• 1000 Things we learned from TF2
    742 replies, posted
225. Overtime[b][/b] overtime[b][/b] overtime[b][/b] overtime
226. Staying up really late just to see if there is an update is actually good.
[QUOTE=Omolong;16702844]226. Staying up really late just to see if there is an update is actually good.[/QUOTE] 227. Who needs friends, I have a fucking rocket launcher.
228. The heavy does more damage when he uppercuts, yet he only chooses to uppercut every so often.
[QUOTE=Cidem;16706516]228. The heavy does more damage when he uppercuts, yet he only chooses to uppercut every so often.[/QUOTE] 229. Click M2 to have the Heavy swing his right fist; M1 occasionally swings the right one.
230. Women are not allowed in war, except to make announcements after they turn 60.
[QUOTE=huntskikbut;16702805]225. Overtime[b][/b] overtime[b][/b] overtime[b][/b] overtime[/QUOTE] 231. You will NEVER forget that it's overtime.
232. Somehow, wielding a wooden bat makes you weaker, loosing an amount of health you can have.
233. pusing carts is for loser the kool kids just let flying blu beams do the work 234. it doesnt matter what streets you come from rainsbows still make your eyes swell
235. Saying 'OVERTIME' gives you an unlimited echo, no matter where you are. 236. When poeple explode wearing a party hat, their soul turns into balloons, and their bodies into ducks, gears, clocks, and balloon animals.
237. The only way to win is not to play.
[QUOTE=Muffinbuster;16706548]229. Click M2 to have the Heavy swing his right fist; M1 occasionally swings the right one.[/QUOTE] The Left click right click left punch right punch thing is just cosmetic, they both can iniatate a critical attack. My point is that the Heavy is fully able to uppercut constantly, yet doesnt.
[QUOTE=ddsn;16709486]232. Somehow, wielding a wooden bat makes you weaker, loosing an amount of health you can have.[/QUOTE] 238: Somehow, a baseball can knock even the most aware person out, but only if the baseball was at least 5 feet away. 239: Also, if are underweight and fire a sawn-off, you will propel yourself into the air, as well as knocking a 300 pound man towards the sky.
240: Every time you play tf2 as a spy, you WILL rage.
241. All realistic things in TF2, such as dying from having a knife driven into your face, are classified as 'lag' or 'glitches'. 242. Gigantic, overweight men with miniguns will cower in fear from virgin baseball players because their announcer told them they failed. 243. "Every time you play TF2 as a spy, you WILL rage." - WoodenSpoon <-- Unless it's a farm. 244. Damn spies destroy everything you create. Spy sappin' your sandwich! 245. Fencing in front of a machine or doing a hadouken in front of it will inevitably destroy it, while swinging a 5-second-delayed wooden bat at one or firing an imaginary handgun will not. 246. Engineers can be telefragged by their own teleporters. Again, damn spies destroy everything you create. 247. Pulling a lever on a yellow-and-black medigun will make somebody's weapon glow and cause the bullets to hurt more. 248. Invulnerability by any means will put a specular effect on you. 249. If there is a deadly fish that instantly kills you on a map, and it's model is an ichthyosaur, it will inevitably be named Steve by both teams. 250. Glowing rays with plus signs in them not only heal you from any ailment, but they make you healthier than normal for a short period of time. 251. All desks, chairs, and similar items are always empty, yet locations maintain an extraordinary standard of cleanliness and shinyness.
252. Throwing piss in a small jar can extinguish fire from all over your body.
[QUOTE=RedSauce;16730617]252. Throwing piss in a small jar can extinguish fire from all over your body.[/QUOTE] 253. Throwing piss in a small jar can extinguish flames on your allies, and they won't get hurt by the glass at all.
254. Its good if a friend throws piss at you 255. its bad if a enemie throws piss at you
256. The spy will gut you like a Cornish Gam Hen.
257. Overtime overtime overtime overtime overtime overtime overtime overtime!!!
258. Spamming medics as a spy isn't healthy.
259. Some classes are polite 260. Some Classes are efficient 261. The Sniper throws piss at people and lives in a van.
262. It's the late 60's and they have watches that make the wearer invisible. 263. There are over 250 things we can learn from Team Fortress 2
264. Australians don't use toilets.
265. If you are a doctor, you deserve a medal. 266. A flamethrower at close range kills someone faster then a minigun at short range.
267. The Soldier has a rocket launcher, your argument is [b]invalid[/b]!
268. If you are a hyperactive american baseball fan you can defy the laws of gravity. 269. Holding out a pocket watch makes you turn invisible and invincible if you are hit
270. Entire team is babies.
271. If you were from Boston, you'd be dead.
272.you failed to get a medal
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