" and hippie miscs, so I really don't know why is this happening.
[quote][img]http://puu.sh/DPmt[/img][/quote] It draws closer, [Square] and Jal.
Added some brush strokes all over the place to add some texture. Than decided that it showed too much. Than made them transparent. [img]http://dl.dropbox.com/u/24102295/sometexture.jpg[/img] I'm thinking about just leaving it all black so it's the most consistent.
ee gads
[QUOTE=NeoDement;36500780]ee gads[/QUOTE] Yeah. I can't find a texture I like. I don't like it all black, but I don't like any kind of texturing I put on it. :/ (And not just my terrible texturing skills, the looks themselves I don't like.) It's very aggravating.
Woah Jalcober and Square! Looks like Pyros story will have something to do with your item, I wish I was you :)
[QUOTE=A_Guardian;36500893]Yeah. I can't find a texture I like. I don't like it all black, but I don't like any kind of texturing I put on it. :/ (And not just my terrible texturing skills, the looks themselves I don't like.) It's very aggravating.[/QUOTE] How about a few thin, subtle brushstrokes following the curves of the stache?
Populos I think it's finally happening. The can on the Pyro page and the fact that Soldier is homeless. All signs point to yes.
After years of development, the elusive dumpster back might get in. good on ya Poopulus.
I could use some help with the itemtest tool. a) The auto-skin is just a little off and b) I can't figure out how to add specular or paint alpha to my compile. Here's the item so far: [IMG]https://dl.dropbox.com/u/3766363/fatman/Cavalry%20Cap%20Promo.jpg[/IMG] 1880 tris (too much?); 512 diffuse texture; 2 lower LODs Here's my problem: [IMG]https://dl.dropbox.com/u/3766363/fatman/We%20Got%20a%20Problem.jpg[/IMG]
Also maybe Mnemos bunny shoes... Edit: Nvm i have been mistaken.
[QUOTE=TheTrueFatman;36501164]I could use some help with the itemtest tool. a) The auto-skin is just a little off and b) I can't figure out how to add specular or paint alpha to my compile. Here's the item so far: [IMG]https://dl.dropbox.com/u/3766363/fatman/Cavalry%20Cap%20Promo.jpg[/IMG] 1880 tris (too much?); 512 diffuse texture; 2 lower LODs Here's my problem: [IMG]https://dl.dropbox.com/u/3766363/fatman/We%20Got%20a%20Problem.jpg[/IMG][/QUOTE] The tris limit is 1000. So you would need to cut it down by about half.
I don't think there is a [I]limit[/I] anymore. (Well, no 10000tri hats)
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