• TF2 Mod Emporium 45
    5,078 replies, posted
[img]http://i299.photobucket.com/albums/mm284/Inspecterclouseau/CD-I%20gifs/dappercomparisons2.png[/img] anyone think something like this would show Hobo fett the comparisons correctly?
[QUOTE=psyke;35237454]Change it to a targe replacement. problem solved.[/QUOTE] the mod version only replaces the summer shades though.
[QUOTE=Mr, Jukebox;35237589]the mod version only replaces the summer shades though.[/QUOTE] i'll do a version that replaces the targe. just curious what people want the cane to replace. keep in mind animations/versions that are compatable with the sword/stick versions
[QUOTE=psyke;35237696]i'll do a version that replaces the targe. just curious what people want the cane to replace. keep in mind animations/versions that are compatable with the sword/stick versions[/QUOTE] make a screen replacement as well. cane should replace the persuader and the shard.
I like how no one answers the question.
[QUOTE=Inspecter;35237820]I like how no one answers the question.[/QUOTE] So do I.
Having problems convincing him? That image is really good, it really shows how much detail adding paint caused hats to lose. But how did you get the texture pre-paint? Valve made it a Dr. Seuss hat, and it was added the same update as paint. [editline]21st March 2012[/editline] on that note, not to start anything, but why does he get paid but the Cappo's hat creators don't? Essentially the same concept, Valve made the texture but used his model, and on the flip side, Valve made the model, but not the texture. I guess one did it intentionally, but still, seems a little inconsistent.
[img]http://content.screencast.com/users/Eeshton/folders/Jing/media/8ac85719-4299-43d6-ba93-3bfa605b7269/2012-03-21_1846.png[/img] Final?
[QUOTE=Petachepas;35237243]Please, tell me how to make working custom shells. I put mine in the QC and all, but it just doesn´t shows in-game. Well, it actually do, but in the hand that holds the front grip[/QUOTE] I actually don't know, I haven't compiled one yet.
[QUOTE=Eeshton;35238341][img]http://content.screencast.com/users/Eeshton/folders/Jing/media/8ac85719-4299-43d6-ba93-3bfa605b7269/2012-03-21_1846.png[/img] Final?[/QUOTE] Make a cover style
[QUOTE=Venezuelan;35238446]Make a cover style[/QUOTE] I suck with cloth, I already tried and failed. Plus, people said cover would look stupid when I showed it to them.
[QUOTE=Eeshton;35238595]I suck with cloth, I already tried and failed. Plus, people said cover would look stupid when I showed it to them.[/QUOTE] I love it, but it needs something to distinguish it as part of that concept pack. Unless you're going to do that with the texture of course.
[img]http://dl.dropbox.com/u/27092744/lod%20error.PNG[/img] Having trouble with one of my LODs. Has anyone had an error like this before? It occurs in both HLMV and in-game. I checked my model: everything is rigged properly and I have no floating/extra verts. Halp.
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[QUOTE=Eeshton;35238341][img]http://content.screencast.com/users/Eeshton/folders/Jing/media/8ac85719-4299-43d6-ba93-3bfa605b7269/2012-03-21_1846.png[/img] Final?[/QUOTE] Anyone want to texture this?
[QUOTE=Eeshton;35238595]I suck with cloth, I already tried and failed. Plus, people said cover would look stupid when I showed it to them.[/QUOTE] But the cover looked unique :(
[QUOTE=SgtR007;35239023][img]http://dl.dropbox.com/u/27092744/lod%20error.PNG[/img] Having trouble with one of my LODs. Has anyone had an error like this before? It occurs in both HLMV and in-game. I checked my model: everything is rigged properly and I have no floating/extra verts. Halp.[/QUOTE] I have had that problem before. Never figured out how to fix it :/
The compiler collapses verts or bones or something like that on LODs
Hats of the past era VII Mobster hat [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/c2fddd5b.png[/img] [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/04b2f5cd.png[/img] >tommygun smg's
[QUOTE=Sparkwire;35239558]The compiler collapses verts or bones or something like that on LODs[/QUOTE] So how do I fix it? -.-
Make it fit his head a little better, looks like it's floating currently. (2nd pic)
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/5217169f.png[/img]
[QUOTE=Hawt Koffee;35239649]Hats of the past era VII Mobster hat [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/04b2f5cd.png[/img] >tommygun smg's[/QUOTE] Omg you stela ben henry model!!1!!!! [t]http://wiki.teamfortress.com/w/images/2/2b/Painted_Capo%27s_Capper_E6E6E6.png[/t]
A copied hat of a copied hat ?!
[QUOTE=Rozzy85;35235681]Redesigned some parts of my grenade launcher to try and be more consistent and hopefully less modern looking or over detailed. More happier with it this time but I'm still open to suggestions. The sight I just inverted which seems to make it look better. I might still change it completely though. [img]http://i42.tinypic.com/257k39u.png[/img][/QUOTE] I prefer the old sight.
funny enough I didn't want to make stripes in the first place but I tried them out and they just seemed to fit
[QUOTE=Eeshton;35239090]Anyone want to texture this?[/QUOTE] I could try it. No promises it'll look good, though. I've been without any means of texturing for about two months now. Probably rusty. Fucking Adobe.
Alright, some thanks to NuggetWarmer, last update for tonight, gonna head to bed: [img]http://content.screencast.com/users/Eeshton/folders/Jing/media/ce4fc4af-5690-4af2-90ff-e1d725f6055d/2012-03-21_2052.png[/img]
[QUOTE=Jalcober;35239738]Omg you stela ben henry model!!1!!!! [t]http://wiki.teamfortress.com/w/images/2/2b/Painted_Capo%27s_Capper_E6E6E6.png[/t][/QUOTE] he stole that model from a spy hat ....
[QUOTE=aaakm1995;35240657]he stole that model from a spy hat ....[/QUOTE] That's the joke...
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