[QUOTE=OpethRockr55;36576213]Valve got back to us on that a couple days ago, actually. They want it in, but they say it's too high-poly and all the animations except for the radar have to go. The animations I can understand, but it's 1,000 tris less than the balloonicorn and has LODs.
Valve optimization != contributor optimization, apparently.[/QUOTE]
Out of curiosity, did they tell how it would function? as in the same as the balloonicorn and give a tauntkill?
This is great news, hope Valve sticks to their word and it gets into the game.
Something from the modcomp gets in :')
[QUOTE=Frying Dutchman;36576303]Out of curiosity, did they tell how it would function? as in the same as the balloonicorn and give a tauntkill?
This is great news, hope Valve sticks to their word and it gets into the game.
Something from the modcomp gets in :')[/QUOTE]
Balloonicorn doesn't do a tauntkill. The Rainblower does.
was unaware, figured with the balloonicorn in the icon and such it was related.
[QUOTE=Frying Dutchman;36576303]Out of curiosity, did they tell how it would function? as in the same as the balloonicorn and give a tauntkill?
This is great news, hope Valve sticks to their word and it gets into the game.
Something from the modcomp gets in :')[/QUOTE]
No. I figure it'd use the new pet assist system, at least, and if they were to do something new, I doubt they'd tell us anyway.
I mentioned the triangle disparity and maybe if there was just something in particular they wanted reduced/was too dense so that I don't have to murder the silhouette on him. No word back, just yet.
the Balloonicoon is actually half way set up for an animation on taunt, it seems they just never implemented it
Medieval sniper set.
[img]http://puu.sh/F16U[/img]
[img]http://puu.sh/F2kG[/img]
+ longbow as a weapon
[img]http://puu.sh/EMOS[/img]
[QUOTE=Captain Chalky;36576684]Don't forget to make a short sword. Archers usually carried a short sword.[/QUOTE]
[img]http://media.moddb.com/images/articles/1/48/47019/auto/archer.jpg[/img]
We like to call it a butter knife
Reworked the model a little, shells on the side didn't look good
Added some basecolours as well, not definite, think the back of the handle doesn't look that good either
[IMG]http://img402.imageshack.us/img402/5535/scattergun.jpg[/IMG]
[url]http://p3d.in/KZxRr[/url]
[QUOTE=ned_ballad;36571282]NeoDement, if you'll looking for kill icons to make, the Cocktails need an Equalizer taunt icon, the Scorch Shot needs a taunt kill icon, and the Escape Plan needs a unique icon.[/QUOTE]How does the Scorch Shot taunt kill work? Does it fire an instant kill flare?
edit: Yes it does
[QUOTE=GetGrenade;36576589]Medieval sniper set.
[img]http://puu.sh/F16U[/img]
[img]http://puu.sh/F2kG[/img][/QUOTE]
I love it!
hopefully it will work out with the rigging
[QUOTE=UberMunchkin;36577579]Have a quick concept for a pistol
[img]http://horobox.reager.org/u/Ubermunchkin_1341226625.png[/img]
Supposed to be a tommy gun-esque pistol, would probably fit the Scout the most[/QUOTE]
Scout doesn't have the animations, would probably fit the sniper the most.
Have you ever looked at screen while you play and thought to yourself
"Yeah this screen is pretty okay, but I wish I could cover it up so I couldn't see anything"
[img]https://dl.dropbox.com/u/6526556/srev.jpg[/img]
Making it to replace the ambassador. Maybe I'll toss it over to the Classic Update thingy.
[QUOTE=NeoDement;36576794]How does the Scorch Shot taunt kill work? Does it fire an instant kill flare?
edit: Yes it does[/QUOTE]
Occasionally it likes to do 5 damage rather than actually instant killing someone. Reflecting a flare also has a random chance of doing 5 damage/normal damage/instant killing them.
[QUOTE=Svdl;36578094]Have you ever looked at screen while you play and thought to yourself
"Yeah this screen is pretty okay, but I wish I could cover it up so I couldn't see anything"
[img]https://dl.dropbox.com/u/6526556/srev.jpg[/img]
Making it to replace the ambassador. Maybe I'll toss it over to the Classic Update thingy.[/QUOTE]
Mann co. scope.
[QUOTE=Svdl;36578094]Have you ever looked at screen while you play and thought to yourself
"Yeah this screen is pretty okay, but I wish I could cover it up so I couldn't see anything"
[img]https://dl.dropbox.com/u/6526556/srev.jpg[/img]
Making it to replace the ambassador. Maybe I'll toss it over to the Classic Update thingy.[/QUOTE]
Darnit, I was making one.
Oh well, yours will be better.
[QUOTE=Svdl;36578094]Have you ever looked at screen while you play and thought to yourself
"Yeah this screen is pretty okay, but I wish I could cover it up so I couldn't see anything"
[img]https://dl.dropbox.com/u/6526556/srev.jpg[/img]
Making it to replace the ambassador. Maybe I'll toss it over to the Classic Update thingy.[/QUOTE]
I'm not a gun nut, but the scope seems too modern. Maybe I'm just stupid or something :v:
[QUOTE=Hawt Koffee;36576778][img]http://media.moddb.com/images/articles/1/48/47019/auto/archer.jpg[/img]
We like to call it a butter knife[/QUOTE]
I already can see the stats for it
-90% dmg
Killed player disconnects from server due to shame
[QUOTE=GetGrenade;36576589]Medieval sniper set.
[img]http://puu.sh/F16U[/img]
[img]http://puu.sh/F2kG[/img]
+ longbow as a weapon
[img]http://puu.sh/EMOS[/img][/QUOTE]
Would you marry me sir?
But seriously,that's some quality work,be sure to add some type of melee weapon too,I guess you could make the longbow as a melee too.
Hey guys, I plan on doing a project for Emporium 50, and I wanted to know what everyone's personal favorite mods are that have been contributed to the Emporium. It can be any mod that's been in any Emporium since the beginning. I plan to rack up all the selections and pick out which ones I feel are the best and use them for this project I'm working on. Can't say what it is yet 'cuz I don't want to ruin the surprise, but if you can PM me what your favorites are that would be immensely helpful.
Here's the gimmick I was going for with the gun.
[img]https://dl.dropbox.com/u/6526556/gimmick.jpg[/img]
Works properly only with viewmodel fov of 70.
How's that work then? Something to do with refraction?
Separate rendertarget. Similar to how monitors in HL2 work. I forgot how to set it up.
Edit: or not. I dunno.
Neo's right, it's refraction.
[QUOTE=Svdl;36578937]Neo's right, it's refraction.[/QUOTE]
The Bazaar Bargain uses the same technique as well, correct?
I asked laro if he would texture my medigun and he declined since he is working on something. So i guess i'll be doing the texture on my own.
[QUOTE=Roninsmastermix;36579199]I asked laro if he would texture my medigun and he declined [B]since he is working on something[/B]. So i guess i'll be doing the texture on my own.[/QUOTE]
TONIGHT'S THE NIGHT!?
[QUOTE=Ceiling Man;36579229]TONIGHT'S THE NIGHT!?[/QUOTE]
Well we do have a house party tonight though so i guess yes?
[img]http://i163.photobucket.com/albums/t311/beat_elite/2-1.gif[/img]
[QUOTE=Ceiling Man;36579229]TONIGHT'S THE NIGHT!?[/QUOTE]
[QUOTE=larolaro;36548321]I have a full class pack concept sheet ready to go to be modelled[/QUOTE]
I'm placing my bets on this.
[editline]1st July 2012[/editline]
Or his own game project.
[QUOTE=AlfieSR;36578118]Occasionally it likes to do 5 damage rather than actually instant killing someone. Reflecting a flare also has a random chance of doing 5 damage/normal damage/instant killing them.[/QUOTE]
It actually depends on the distance between you and the target. If you're within a similar range to the scout in MtP, it'll do an instakill. Any farther than that and it'll work like a normal flare.
[QUOTE=Evil_Knevil;36575848]Does anybody have any concepts or ideas? I want to make something but I got no inspiration.[/QUOTE]
someone make this stuuuufff
[url]http://www.flickr.com/photos/acrolith/[/url]
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