• TF2 Mod Emporium 47 - 24 hour late edition
    8,122 replies, posted
Progress on the texture, nearly finished. [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/95ffbc43.png[/img] [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/90289480.png[/img] Mini sentry style: [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/be12032c.png[/img] Comments, crits? [b]Edit:[/b] I jiggleboned the arms and jaw.
[QUOTE=TacticalBacon;36547990]Is that a cooking sort of apron or smithing/welding sort? Because Pyro should totally get a welding themed set, just saying.[/QUOTE] Welding machines would imo make pretty good inspirations for a flamethrower/backpack. [editline]29th June 2012[/editline] [QUOTE=Evil_Knevil;36548057]Progress on the texture, nearly finished. [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/95ffbc43.png[/img] [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/90289480.png[/img] Mini sentry style: [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/be12032c.png[/img] Comments, crits?[/QUOTE] I would definitely consider wearing it, and I'm usually pretty against unlocks like the Roosevelt, Pocket Medic, and Voodoo doll.
[QUOTE=TacticalBacon;36547990] Because Pyro should totally get a welding themed set, just saying.[/QUOTE] I made a welder set a while back, never was happy enough with the mask or the apron I made, but I should finish the welding tool itself some day. [IMG]https://dl.dropbox.com/u/6526556/welder.jpg[/IMG] [QUOTE=Soviet_PLYuSH;36547931]Can you make the camouflage skin, please?![/QUOTE] Bright red and blue camoflage?
[QUOTE=Evil_Knevil;36548057]Progress on the texture, nearly finished. [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/95ffbc43.png[/img] [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/90289480.png[/img] Mini sentry style: [img]http://speedcap.net/img/97c76b3366847ab44f74d39bb068d405/be12032c.png[/img] Comments, crits?[/QUOTE] Hmm... Only a minor detail, but you could match the shape of the headbulb to one on the minisentry/bomb cart, It gets smaller towards the top. [url]http://wiki.teamfortress.com/w/images/b/b9/Engineer_Update_MiniSentries.png[/url] I'm not sure if it's the angle, but your one looks flat up the side until the very top.
[QUOTE=Svdl;36548094]I made a welder set a while back, never was happy enough with the mask or the apron I made, but I should finish the welding tool itself some day. [IMG]https://dl.dropbox.com/u/6526556/welder.jpg[/IMG] Bright red and blue camoflage?[/QUOTE]A flamethrower made of two completely separate parts, connected only by jiggleboned tubes? This is fucking [I]genius![/I] But how does the taunt look?
Like the pyro's got a strong right arm.
[QUOTE=Svdl;36548155]Like the pyro's got a strong right arm.[/QUOTE] Wonder why.
[QUOTE=Bazkip;36538617]Laro has 22, SVDL has 17 (one being a community item)[/QUOTE] I didn't know people were keeping score. :/ I technically have just the 18, 4 of them are non-earned residual self-mades from receiving the whole self-made Deus Ex pack. (10 self-made promo codes were given out) As of course I didn't create the Company man, Machina, Nanobalaclava or the Purity fist. I actually have half a mind to delete them because I believe in credit where it's due. So it's more like 18 - 17, I [u]know[/u] I won't hold the supposed most-items-in "title" for very long at all now, So my respect goes to SVDL, he is a very talented and highly skilled modeller. I want to create more items but I don't think Valve would want anymore of my stuff. I have a full class pack concept sheet ready to go to be modelled, but unfortunately, my doubts are holding me back.
[QUOTE=larolaro;36548321]I didn't know people were keeping score. :/ I technically have just the 18, 4 of them are non-earned residual self-mades from receiving the whole self-made Deus Ex pack. (10 self-made promo codes were given out) As of course I didn't create the Company man, Machina, Nanobalaclava or the Purity fist. I actually have half a mind to delete them because I believe in credit where it's due. So it's more like 18 - 17, I [u]know[/u] I won't hold the supposed "title" for very long at all now, So my respect goes to SVDL, he is a very talented and highly skilled modeller. I want to create more items but I don't think Valve would want anymore of my stuff. I have a full class pack concept sheet ready to go to be modelled, but unfortunately, my doubts are holding me back.[/QUOTE] Nonsense, your work is absolutely beautiful.
[QUOTE=larolaro;36548321]I want to create more items but I don't think Valve would want anymore of my stuff. I have a full class pack concept sheet ready to go to be modelled, but unfortunately, my doubts are holding me back.[/QUOTE] If you feel like doing it, do it. I'd agree that the possibility exists, but if you feel that there is enjoyment in the creating process or the finished product you should do it regardless, and see the potential for Valve to add them as a bonus, not a goal. Because I still believe that Valve doesn't necessarily pick certain items just because it's fair, and if you created a pack that would interest Valve a lot they hopefully would not decline it simply because they have too many of your items already.
[QUOTE=larolaro;36548321]I didn't know people were keeping score. :/ I technically have just the 18, 4 of them are non-earned residual self-mades from receiving the whole self-made Deus Ex pack. (10 self-made promo codes were given out) As of course I didn't create the Company man, Machina, Nanobalaclava or the Purity fist. I actually have half a mind to delete them because I believe in credit where it's due. So it's more like 18 - 17, I [U]know[/U] I won't hold the supposed "title" for very long at all now, So my respect goes to SVDL, he is a very talented and highly skilled modeller. I want to create more items but I don't think Valve would want anymore of my stuff. I have a full class pack concept sheet ready to go to be modelled, but unfortunately, my doubts are holding me back.[/QUOTE] [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG] You'll never lose the title of being the best TF2 style artist around, probably even better than Valve. [QUOTE=Simski;36548502]If you feel like doing it, do it. I'd agree that the possibility exists, but if you feel that there is enjoyment in the creating process or the finished product you should do it regardless, and see the potential for Valve to add them as a bonus, not a goal. Because I still believe that Valve doesn't necessarily pick certain items just because it's fair, and if you created a pack that would interest Valve a lot they hopefully would not decline it simply because they have too many of your items already.[/QUOTE] Also listen to this guy right here. I don't think there's anyone who wouldn't want to see more from you, and I don't know why it wouldn't include Valve.
[QUOTE=Svdl;36548648][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG] You'll never lose the title of being the best TF2 style artist around, probably even better than Valve. Also listen to this guy right here. I don't think there's anyone who wouldn't want to see more from you, and I don't know why it wouldn't include Valve.[/QUOTE] I still maintain that our Mr. Laro defined the current artstyle of tf2, at least in part.
[QUOTE=Svdl;36548648][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG][IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG] You'll never lose the title of being the best TF2 style artist around, probably even better than Valve. Also listen to this guy right here. I don't think there's anyone who wouldn't want to see more from you, and I don't know why it wouldn't include Valve.[/QUOTE] I really appreciate your compliment, however I meant the "title" as in having the most items in-game, in no way at all do I consider myself to hold the title of best TF2 style artist.
I'll pop in here to ask if someone's willing to make face posing for me.
[QUOTE=-=NARH=-;36547830]I think the Rainblower looks better with the goldcube envmap applied instead of the saxxy_gold envmap. [img]http://cloud.steampowered.com/ugc/578960384891907630/7516493D0F146FE59E14A31919EAD388F5979EC9/[/img][/QUOTE] How did you get Pyro land to work on tr_walkway? Ive been on the map several times to no avail. It doesn't have all the specks the Saxxy one does.
[QUOTE=kibbleknight;36549143]How did you get Pyro land to work on tr_walkway? Ive been on the map several times to no avail. It doesn't have all the specks the Saxxy one does.[/QUOTE] [url]http://forums.steampowered.com/forums/showthread.php?t=2773196[/url]
[QUOTE=ned_ballad;36549188][url]http://forums.steampowered.com/forums/showthread.php?t=2773196[/url][/QUOTE] But will this work on all servers, or just ones with sv_pure 0/your own server?
[QUOTE=HyperTails;36549211]But will this work on all servers, or just ones with sv_pure 0/your own server?[/QUOTE] I have no idea, it's a cfg, so probably any server
[QUOTE=ned_ballad;36549216]I have no idea, it's a cfg, so probably any server[/QUOTE] That's awesome, then. I'll have to give it a try. Valve should have just done this from day one, I reckon.
[QUOTE=HyperTails;36549225]That's awesome, then. I'll have to give it a try. Valve should have just done this from day one, I reckon.[/QUOTE] some maps look weird and only the snowy mountain and default desert skyboxes change to Pyroland skyboxes. For maps like Gorge it looks fine, but it's jarring on a map like Egypt. Also the castle in Degroot Keep turns bright red.
How does the Viaduct underworld look?
[QUOTE=Deodorant;36549268]How does the Viaduct underworld look?[/QUOTE] Magic.
soooo.... i finally got around to uv-ing this [img]https://dl.dropbox.com/u/7666502/lucky_hat.jpg[/img] Disclaimer: [sp]no colors are final, no textures here are presented as to even close to done. In fact, i dont even consider them worth the effort it takes to make this discl-[/sp]
Oh man, I wish I could model. I just had an idea for a hat. You know when they say "oh man, that was so good, my mind was blown?" So, yeah. A hat that's an atomic explosion on your head. Think about it. Not too big though, the height of that pile of hats should be good enough. Fuck this, I'm going to draw it.
[QUOTE=Frying Dutchman;36549281]Magic.[/QUOTE] i demand a screenie
[QUOTE=Zuimzado;36549364]Oh man, I wish I could model. I just had an idea for a hat. You know when they say "oh man, that was so good, my mind was blown?" So, yeah. A hat that's an atomic explosion on your head. Think about it. Not too big though, the height of that pile of hats should be good enough. Fuck this, I'm going to draw it.[/QUOTE] A perpetually repeating mushroom cloud taking up the same amount of space as the towering pillar? Sorry, but that would be annoying as fuck to see in-game..
A death animation of a mushroom cloud rising from the neck of a decapitated enemy would be kind of amusing, though.
It's my birthday, you know you love me, buy me a backpack expander
Also, my late response (Just woke up) to hexing w_models into c_models is how do I do that? All I really know is how to code a HUD. Not make/modify models. I feel dumb right now. Also a request, does anyone know of the names for the cleaner's carbine sounds? They might be very obvious names, like cleaners_carbine_shoot and etc etc, but I want to be sure. I play enough CS:S to make its sounds boring to me.
Did Valve change the Heavy's animations in any way? I swear, every Heavy I've seen after this update, with the melee out, has a weird running animation. I don't know if it's just my game, but it's really odd. It's like the bottom of his body is no longer in sync with his top half. [t]http://i.imgur.com/avGt5.jpg[/t] [t]http://i.imgur.com/N14m0.jpg[/t]
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