• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=theharribokid;35289099]How are you going to get any version other than [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] to work with the existing animations? [editline]25th March 2012[/editline] I also think the melee looks too similar to the engie's SH[/QUOTE] It's an axe with spikes, not a wrench. Sure the southern hospitality has curved spikes, but it is in no other way similar. Also for the top one, his animations are just pulling out the pda and pointing at it. There's no issue.
work in progress :v: [IMG][IMG]http://i43.tinypic.com/25fkr4h.png[/IMG][/IMG]
[QUOTE=alexdom;35289211]work in progress :v: [IMG][IMG]http://i43.tinypic.com/25fkr4h.png[/IMG][/IMG][/QUOTE] looks nice but that front grip could use some work.
[QUOTE=theharribokid;35289099] I also think the melee looks too similar to the engie's SH[/QUOTE] Hmm, then I have to scrap it completely. Here it is without that part: [img]http://img696.imageshack.us/img696/8291/crashaxe.jpg[/img] Much too plain. Have to think of something else or a different solution... It was actually to be a modified tomahawk. This is what that crash axe looks like: [img]http://img600.imageshack.us/img600/2526/escapeaxe.jpg[/img] EDIT: working on a solution now
[QUOTE=Harakiwi;35289306]Hmm, then I have to scrap it completely. Here it is without that part: [img]http://img696.imageshack.us/img696/8291/crashaxe.jpg[/img] Much too plain. Have to think of something else or a different solution... It was actually to be a modified tomahawk. This is what that crash axe looks like: [img]http://img600.imageshack.us/img600/2526/escapeaxe.jpg[/img][/QUOTE] Take the left axe and use seatbelts to attach shards of rotor blades to it.
Something Widdle (WiltheKid on here) and I have been working on for the dragon wizard set [thumb]http://dl.dropbox.com/u/32006613/Models/dragonstaff_14.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/dragonstaff_14_1.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/dragonstaff_14_2.png[/thumb] (actually all he did was help come up with the concept but it counts anyway. without him i would be stuck :v:) Oh yeah and dragons. Soon as I get off my ass to finish these gibs the playermodel should be releasable. However if you want a prop version I'll be happy to recompile it as a prop Also: happy birthday to me :smile::smile: Texture is still WIP
[IMG]http://i.imgur.com/DOzol.jpg[/IMG]
Mnemosynaut's not online, so i figured that i should post this here. [IMG]http://dl.dropbox.com/u/40395733/anti-spy.png[/IMG]
Promotional artwork :D [IMG]http://i109.photobucket.com/albums/n53/Eanny/Scout_fullmoon.jpg[/IMG]
oh god those limbs are fucking terrifying
[QUOTE=alexdom;35289211]work in progress :v:[/QUOTE] I agree with Jalcober, the front grip could use some simplification.
Vote which buttons you prefer, thanks! :downs: [IMG]http://img205.imageshack.us/img205/8702/handypartner.jpg[/IMG] [QUOTE=theharribokid;35289099]How are you going to get any version other than [IMG]http://www.facepunch.com/fp/ratings/cross.png[/IMG] to work with the existing animations? [/QUOTE] The only possibly problematic animation and the only one there is, is the draw animation, when you pick the builder pda the left hand switches the button on top, but it shouldn't be much of a problem, I might use that animation so while moving the hand up it pushes the visor up, or I'll just make the visor jiggle boned.
[URL="http://imgur.com/a/hOv6V"]Need opinions on these speech bubbles[/URL] btw some quality was lost because I saved as tga, imported into vtfedit, and exported as png because I am lazy.
I don't find them very consistent with each other.
[QUOTE=Frying Dutchman;35290529]I don't find them very consistent with each other.[/QUOTE] they aren't :( that's my main issue too. It's hard with stuff like the buildings. Plus I have no idea how to decently mimic the outlines the existing bubbles have.
[QUOTE=BANG!;35290253]Vote which buttons you prefer, thanks! :downs: [IMG]http://img205.imageshack.us/img205/8702/handypartner.jpg[/IMG] The only possibly problematic animation and the only one there is, is the draw animation, when you pick the builder pda the left hand switches the button on top, but it shouldn't be much of a problem, I might use that animation so while moving the hand up it pushes the visor up, or I'll just make the visor jiggle boned.[/QUOTE] make both agree for build and disagree for destroy
Can anyone tell me how to fix this piece of shit rifle so it'll fit both of these fucking animations? I'm steadily trying to fix the rifle's animation with the Class Selection screen, and I'm almost there: [img]http://content.screencast.com/users/Eeshton/folders/Jing/media/bbcee32c-6df6-439a-842d-677d161d161c/2012-03-25_1300.png[/img] And I decide to take a look at how it looks in normal gameplay [img]http://content.screencast.com/users/Eeshton/folders/Jing/media/f306c65f-c504-4958-88a6-20d0e6b6c099/2012-03-25_1302.png[/img] Is there any way to fix this? It was perfect with his animations in gameplay before I started trying to fix it for idle screen animations.
[QUOTE=Eeshton;35290754]Can anyone tell me how to fix this piece of shit rifle so it'll fit both of these fucking animations? I'm steadily trying to fix the rifle's animation with the Class Selection screen, and I'm almost there: [img]http://content.screencast.com/users/Eeshton/folders/Jing/media/bbcee32c-6df6-439a-842d-677d161d161c/2012-03-25_1300.png[/img] And I decide to take a look at how it looks in normal gameplay [img]http://content.screencast.com/users/Eeshton/folders/Jing/media/f306c65f-c504-4958-88a6-20d0e6b6c099/2012-03-25_1302.png[/img] Is there any way to fix this? It was perfect with his animations in gameplay before I started trying to fix it for idle screen animations.[/QUOTE] dat smoothing
[QUOTE=Constructor;35290782]dat smoothing[/QUOTE] What? You mean the fucked up topology? Yeah, I was desperate and I wanted to fix it, basically butchered the model. I had a backup, thank god.
[QUOTE=Hawt Koffee;35290733]make both agree for build and disagree for destroy[/QUOTE] That actually sounds great!
[IMG]http://img803.imageshack.us/img803/2451/axerework.jpg[/IMG] How does it look now? I started with the left, then I realised: pain train deluxe.
[QUOTE=alexdom;35289211]work in progress :v: [IMG][IMG]http://i43.tinypic.com/25fkr4h.png[/IMG][/IMG][/QUOTE] I think you should use the unused Blutsauger darts in the container since they look like the darts in the concept and it gives valve a reason to use them if they add this item.
Take this hood it's going to be a cold war [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/80901015.png[/img] [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/c32dc622.png[/img]
Oh boy, that jiggles almost killed me, but no! Waiting for Tal and his textures. [IMG]http://img33.imageshack.us/img33/1961/flamerbelt4.png[/IMG]
[IMG]http://i.imgur.com/Yo7vv.png[/IMG][IMG]http://i.imgur.com/iX1cA.png[/IMG] The results of a technique I call "scribbling furiously outside the outline" hopefully makes it a bit more consistent? Gonna do it to the rest
[QUOTE=Harakiwi;35291000][IMG]http://img803.imageshack.us/img803/2451/axerework.jpg[/IMG] How does it look now? I started with the left, then I realised: pain train deluxe.[/QUOTE] The left one is structurally defective. One hit would send the spikes flying in the wrong direction. The right one is pretty neat. A spiked u-shape doesn't seem like anything you'd naturally find in the debris of a plane, but I don't know how important you consider that aspect. [QUOTE=Hawt Koffee;35291194]Take this hood it's going to be a cold war [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/80901015.png[/img] [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/c32dc622.png[/img][/QUOTE] Goggles lifted to helmet. Helmet covering eyes. Brilliant.
[QUOTE=Frying Dutchman;35260480][IMG]http://dl.dropbox.com/u/8581927/Toast.png[/IMG] ?[/QUOTE] I know this is late.... But I'll leave this here [url]http://facepunch.com/threads/1124313?p=33000364&viewfull=1#post33000364[/url]
[QUOTE=Venezuelan;35291261][IMG]http://i.imgur.com/Yo7vv.png[/IMG][IMG]http://i.imgur.com/iX1cA.png[/IMG] The results of a technique I call "scribbling furiously outside the outline" hopefully makes it a bit more consistent? Gonna do it to the rest[/QUOTE] Makes it look messy. should be clean and straightforward.
[QUOTE=Frying Dutchman;35291531]Makes it look messy. should be clean and straightforward.[/QUOTE] the in game ones are even messier though... [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/61cc9f70.png[/IMG][IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/9c11898a.png[/IMG]
[QUOTE=Shiroku;35291530]I know this is late.... But I'll leave this here [url]http://facepunch.com/threads/1124313?p=33000364&viewfull=1#post33000364[/url][/QUOTE] Yep, that´s mine, and it will be finished reaaaaaaaaally soon... I have always wanted a toaster-motherfucking-gun!
Sorry, you need to Log In to post a reply to this thread.