• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Totenkreuz;34963175]Great hat...meh texture. Those colors don't fit tf2 at all.[/QUOTE] Yeah, working on color changes. I like the scroll work though. Looks neat. [QUOTE=Jalcober;34963237]The texture is awesome... but it doesn't fit TF2 at all.[/QUOTE] Discussing some changes right now.
I hear it looks too much like the black box so I am going to rework another color palette. Meawhile I give you the Whitebox. Edit: BTW this here is just a joke. [IMG]http://img812.imageshack.us/img812/7600/stickyw.jpg[/IMG]
[QUOTE=BANG!;34963369]I hear it looks too much like the black box so I am going to rework another color palette. Meawhile I give you the Whitebox. [IMG]http://img812.imageshack.us/img812/7600/stickyw.jpg[/IMG][/QUOTE] No. Nonono. It was really good with the black color palette.
[QUOTE=BANG!;34963369]I hear it looks too much like the black box so I am going to rework another color palette. Meawhile I give you the Whitebox. Edit: BTW this here is just a joke. [IMG]http://img812.imageshack.us/img812/7600/stickyw.jpg[/IMG][/QUOTE] Looks like something from borderlands.
[QUOTE=Deodorant;34961645]Good point/advice. In unrelated news, I love your avatar. Nedroid is great. EDIT: Waaaait... The blade is connected to the engine. Wouldn't the connection keep it in place? Has anyone here tried to roll the blade of a turned-off saw?[/QUOTE] My avatar is a preemptive excuse for when I say something dumb. Modern circular saws would probably have that as a safety feature, but I don't think older ones would. Plus, the welding bumpswhatever would make it a little more visually interesting. EDIT: Looked it up cause it bugged me. Weld bead.
[QUOTE=Constructor;34963151]And then deodorant went on a boxing spree.[/QUOTE] Mad Chatter won. The rest of you kept going after the deadline, and therefore deserved to be notified of your stupidity. Rageguy got a zing because I accidentally boxed him too. EDIT: [QUOTE=Pfysicyst;34963539]My avatar is a preemptive excuse for when I say something dumb. Modern circular saws would probably have that as a safety feature, but I don't think older ones would. Plus, the welding bumpswhatever would make it a little more visually interesting. EDIT: Looked it up cause it bugged me. Weld bead.[/QUOTE] Ok, thanks for taking the time. EDIT2: Face it, Constructor. You're just jealous of Mad Chatter. I'm giving him a lot of cakes and money now as a prize, and you won't get any because you are a failure.
[QUOTE=BANG!;34963369]I hear it looks too much like the black box so I am going to rework another color palette. Meawhile I give you the Whitebox. Edit: BTW this here is just a joke. [IMG]http://img812.imageshack.us/img812/7600/stickyw.jpg[/IMG][/QUOTE] Make it... ~pink~.
[QUOTE=Deodorant;34963563]Mad Chatter won. The rest of you kept going after the deadline, and therefore deserved to be notified of your stupidity. Rageguy got a zing because I accidentally boxed him too.[/QUOTE] But the joke wasn't done yet when he posted. [video=youtube;9-k5J4RxQdE]http://www.youtube.com/watch?v=9-k5J4RxQdE[/video]
Colors updated, wing holder shortened, and gold trim fixed. The ear cap is gonna be a soldier symbol, and gonna try removeing some of the swirls and lines. [img]http://speedcap.net/img/029fca203fb97ef32e643fb1c128346e/d9336c9c.png[/img] Colors seem okay emporium?
[QUOTE=BANG!;34960034] [T]http://cloud.steampowered.com/ugc/468611248531991822/C51E1A6DE17830150BE638E2B7582D63624715C5/[/T] [/QUOTE] And then valve gave it the bottle taunt. *hic*
[QUOTE=MaroonMak;34956428]Is it possible that someone who knows what they are doing adds me on steam and talks me through the compiling process of my weapon model? I am having terrible difficulties.[/QUOTE] Just to reiterate, I really need help and I cant figure out for the life of me what the hell is going wrong. I need help from anybody as long as they know how to compile weapons ( Which I am sure a lot of you know how to do). I would just post my problem, but I think I did so many things wrong I think it would be better to just get individual help from someone.
[t]http://dl.dropbox.com/u/43795887/bro.png[/t] [media]http://www.youtube.com/watch?v=GcIOz9OSbF4[/media]
[QUOTE=A_Guardian;34963738]Colors updated, wing holder shortened, and gold trim fixed. The ear cap is gonna be a soldier symbol, and gonna try removeing some of the swirls and lines. [img]http://speedcap.net/img/029fca203fb97ef32e643fb1c128346e/d9336c9c.png[/img] Colors seem okay emporium?[/QUOTE] Colours are better, but it's still not really very TF2-y in style :/ Looks a bit [i]too[/i] cartoony in my opinion...
[QUOTE=Joey90;34963854]Colours are better, but it's still not really very TF2-y in style :/ Looks a bit [i]too[/i] cartoony in my opinion...[/QUOTE] We are working on it. Hold strong brotato.
I have an idea! [img]http://i.imgur.com/6KMTw.png[/img] For a mod, obviously. Perhaps not as oversized.
Just curious, did anyone make fists with chains for hoovy? You know, something like [url]http://i.minus.com/jQcprqTVrPprQ.jpg[/url]
[QUOTE=Unisath;34964133]I have an idea! [img]http://i.imgur.com/6KMTw.png[/img] For a mod, obviously. Perhaps not as oversized.[/QUOTE] Oh god. That could work as a decal. I mean, the "I really wish I weren't here right now!".
[QUOTE=Recurracy;34962616]I hate to burst your bubble but I think this looks too realistic for tf2[/QUOTE] I kinda agree. It looks like made for Brink rather than TF2. However it still looks assum.
Remade the cushion on the Cup Caddy to be a bit more fluffy. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/62e72c65.png[/img] Comparison to the old model. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/fa340062.png[/img] [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ba1a6b33.png[/img] [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/0078685e.png[/img]
[IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/initial_textures.png[/IMG] time to learn jigglebones..
[QUOTE=psyke;34962502][img]http://dl.dropbox.com/u/25325795/brawl.png[/img] [i]ROUND ONE. FIGHT [/i][/QUOTE] 1920x1080 and I'll love you forever.
[QUOTE=tso;34965149][IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/initial_textures.png[/IMG] time to learn jigglebones..[/QUOTE] taking an existing item and putting it in a set? [B]GENIUS![/B] [editline]asd[/editline] wait, brigade helm + default axe, thats two existing items... [highlight][B]DOUBLE GENIUS![/B][/highlight]
[QUOTE=tso;34965149][IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/initial_textures.png[/IMG] time to learn jigglebones..[/QUOTE] I don't know why but for some reason I am reminded of L4D2
Hey guys! Remember this thing? [T]http://i.imm.io/hKOn.png[/T] After weeks of tormented procrastination and hours of intense work, I've finally managed to make it look like... This! [T]http://i.imm.io/hKLm.png[/T] If I work until 1 AM on it again a handful of days, I may eventually be able to release an a1 version. Oh the yays. Also, did you know that compiling a map takes almost exactly as long time as heating a cupful of milk? Goodnight!
[QUOTE=Deodorant;34965482]Hey guys! Remember this thing? [T]http://i.imm.io/hKOn.png[/T] After weeks of tormented procrastination and hours of intense work, I've finally managed to make it look like... This! [T]http://i.imm.io/hKLm.png[/T] If I work until 1 AM on it again a handful of days, I may eventually be able to release an a1 version. Oh the yays. Also, did you know that compiling a map takes almost exactly as long time as heating a cupful of milk? Goodnight![/QUOTE] you, degenerated your map?
[thumb]http://dl.dropbox.com/u/32006613/Models/dracomancer_2.png[/thumb] No I will not stop with the dragon stuff now stop bitching about it please In other news, this would be my first hat since.... well, not including my dragon-playermodel-specific hats, the Mumblin Devil.
[QUOTE=lemonade1950;34965530][thumb]http://dl.dropbox.com/u/32006613/Models/dracomancer_2.png[/thumb] No I will not stop with the dragon stuff now stop bitching about it please In other news, this would be my first hat since.... well, not including my dragon-playermodel-specific hats, the Mumblin Devil.[/QUOTE] Looks pretty good so far. Hope you can get a nice texture on it.
"The settings on this account do not allow you to add comments." well this teaches me to want to post nice comments on the announcements :suicide: what does it mean my account settings aren't correct? what have i got set wrong?
[QUOTE=Deodorant;34965482]Hey guys! Remember this thing? [T]http://i.imm.io/hKOn.png[/T] After weeks of tormented procrastination and hours of intense work, I've finally managed to make it look like... This! [T]http://i.imm.io/hKLm.png[/T] If I work until 1 AM on it again a handful of days, I may eventually be able to release an a1 version. Oh the yays. Also, did you know that compiling a map takes almost exactly as long time as heating a cupful of milk? Goodnight![/QUOTE] Actually looking pretty cool!
[QUOTE=comet1337;34965515]you, degenerated your map?[/QUOTE] The proportions were messed up, I wasn't following any proper scale and all the detailwork would most likely have to go anyway in the post-playtesting adjustments. I scrapped it and started from scratch. Shower me in friendlyvotes and give me hats.
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