• 1000 Things we learned from TF2
    742 replies, posted
927. Blue things become red when you drop them. ( I know, it was fixed)
928. BLU mercenaries (the team) instantly change clothes when dying... then the same mercenary appears on the other team. 929. the companion spy will never threaten to stab you and in fact.. cannot stab because this was the randomizer server and he didnt get the knife... we remind you again that the companion spy cannot stab, and in the unlikely event that it does stab, we highly advise to not believe whatever you see at all costs.
What the fuck, some of these are really shitty.
[QUOTE=Evanlution;21737917]What the fuck, some of these are really shitty.[/QUOTE] Some?
930. People complain about the smallest things ( The Chargin' Targe being orange now, for example. )
931. According to this thread, some TF2 players can't count.
932. Using 2 round explosive devices you can travel distances, for example from one birth place to another one.
[QUOTE=SunBird;21468349]855. Looking at X-Ray scans can show if a person sucks.[/QUOTE] Well, doctors have their Hypocritical Oath (or whatever it is called) which doesn't allow them to show personal stuff (like X-Rays) and thus you suck as a doctor when you show X-Rays to others. (Late?)
933. If idlers don't get new items after lots of idling, they whine about how the new drop system sucks.
[QUOTE=Swimbound;16600762]2.If you dont know someones gender, instantly assume female.[/QUOTE] I assume shemale :smug:
935: You are never the only spy.
936. There can be only one!
937. You push a bomb by standting near it (we haven't reached the 1000 and thread is dying?)
We must poosh leetle thread. 938. Contrary to popular belief, 5 engineers don't solve more problems than 1.
939. You do less damage to yourself with your own explosives. 940. wearing metal boots doesn't make you slower but can reduce damage if you fire a rocket at your foot.
941. Attaching a jar to your saw makes it fill with strange liquid when you impale someone with it.
942. this thread is dieing very fast
943: And will die very soon
944.Everyone here must keep this alive, only 56 more things!
1000. hi! thing number 1000 from the future here! 945. wearing hats makes you 13.37% better
946: The Scout's eyes on the x axis is 1.337
947-The Engie update will be released the same day as ep 3
948: No.947 is hard to believe
949. Battle axes sound like bottles.
950. You can misteriously craft two jars of piss into useful scrap metal. 951. After 9 years of developement, it HAS been worth the wait. 952. VALVe has the best way ever to introduce games and major game updates, and TF2 is the living proof. 953. No matter how small a game update is, there will be a +5 page thread about it. 954. Robin Walker is an insane videogame genius, and he fired everyone in his office once, then bought a horse.
955: This man above is a tf2 no-it-all and is my friend
956.Only 693 posts in total but you all got to 954 someone must forgot the numbers.
[QUOTE=what.avi;22085136]956.Only 693 posts in total but you all got to 954 someone must forgot the numbers.[/QUOTE] Or, here's the funny thing is.....people add more than one point :downs:
957. You don't bleed out from bullets, rockets, axes, bottles etc. but you WILL bleed out when hit by a special wooden knife. [IMG]http://tf2wiki.net/w/images/thumb/5/57/Tribalman%27s_shiv.png/250px-Tribalman%27s_shiv.png[/IMG] (the effects of the tribalman's shiv now include BLEEDING, which is like getting set on fire only you can't extinguish it by jarate, mediguns, health packs, water or compression blast. Pretty nice sniper melee i have to say.)
958. The next community update will include non-melee weapons (all hail daimao)
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