• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Roninsmastermix;35256130]yes. [img]http://farm8.staticflickr.com/7207/6861541066_541edb37fa_b.jpg[/img][/QUOTE] Good, you're using cycles, you should sample colors which take most of the image and minimize it to 2 main ones and color the planes that way, a small sphere could work for the sun as well.
[QUOTE=Roninsmastermix;35256130]yes. [img]http://farm8.staticflickr.com/7207/6861541066_541edb37fa_b.jpg[/img][/QUOTE] Your name is Rave?
I joined looking at the emporiums a bit too late. That being said, I could never actually talk to Royzo :(
This is for those of you who want the least logical flare gun ever. [url=http://dl.dropbox.com/u/525494/twinbarrel%20emporium.zip][img]http://i.imgur.com/op4fc.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=18000][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url]
[QUOTE=Hideous_;35260181]This is for those of you who want the least logical flare gun ever. [url=http://dl.dropbox.com/u/525494/twinbarrel%20emporium.zip][img]http://i.imgur.com/op4fc.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=18000][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url][/QUOTE] hhhhnghnnghnngfnnnfnrhfgrfhgnhnrhfgnrhfnrfhgrnhgffrll- Dead.
[QUOTE=Hideous_;35260181]This is for those of you who want the least logical flare gun ever. [url=http://dl.dropbox.com/u/525494/twinbarrel%20emporium.zip][img]http://i.imgur.com/op4fc.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=18000][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url][/QUOTE] Any chance for a Detonator version?
[QUOTE=Deodorant;35258484]Guys, guys, guys.. You've got to stop those spontaneous outbursts of drama. Learn to bottle up your rage and let it devour you from the inside instead, so we can all get along. Look at me, I nurture a vitriolic hatred for one specific emporium regular, but I bet none of you can guess who it is.[/QUOTE] Me... I'm guessing... or perhaps i'm paranoid. Now excuse me whilst i cry in this corner...
[t]http://i.imgur.com/jQxBX.png[/t]
[QUOTE=Zannabluke;35260203]Any chance for a Detonator version?[/QUOTE] Hex it.
[QUOTE=Constructor;35259693]Your name is Rave?[/QUOTE] its in his nickname dumdum. His name is mastermix
[QUOTE=Hideous_;35260181]This is for those of you who want the least logical flare gun ever. [url=http://dl.dropbox.com/u/525494/twinbarrel%20emporium.zip][img]http://i.imgur.com/op4fc.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=18000][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url][/QUOTE] Now we need a sliced bread launcher.
[QUOTE=Hatley;35260440]Now we need a sliced bread launcher.[/QUOTE] [IMG]http://dl.dropbox.com/u/8581927/Toast.png[/IMG] ?
[QUOTE=Ducksink;35259518]Good, you're using cycles, you should sample colors which take most of the image and minimize it to 2 main ones and color the planes that way, a small sphere could work for the sun as well.[/QUOTE] I'll try it out.
[QUOTE=Frying Dutchman;35260480][IMG]http://dl.dropbox.com/u/8581927/Toast.png[/IMG] ?[/QUOTE] Your enemies are toast. That was a terrible pun and I apologize.
I think the toast gun should be remade, but the toaster should be sideways instead. If I have to make it myself I will.
[img]http://sergetheconcierge.typepad.com/.a/6a00d8341bf71853ef0148c746a352970c-800wi[/img]
[QUOTE=Eeshton;35260766][img]http://sergetheconcierge.typepad.com/.a/6a00d8341bf71853ef0148c746a352970c-800wi[/img][/QUOTE] I said toast [B]GUN[/B] not toast holder
[img]http://content.screencast.com/users/Eeshton/folders/Jing/media/d3b465d1-cfbb-413d-b072-aad8e48b3212/2012-03-23_1141.png[/img]
[QUOTE=Eeshton;35260835][img]http://content.screencast.com/users/Eeshton/folders/Jing/media/d3b465d1-cfbb-413d-b072-aad8e48b3212/2012-03-23_1141.png[/img][/QUOTE] That's more like it
I think the Toast Launcher should be an empathetic weapon: [video=youtube;LRq_SAuQDec]http://www.youtube.com/watch?v=LRq_SAuQDec[/video]
Goofy crap for the Pyro that I randomly came up with but don't entirely agree with: Par For The Course Category: Hat Class: Pyro -A patch of dirt and grass with a tee stuck in it with a golf ball perched on top.
[img]http://horobox.co.uk/u/Reag_1332570630.jpg[/img] Lods toot. [sp]They are terrible.[/sp]
[QUOTE=eddy-tt-;35262074][img]http://horobox.co.uk/u/Reag_1332570630.jpg[/img] Lods toot. [sp]They are terrible.[/sp][/QUOTE] I think after LOD_0 you should just remove the holes in the top. Doing that will also let you remove more from the outside of the jar. The rocks and sticks on the inside could also do with more being removed.
99.9 hours of SDK. [IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-toot.gif[/IMG]
[QUOTE=Jacen;35262214]I think after LOD_0 you should just remove the holes in the top. Doing that will also let you remove more from the outside of the jar. The rocks and sticks on the inside could also do with more being removed.[/QUOTE] Didn't think of that.
[url=http://dl.dropbox.com/u/38397602/Finalpaintfix.zip][img]http://i299.photobucket.com/albums/mm284/Inspecterclouseau/CD-I%20gifs/paintfixpack1promo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=7309][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url] Well that's one pack done for today. more will come later
[QUOTE=Jalcober;35252688]Just doing these textures for practice as I wait for Void's textures. [img]http://i.imgur.com/balwL.png[/img] [img]http://i.imgur.com/rVjq2.png[/img][/QUOTE] I don't think you need to wait on me. You've got it handled pretty well.
[QUOTE=Void Skull;35262586]I don't think you need to wait on me. You've got it handled pretty well.[/QUOTE] Agreed. The wood could use some more work to look a bit less like plastic, but the metal looks great!
[QUOTE=Deodorant;35258125]This is so late, but what's up with this thing? [IMG]http://i.imm.io/jR7B.png[/IMG] Why is it designed like that? Also hey look [URL="http://wiki.teamfortress.com/w/images/thumb/5/55/Scrap_Pack.png/800px-Scrap_Pack.png"]a promo item[/URL] that fits the original artstyle.[/QUOTE] I'm not sure what you're getting at. It's a break action shotgun, that's the hinge. [QUOTE=Pocket Medic;35258131]I still have no idea why they gave it to Pyro.[/QUOTE] It's made for the flare gun animations.
I recomplied my model trying to get the textures to work but no success. What am I doing wrong? QC: [QUOTE]$cd "C:\Users\Neil\Desktop\TF2 Stuff\Spy\Camgun\decomped" $modelname "weapons/c_models/c_ambassador/c_ambassador.mdl" $model "Body" "c_ambassador_reference.dmx.smd" $cdmaterials "\models\weapons\c_models\c_ambassador\" $hboxset "default" $hbox 0 "weapon_bone" -0.916 -5.888 -3.453 0.918 4.984 18.783 $hbox 0 "weapon_bone_2" -1.466 -1.099 -1.312 1.473 1.825 2.103 $attachment "muzzle" "weapon_bone" 0.00 2.72 14.78 rotate -90.00 -0.00 0.00 $attachment "eject_brass" "weapon_bone" 0.00 1.92 1.59 rotate 90.00 -0.00 0.00 $surfaceprop "metal" $illumposition 7.665 0.001 -0.452 $sequence idle "idle" loop fps 30.00 $collisionmodel "phymodel.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/QUOTE] The texture files are in models\weapons\c_models\c_ambassador but the model viewer is still saying it can't find them.
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