Yeah, this is ace. However, I think you should lose the transparency on the goggles. It makes it really obvious he goggles under his goggles, whereas he could concievably not do if you couldn't see them.
[QUOTE=Pocket Medic;35243247]Beard needs to fit to his existing stubble, at the moment it doesn't make sense.[/QUOTE]
It looks like that due to most of it clipping through his face.
[QUOTE=NeoDement;35243374]Yeah, this is ace. However, I think you should lose the transparency on the goggles. It makes it really obvious he goggles under his goggles, whereas he could concievably not do if you couldn't see them.[/QUOTE]
So... they're goggles... [I]within[/I] goggles?
(C'mon, you all know you want to say it)
gogception
[editline]22nd March 2012[/editline]
I'm sorry
[QUOTE=NeoDement;35243490]gogception
[editline]22nd March 2012[/editline]
I'm sorry[/QUOTE]
It's okay, Neo. We were all thinking it.
[QUOTE='[Square];35242395']Okay so I came up with some themes for the Map Prop Pack.
I'll leave it up to you guys to vote.
[IMG]http://www.facepunch.com/fp/ratings/information.png[/IMG]-Airport Runway
[IMG]http://www.facepunch.com/fp/ratings/zing.png[/IMG]-African Savanna
[IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG]-Scottish Highlands
[IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG]-Shipyard
[IMG]http://www.facepunch.com/fp/ratings/palette.png[/IMG]-Hawaii/Volcano (tiki stuff)
[IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG]-Other (suggest)[/QUOTE]
I think the only one that actually is useful when there is no map behind the theme is shipyard, that's why it has the most votes. Why don't you go ask what themes mappers would actually be interested in on TF2Maps.net or the facepunch mapping sub forum?
[QUOTE=theharribokid;35243789]I think the only one that actually is useful when there is no map behind the theme is shipyard, that's why it has the most votes. Why don't you go ask what themes mappers would actually be interested in on TF2Maps.net or the facepunch mapping sub forum?[/QUOTE]
Yeah i guess, however I think for now i'm just going to go with the Shipyard theme.
[QUOTE='[Square];35242395']Okay so I came up with some themes for the Map Prop Pack.
I'll leave it up to you guys to vote.
[IMG]http://www.facepunch.com/fp/ratings/information.png[/IMG]-Airport Runway
[IMG]http://www.facepunch.com/fp/ratings/zing.png[/IMG]-African Savanna
[IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG]-Scottish Highlands
[IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG]-Shipyard
[IMG]http://www.facepunch.com/fp/ratings/palette.png[/IMG]-Hawaii/Volcano (tiki stuff)
[IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG]-Other (suggest)[/QUOTE]
I have two ideas that I think could be neat.
The first is a Soldier-based theme; Sandbag wall, tank cutout, stack of tin cans, crayon-drawn propaganda posters..
The second is sort of an extension to spytech, but classier. 40's citroën car, expensive black rotary phone, tasteful paintings, polished wooden desk, coat rack..
I AM A MAPMAKER OBEY MY COMMANDS!
[QUOTE=Deodorant;35243854]I have two ideas that I think could be neat.
The first is a Soldier-based theme; Sandbag wall, tank cutout, stack of tin cans, crayon-drawn propaganda posters..
The second is sort of an extension to spytech, but classier. 40's citroën car, expensive black rotary phone, tasteful paintings, polished wooden desk, coat rack..
I AM A MAPMAKER OBEY MY COMMANDS![/QUOTE]
I like both of these ideas... a lot... I'm hoping this isn't the only map pack we make, so these could happen in the future.
So many choices...
[QUOTE=Hobo on Fire!;35243318]Hey guys, thought I share my work since its nearing ready for submission. The set is inspired by 40's streamline design and I went for a monotone color palette since I wanted that raw brush metal look (probably a mistake, ha). I'm still learning the ropes on texturing/modeling as these are my first models so I'd appreciate any comments/critiques you may have. :-) Well, next up are LODs, Spec-maps, Names and what not! Huzzah!
[IMG]http://i208.photobucket.com/albums/bb22/Bahamutreborn/Helmet_1-1.jpg[/IMG]
[IMG]http://i208.photobucket.com/albums/bb22/Bahamutreborn/Pistol_1.jpg[/IMG]
[IMG]http://i208.photobucket.com/albums/bb22/Bahamutreborn/Pistol_4.jpg[/IMG]
[IMG]http://i208.photobucket.com/albums/bb22/Bahamutreborn/Jetpack_1.jpg[/IMG]
In-Game shots
[IMG]http://i208.photobucket.com/albums/bb22/Bahamutreborn/Helmet_2.jpg[/IMG]
[IMG]http://i208.photobucket.com/albums/bb22/Bahamutreborn/Jetpack_2.jpg[/IMG]
[IMG]http://i208.photobucket.com/albums/bb22/Bahamutreborn/Pistol_2.jpg[/IMG]
[IMG]http://i208.photobucket.com/albums/bb22/Bahamutreborn/Pistol_3.jpg[/IMG][/QUOTE]
Lovely lovely work. Despite a few nitpicks that i have this is just well executed.
Also. makefacepunchyourblogpost of the day.
[url]http://3.bp.blogspot.com/-j3o1VErU6yU/T2nz6YsNROI/AAAAAAAAwfY/1_BDZDpdCR8/s640/seal-1.jpg[/url]
you can never be too prepared to jump in the pool.
[QUOTE='[Square];35242395']Okay so I came up with some themes for the Map Prop Pack.
I'll leave it up to you guys to vote.
[IMG]http://www.facepunch.com/fp/ratings/information.png[/IMG]-Airport Runway
[IMG]http://www.facepunch.com/fp/ratings/zing.png[/IMG]-African Savanna
[IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG]-Scottish Highlands
[IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG]-Shipyard
[IMG]http://www.facepunch.com/fp/ratings/palette.png[/IMG]-Hawaii/Volcano (tiki stuff)
[IMG]http://www.facepunch.com/fp/ratings/clock.png[/IMG]-Other (suggest)[/QUOTE]
what about beeaaaaccchhh
[QUOTE=Urser;35242839][img]http://dl.dropbox.com/u/19306897/snippydippy.jpg[/img]
The idea is that the crest would slick back whenever you zoom in with a Sniper or pull back on the Huntsman.
[url=http://dl.dropbox.com/u/19306897/cockatoocrest.gif]Here's a really bad .gif of the animation.[/url][/QUOTE]
Now that is absolutely fantastic!
Started texturing Hideous's shotgun.
[img]http://i.imgur.com/rzQtH.jpg[/img]
[img]http://i.imgur.com/I2lpm.jpg[/img]
Sort of a remake of our [url=http://steamcommunity.com/sharedfiles/filedetails/?id=686]old pyro shotgun[/url].
Almost there. Could someone tell me what I need to change in my QC to get the materials to show up?
[IMG]http://cloud.steampowered.com/ugc/558685224126102844/DDAB21F38921B89A7649D8A8817DA0774B649251/[/IMG]
There's also a wee bug in the reload animation that I'll need help with:
[IMG]http://cloud.steampowered.com/ugc/558685224126098908/551220A046729C3A88AE547206E4737B4C3AE2BB/[/IMG]
The QC:
[QUOTE]$cd "C:\Users\Neil\Desktop\TF2 Stuff\Spy\Camgun\Ambassador Replacement\output"
$modelname "weapons/c_models/c_ambassador/c_ambassador.mdl"
$model "Body" "c_ambassador_reference.dmx.smd"
$cdmaterials "\models\weapons"
$cdmaterials ""
$hboxset "default"
$hbox 0 "weapon_bone" -0.916 -5.888 -3.453 0.918 4.984 18.783
$hbox 0 "weapon_bone_2" -1.466 -1.099 -1.312 1.473 1.825 2.103
// Model uses material "models/weapons/c_items/camgun_d.vmt"
// Model uses material "models/weapons/c_items/camgun_d.vmt"
$attachment "muzzle" "weapon_bone" 0.00 2.72 14.78 rotate -90.00 -0.00 0.00
$attachment "eject_brass" "weapon_bone" 0.00 1.92 1.59 rotate 90.00 -0.00 0.00
$surfaceprop "metal"
$illumposition 7.665 0.001 -0.452
$sequence idle "idle" loop fps 30.00
$collisionmodel "phymodel.smd" {
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/QUOTE]
[QUOTE=dookster;35245491]Almost there. Could someone tell me what I need to change in my QC to get the materials to show up?
There's also a wee bug in the reload animation that I'll need help with:
The QC:[/QUOTE]
[QUOTE]$modelname "weapons/c_models/c_ambassador/c_ambassador.mdl"
$model "Body" "c_ambassador_reference.dmx.smd"
$cdmaterials "models\weapons"
$surfaceprop "metal"
$sequence idle "idle" loop fps 30.00
$collisionmodel "c_ambassador_reference.dmx.smd" {
$automass
}[/QUOTE]
Do you really have your material in Models\weapons? I am guessing it should be in "models\weapons\c_items"
[media]http://www.youtube.com/watch?v=KmUYAAPbEpI[/media]
Another model imported from Serious Sam HD, since i'm learning to animate stuff
[QUOTE=psyke;35241473]What happens if you use the vmt code from the Bazaar Bargain on the lenses?[/QUOTE]
That was the first thing I tried. The lenses were so zoomed in that you could see through the Scout's head at the world behind him. Seriously.
[img]http://dl.dropbox.com/u/22376999/blinkers2.png[/img]
[QUOTE=Svdl;35244948]Started texturing Hideous's shotgun.
[img]http://i.imgur.com/rzQtH.jpg[/img]
[img]http://i.imgur.com/I2lpm.jpg[/img]
Sort of a remake of our [url=http://steamcommunity.com/sharedfiles/filedetails/?id=686]old pyro shotgun[/url].[/QUOTE]
make the 2 shotguns in one collection
[QUOTE=Svdl;35244948]Started texturing Hideous's shotgun.
[img]http://i.imgur.com/rzQtH.jpg[/img]
[img]http://i.imgur.com/I2lpm.jpg[/img]
Sort of a remake of our [url=http://steamcommunity.com/sharedfiles/filedetails/?id=686]old pyro shotgun[/url].[/QUOTE]
If Valve ever decides to make the Reserve Shooter have a custom model for Pyro, use [i]this[/i]. It's much more fitting than a reskin of the Reserve.
but that's three shots, this only has two shots
The only problem is that the reserve shooter has 3 rounds instead of two?
[editline]late[/editline]
Late.
My max trial ran out. Great.
[QUOTE=Frying Dutchman;35246239]The only problem is that the reserve shooter has 3 rounds instead of two?
[editline]late[/editline]
Late.[/QUOTE]
What's the problem with assuming that this uses 6 smaller shells fired in pairs?
[img]http://horobox.co.uk/u/Reag_1332466094.jpg[/img][img]http://horobox.co.uk/u/Reag_1332447961.jpg[/img]
Start to move it over into the game?
[QUOTE=eddy-tt-;35246317][img]http://horobox.co.uk/u/Reag_1332466094.jpg[/img][img]http://horobox.co.uk/u/Reag_1332447961.jpg[/img]
Start to move it over into the game?[/QUOTE]
Dude, that looks amazing! :downs:
[img]http://i.imgur.com/cdFsv.png[/img]
and also, after much tampering, i made the ends of the rags sway around via jiggleboners
Nitpicking, but I'm not sure about some of those scratches on the lid of the ant jar
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