[QUOTE=Erfly;35272506]Look at me making concept art
[IMG]http://i.imgur.com/B3QR9.png[/IMG]
EDIT: I was rated winner, I'm worried now.[/QUOTE]
It got 5 winners for a stupid concept. I feel proud.
[QUOTE=psyke;35171489]Toying around trying to make a less painted over version of the campers new..ugh..pallet.
[img]http://dl.dropbox.com/u/25325795/536.png[/img][/QUOTE]
honestly, I prefer the Valve version to that...
I'd recommend making it darker rather than lighter.
[QUOTE=BoxinShrimp;35274968]Here's a sound mod that I cooked up.
[URL="http://www.mediafire.com/?6i6m30wb4pseofc"][IMG]http://img208.imageshack.us/img208/8083/modpromodowloadpng.png[/IMG][/URL]
The sounds I put in replace sounds for:
Pistols
Default Revolver
Pomson
Bison
Regular Flamethrower
Melee swinging for most items.
Dispenser healing sounds
Point capture/loss
Spy cloak/uncloak/feign death
Bonk! drinking sounds
Man melter firing sound
Explosion sounds for grenades/stickies
Firing sound for SMG
Some of the noises MIGHT be a little be low, I really never got around to testing the Spy uncloaks in a server. But the others were tested, if any of them sound a bit off just reply here or drop me a PM and I'll fix it.[/QUOTE]
May we get a video on this?
[QUOTE=Erfly;35275029]May we get a video on this?[/QUOTE]
Eh, I suppose I could cook one up. Give me a little bit.
I really wonder how many people actually use all these sound mods
[QUOTE=Hideous_;35260181]This is for those of you who want the least logical flare gun ever.
[url=http://dl.dropbox.com/u/525494/twinbarrel%20emporium.zip][img]http://i.imgur.com/op4fc.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=18000][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url][/QUOTE]
why the hell is it for pyro? it should be a replacement for the FaN
[QUOTE=Crash15;35275200]why the hell is it for pyro? it should be a replacement for the FaN[/QUOTE]
You're kidding, right?
[QUOTE=Constructor;35275222]You're kidding, right?[/QUOTE]
It's a double barreled shotgun, and the scout has a double barreled shotgun, the pyro doesn't
[QUOTE=Crash15;35275320]It's a double barreled shotgun, and the scout has a double barreled shotgun, the pyro doesn't[/QUOTE]
Flare gun animations.
[QUOTE=Crash15;35275320]It's a double barreled shotgun, and the scout has a double barreled shotgun, the pyro doesn't[/QUOTE]
It's a sword, and the Demoman has a sword, the Scout doesn't...
[img]http://wiki.teamfortress.com/w/images/thumb/9/94/Item_icon_Eyelander.png/100px-Item_icon_Eyelander.png[/img][img]http://wiki.teamfortress.com/w/images/thumb/f/f6/Item_icon_Three-Rune_Blade.png/100px-Item_icon_Three-Rune_Blade.png[/img]
I don't see anything wrong with Pyro having another shotgun, even if it's double-barreled.
[QUOTE=Crash15;35275320]It's a double barreled shotgun, and the scout has a double barreled shotgun, the pyro doesn't[/QUOTE]
What if we... you know... leave the modelers do what they want...
I think giving the Scout a sword was pretty uncalled for buuut seriously the Pyro already has two shotguns, giving it a double-barreled one isn't really a stretch.
Might as well give the scout a flare gun then :u
[QUOTE=Crash15;35275689]Might as well give the scout a flare gun then :u[/QUOTE]
Pyro has a shotgun > Pyro can have another shotgun (yes, doble barrel shotguns are still SHOTGUNS. I know, it´s amazing).
Scout doesn´t have a flaregun > He won´t have a flaregun.
[QUOTE=Crash15;35275689]Might as well give the scout a flare gun then :u[/QUOTE]
Except the Scout does not have a flare gun in the first place and the Pyro has two shotguns in the first place
[QUOTE=Crash15;35275689]Might as well give the scout a flare gun then :u[/QUOTE]
Nice logic ya' got there...
[QUOTE=Petachepas;35275715]Pyro has a shotgun > Pyro can have another shotgun (yes, doble barrel shotguns are still SHOTGUNS. I know, it´s amazing).
Scout doesn´t have a flaregun > He won´t have a flaregun.[/QUOTE]
"This is for those of you who want the least logical flare gun ever."
Then why not, since the pyro is given a double barreled shotgun, give the scout a double barreled flaregun to replace the FaN?
[QUOTE=Crash15;35275742]"This is for those of you who want the least logical flare gun ever."
Then why not, since the pyro is given a double barreled shotgun, give the scout a double barreled flaregun to replace the FaN?[/QUOTE]
Stop your trolling, you're getting nowhere fast
[QUOTE=Crash15;35275742]"This is for those of you who want the least logical flare gun ever."
Then why not, since the pyro is given a double barreled shotgun, give the scout a double barreled flaregun to replace the FaN?[/QUOTE]
Just... don't post.
You're not getting the point here.
That Double Barrel is supposed to be for Pyro, as an ACTUAL Shotgun once it gets ingame. But as of now, it can't replace the Shotgun because the animations would suck ass. So it replaces the Flaregun.
[QUOTE=PYC128;35275762]Stop your trolling, you're getting nowhere fast[/QUOTE]
How am I trolling?
[QUOTE=Crash15;35275792]How am I trolling?[/QUOTE]
You're not trolling, just being highly unreasonable and illogical. Giving a shotgun to a class that already has one is not the equivalent of giving a flare gun to a class that has never had anything similar to that. The only reason he called it "the least logical flaregun ever" is because the mod version replaces the flaregun in order to use the flaregun animations.
[QUOTE=Crash15;35275792]How am I trolling?[/QUOTE]
Flare gun animations wouldn't work on the scout. At all. Animations-wise.
Gameplay wise? A scout with a flare gun?
[QUOTE=cirlo;35273052][URL="http://dl.dropbox.com/u/18695279/The%20Emblematic%20Bill's.rar"][IMG]http://i.imgur.com/2IwaV.png[/IMG][/URL]
this is my first emporium skin... i hope you'll like it[/QUOTE]
[img]http://dl.dropbox.com/u/22370734/2012-03-24_183941.png[/img]
Looks like this for me (checkerboard), could it be that a file is missing?
Crash15: in tf2 you can do whatever you want if it fits the animations. Darn, I could make a bloody syringue minigun for the medic using medigun animations, a shotgun using syringue gun animations, a powerglove using saw animations, etc. We can make whatever we want as long as it's good and makes a bit of sense.
That shotgun is made using flaregun animations and it fits the pyro perfectly.
[QUOTE=PYC128;35275815]Flare gun animations wouldn't work on the scout. At all. Animations-wise.
Gameplay wise? A scout with a flare gun?[/QUOTE]
I was trying to suggest a double barreled flaregun replacement for fan to make it fit like how you gave the pyro a double barreled shotgun, but since you guys don't understand how that works, I'm not going to say anything
[QUOTE=Marik Bentusi;35275821][img]http://dl.dropbox.com/u/22370734/2012-03-24_183941.png[/img]
Looks like this for me (checkerboard), could it be that a file is missing?[/QUOTE]
It has a normal map assigned to it, but the file is missing.
[QUOTE=APesquera;35275875]Crash15: in tf2 you can do whatever you want if it fits the animations. Darn, I could make a bloody syringue minigun for the medic using medigun animations, [B]a shotgun using syringue gun animations[/B], a powerglove using saw animations, etc. We can make whatever we want as long as it's good and makes a bit of sense.
That shotgun is made using flaregun animations and it fits the pyro perfectly.[/QUOTE]
Finish pleeease?!
[IMG]http://i.imgur.com/qbPiA.jpg[/IMG]
[QUOTE=Crash15;35275879]I was trying to suggest a double barreled flaregun replacement for fan to make it fit like how you gave the pyro a double barreled shotgun, but since you guys don't understand how that works, I'm not going to say anything[/QUOTE]
No, you were sarcasticly saying that because you were proven wrong.
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