• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
Hey guys cogratz on your sets getting in! [url]http://www.teamfortress.com/pyromania/cityonfire/[/url]
[QUOTE=Lucario Cyrus;36501582]Hey guys cogratz on your sets getting in! [url]http://www.teamfortress.com/pyromania/cityonfire/[/url][/QUOTE] Populus will be so happy if he's not too jaded. OH SHIT WAIT, I just realized, it looks like the glasses bodygroup for Sniper will be coming.
Congrats guys! Should anyone bother making items as TF2 is now basically Svdl's domain?
It's like everything we've ever wanted!
All of my why when it comes to Kill icons. Like 3/4th of those items have half finished icons on my HDD :|
C_model scattergun and smg animations yayyy
Booyah! Awesome Leon set gets in and gets stats that probably won't make people hate it! Insaneicide and I lose a chance to get self-mades, but it was pretty tiny anyway so whatever.
Also guys theres a backstory to Dumpster Driver [url]http://www.teamfortress.com/pyromania/soldierhome/[/url]
Remake of the Speckled Lens is now in the Workshop. Here it is compared to the original. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=15819][img]https://dl.dropbox.com/u/22376999/magnifying_glass_workshop.png[/img][img]https://dl.dropbox.com/u/22376999/magnifying_glass_workshop%20%282%29.png[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=15819[/url] [QUOTE=Nidhogg;36480945]I know this is a very late response, but that texture is fucking beautiful. I am curious to see the vtf and vmt files just so I can study how this beauty was done.[/QUOTE] The warm gold effect was achieved mostly by using the Dead Ringer phongwarp combined with the Pyro lightwarp. I would show you the vmt but I wrote over it a bunch of times while working on it. The texture is nothing special. [thumb]https://dl.dropbox.com/u/22376999/c_magnifying_glass.png[/thumb]
[QUOTE=TheFishyG;36501688]Populus will be so happy if he's not too jaded. OH SHIT WAIT, I just realized, it looks like the glasses bodygroup for Sniper will be coming.[/QUOTE] And SMG c_ anims for Sniper, and maybe a backpack bodygroup for Scout
This IS the biggest update. For the modding community.
Boston Brawler, what have they done to you. [editline]derp[/editline] *Brawler's Blaster, stupid brain
*Brawler's Blaster
[QUOTE=Constructor;36502535]*Brawler's Blaster[/QUOTE] I don't know why but it stuck in my head as Boston Brawler instead of Brawler's Blaster and I've never been able to change that :v:
[QUOTE=Mnemosynaut;36502191]Remake of the Speckled Lens is now in the Workshop. Here it is compared to the original. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=15819][img]https://dl.dropbox.com/u/22376999/magnifying_glass_workshop.png[/img][img]https://dl.dropbox.com/u/22376999/magnifying_glass_workshop%20%282%29.png[/img][/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=15819[/url] The warm gold effect was achieved mostly by using the Dead Ringer phongwarp combined with the Pyro lightwarp. I would show you the vmt but I wrote over it a bunch of times while working on it. The texture is nothing special. [thumb]https://dl.dropbox.com/u/22376999/c_magnifying_glass.png[/thumb][/QUOTE] why are you using the pyro lightwarp for a weapon?
[QUOTE=Bazkip;36499749]Looks pretty good actually, maybe darken the wood a bit. And yeah, fix that stock. Someone should probably tell them they spelled "together" wrong in the Active Development section on that page.[/QUOTE] I can't fix the stock, well, I mean, I could, but it'd end up changing the model, which changes the UV which fucks up the textures, etc etc, and honestly, I had a harddrive crash and it'd be a big pain to recover it.
[QUOTE=Constructor;36502471]This IS the biggest update. For the modding community.[/QUOTE] I sent you a PM with the rest of the key stuff so you should be able to make the promos now
[QUOTE=blaholtzen;36503505]why are you using the pyro lightwarp for a weapon?[/QUOTE] Because it looks better. There are plenty of weapons that use alternative lightwarps.
Remake of my tin robot, tobor edition. I tried to make it look like it's assembled from different engineer stuff. [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/e9e22824.png[/img] Previous version: [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/dba7cd8b.png[/img]
[QUOTE=Eeshton;36503685]I can't fix the stock, well, I mean, I could, but it'd end up changing the model, which changes the UV which fucks up the textures, etc etc, and honestly, I had a harddrive crash and it'd be a big pain to recover it.[/QUOTE] But the model file must be around somewhere for you to have posted it, no? At least do a V2 at some point if you won't be fixing it up now, cause it's really nice.
[QUOTE=Evil_Knevil;36503918]Remake of my tin robot, tobor edition. I tried to make it look like it's assembled from different engineer stuff. [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/e9e22824.png[/img] Previous version: [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/dba7cd8b.png[/img][/QUOTE] Huuge improvement!
Uploaded this just now. Also made LODs for the first time B) [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=78778181"][IMG]https://dl.dropbox.com/u/35490615/hardshot/promo.png[/IMG][/URL] [URL="https://dl.dropbox.com/u/35490615/hardshot/HarshotReplace.zip"][IMG]https://dl.dropbox.com/u/35490615/hardshot/HarshotModpromo.png[/IMG][/URL]
[QUOTE=Bazkip;36503924]But the model file must be around somewhere for you to have posted it, no? At least do a V2 at some point if you won't be fixing it up now, cause it's really nice.[/QUOTE] Well, I'm switching to 3ds max under Sparkwire so maybe once I get situated with 3ds max and am back at the skill level I'm at now, I can remake it in 3ds max.
[img]http://puu.sh/DRWw[/img] time to pack it in guys.
[QUOTE=Sparkwire;36504451][img]http://puu.sh/DRWw[/img] time to pack it in guys.[/QUOTE] Why?
what greenmarine is a valve employee isnt he?
progress again: [IMG]http://img40.imageshack.us/img40/7632/wolfprogress.jpg[/IMG] still needs pretty big touchups I think
[QUOTE=Eeshton;36504520]what greenmarine is a valve employee isnt he?[/QUOTE] yep, he is.
-snip apparently i can't have opinions-
[QUOTE=Sparkwire;36504451][img]http://puu.sh/DRWw[/img] time to pack it in guys.[/QUOTE] I hope this doesn't mean that we won't get anymore updates with cool stuff in it anymore. TF2 MUST LIVEEEE
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