• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=FISH KILL!;35272168]So true. I feel nauseous every time I hear someone suggest an alliterative name/see one in-game, especially for weapons. "Cozy Camper", bleck.[/QUOTE] It's terrible when the alliteration is bloody adjectives. Anything but an adjective and it's fine imo.
[QUOTE=Constructor;35272217]Does "range rider" count? It's an actual synonym for "cowboy".[/QUOTE] That's fine then, I guess. Though I'd prefer something more spy-specific sounding.
[img]http://i.imgur.com/gNdPC.png[/img] orginigal consept do not stela
Always wanted to do something like this, and now that the sapper is it's own item, I have an excuse. [img]http://i.imgur.com/4z708.jpg[/img] Demoman shouldn't get to have all the dynamite fun. [img]http://i.imgur.com/p7k7z.jpg[/img]
snub
Look at me making concept art [IMG]http://i.imgur.com/B3QR9.png[/IMG] EDIT: I was rated winner, I'm worried now.
[img]http://i.imgur.com/YmJ3M.png[/img] First time trying to model my own "art" :v:
[QUOTE=Svdl;35272497]Always wanted to do something like this, and now that the sapper is it's own item, I have an excuse. [img]http://i.imgur.com/4z708.jpg[/img] Demoman shouldn't get to have all the dynamite fun. [img]http://i.imgur.com/p7k7z.jpg[/img][/QUOTE] OH MY GOOOOOOOD
[img]http://dl.dropbox.com/u/6993235/Experimental/spy/hurtz%20brand%20radio2.png[/img] This look better then that shitty concept I made earlier?
[QUOTE=Captain Chalky;35272926]You should make a set around that. "Old-fashioned saboteur". Complete with a twirly moustache.[/QUOTE] Something like this would be interesting, old timey villain stuff. Piano wire, single shot handguns, etc.
[QUOTE=Svdl;35272497]Always wanted to do something like this, and now that the sapper is it's own item, I have an excuse. [img]http://i.imgur.com/4z708.jpg[/img] Demoman shouldn't get to have all the dynamite fun. [img]http://i.imgur.com/p7k7z.jpg[/img][/QUOTE] Counter Terrorists win.
I would suggest a dick dastardly style hat and mustache for the old timey villian set, but I recall somebody making one of those for the soldier.
[URL="http://dl.dropbox.com/u/18695279/The%20Emblematic%20Bill's.rar"][IMG]http://i.imgur.com/2IwaV.png[/IMG][/URL] this is my first emporium skin... i hope you'll like it
[QUOTE=cirlo;35273052][URL="http://dl.dropbox.com/u/18695279/The%20Emblematic%20Bill's.rar"][IMG]http://i.imgur.com/2IwaV.png[/IMG][/URL] this is my first emporium skin... i hope you'll like it[/QUOTE] You already posted this.
[QUOTE=Svdl;35272497]Always wanted to do something like this, and now that the sapper is it's own item, I have an excuse. [img]http://i.imgur.com/4z708.jpg[/img] Demoman shouldn't get to have all the dynamite fun. [img]http://i.imgur.com/p7k7z.jpg[/img][/QUOTE] [I][B]The Rhinebomb[/B] + When building is fully sapped, detonates, creating explosion that can injure enemy players and buildings - Only one can be placed at a time - +30% detonation time[/i]
[QUOTE=Erfly;35272506]Look at me making concept art [IMG]http://i.imgur.com/B3QR9.png[/IMG] EDIT: I was rated winner, I'm worried now.[/QUOTE] [IMG]http://dl.dropbox.com/u/7534716/BackpackSketch.jpg[/IMG] I nearly[I] used this[/I].
Sappers also need gibs (for when they're knocked off) and attachment models for buildings. So sappers are a little bit more than your average weapon, not that they're impossible to make. Most sappers could probably get away with borrowing the wires from the regular sapper for attaching onto a building.
[QUOTE=BY;35273323]You already posted this.[/QUOTE] i know, but the download didn't work
[QUOTE=Svdl;35272497]Always wanted to do something like this, and now that the sapper is it's own item, I have an excuse. [img]http://i.imgur.com/4z708.jpg[/img] Demoman shouldn't get to have all the dynamite fun. [img]http://i.imgur.com/p7k7z.jpg[/img][/QUOTE] Oh god, team-color the clock and make the bells Cream-Spirit. [img]http://www.facepunch.com/fp/ratings/clock.png[/img]
[QUOTE=roamzero;35271666][img]http://oi40.tinypic.com/30n822f.jpg[/img] Starting to come together. Probably will make the shirt paintable? Still need to do the blue side too. (and I keep forgetting to texture on the shirt buttons) Edit: Also any ideas for names?[/QUOTE]Please just make the white part of the neck tie paintable c:
Pyro's flamethrower and shotgun animations [url]http://youtu.be/xOkTnW7PRw0[/url] I'm planning to use this shotgun animations for soldier, heavy and engineer as well, and I'm working the fireaxe animations. Gonna do loch n load after that. Crits are welcome.
[QUOTE=roamzero;35271666][img]http://oi40.tinypic.com/30n822f.jpg[/img] Starting to come together. Probably will make the shirt paintable? Still need to do the blue side too. (and I keep forgetting to texture on the shirt buttons) Edit: Also any ideas for names?[/QUOTE] The first thing that comes to mind from the hat is a Highway Patrolman, so I'd suggest "Treacherous Trooper." Sorry if I'm late, I just woke up.
[IMG]http://dl.dropbox.com/u/40395733/medicbackpack.png[/IMG] Work in the progresseseesess.
[QUOTE=Teh Kiyoshi;35273845]Pyro's flamethrower and shotgun animations [url]http://youtu.be/xOkTnW7PRw0[/url] Does anyone of you know how to edit the shell ejection? Because the shell comes out from the wrong way. *and I have feeling that I need to decompiled the shotgun model itself lul. I'm planning to use this shotgun animations for soldier, heavy and engineer as well, and I'm working the fireaxe animations. Gonna do loch n load after that. Crits are welcome.[/QUOTE] If you do it for engie,please,give him a draw animation like he had in original (same as soldier) EDIT: also anyone haves the link to daimao's decompiled c_hands please?
[QUOTE=Rainbowmaker;35274002]If you do it for engie,please,give him a draw animation like he had in original (same as soldier) EDIT: also anyone haves the link to daimao's decompiled c_hands please?[/QUOTE] As for draw, yes, I'm planning to have different draw animations for them.
[QUOTE=roamzero;35271666][img]http://oi40.tinypic.com/30n822f.jpg[/img] Starting to come together. Probably will make the shirt paintable? Still need to do the blue side too. (and I keep forgetting to texture on the shirt buttons) Edit: Also any ideas for names?[/QUOTE] The Treacherous Texan?
[QUOTE=Teh Kiyoshi;35274119]As for draw, yes, I'm planning to have different draw animations for them.[/QUOTE] Uuh. Will you remake animations for the Pyro melees? Please?
Why isn't the Scotch Guardian grenade launcher in the OP?
An amusing idea popped in my head. I remember someone turned the Space Core into a replacement for the Sandman ball. Well, why not turn Wheatley into a replacement for the Sapper? One could even replace the Sapper sounds with ones of Wheatley screaming things about hacking.
Here's a sound mod that I cooked up. [URL="http://www.mediafire.com/?6i6m30wb4pseofc"][IMG]http://img208.imageshack.us/img208/8083/modpromodowloadpng.png[/IMG][/URL] The sounds I put in replace sounds for: Pistols Default Revolver Pomson Bison Regular Flamethrower Melee swinging for most items. Dispenser healing sounds Point capture/loss Spy cloak/uncloak/feign death Bonk! drinking sounds Man melter firing sound Explosion sounds for grenades/stickies Firing sound for SMG Some of the noises MIGHT be a little be low, I really never got around to testing the Spy uncloaks in a server. But the others were tested, if any of them sound a bit off just reply here or drop me a PM and I'll fix it. Edit: After about 50million hours of waiting, I got the video to upload: [video=youtube;Eb1bKCLuBbo]http://www.youtube.com/watch?v=Eb1bKCLuBbo[/video]
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