• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=boomsta_;35300471]Alright well this just isn't working at all, it has something to do with the v models I think. Looking at the Brawlers Buster files I found that he only made a v and w file, I replace both but still nothing. Only the w model appears. I will try and work it out tomorrow or something. :([/QUOTE] Try the c_model [editline]26th March 2012[/editline] [img]http://i.imgur.com/vFjZP.png[/img] orignel cocnepbt dun stele 4 spaai
[url=http://dl.dropbox.com/u/19306897/feather_buster_mod.zip][img]http://i.imgur.com/i78mZ.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=18090&searchtext=][img]http://dl.dropbox.com/u/19306897/Workshop%20Promo%20Extention.png[/img][/url] I made it replace the Anger because a lot of people have it and it's ~paintable~, but if you want to replace another hat you should be able to hex it. Also someone linked it to Lintu on Tumblr and [img]http://dl.dropbox.com/u/66949927/burd.jpg[/img] (I DON'T THINK SHE LIKES IT) EDIT: Oh and it's jiggleboned so whee
[QUOTE=Urser;35300831][url=http://dl.dropbox.com/u/19306897/feather_buster_mod.zip][img]http://i.imgur.com/i78mZ.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=18090&searchtext=][img]http://dl.dropbox.com/u/19306897/Workshop%20Promo%20Extention.png[/img][/url] I made it replace the Anger because a lot of people have it and it's ~paintable~, but if you want to replace another hat you should be able to hex it. Also someone linked it to Lintu on Tumblr and [img]http://dl.dropbox.com/u/66949927/burd.jpg[/img] (I DON'T THINK SHE LIKES IT) EDIT: Oh and it's jiggleboned so whee[/QUOTE] He's protecting his children!
[media]http://www.youtube.com/watch?v=owJsemRGnrY&feature=youtu.be[/media] Gotta hate Fraps. My precious jigglebones, destroyed
[QUOTE=Larate;35297928]Inspired by [url=http://facepunch.com/threads/1167479?p=35286095&viewfull=1#post35286095]Deodorant's post[/url] [img]http://farm7.staticflickr.com/6093/7016356525_8fa3e00ee8_c.jpg[/img][/QUOTE] Nice! Two little nitpicks; I think the wood parts should be unpainted, and the rear handle looks a bit flimsily attached as it is now. Good job, though! The ropes are a neat touch.
[QUOTE=ColossalSoft;35298877]Eeshton said no green.[/QUOTE] I'll just put this here... [IMG]http://i25.photobucket.com/albums/c62/Alistair555/bin.jpg?t=1332755395[/IMG]
[QUOTE=Deodorant;35300916]Nice! Two little nitpicks; I think the wood parts should be unpainted, and the rear handle looks a bit flimsily attached as it is now. Good job, though! The ropes are a neat touch.[/QUOTE] I for one like the white of the wood. gives it a touch more class than it would had it been unpainted wood. Though what good class is on a minigun I don't know.
Can anyone's revolver skin work? By revolver skin,I mean model replacements EDIT: Turns out they swapped the c_model system for the v_model and w_model system,can anyone care to help recompile a revolver skin so that it can work now?
Base colours look good but not a big fan of the red scope lense[QUOTE=ColossalSoft;35298834][img]http://dl.dropbox.com/u/7578622/Eesh/wip4_basecolors.PNG[/img] There's the base colors for Eeshton's gun. Now I'm going to bed. P.S. Marmoset Toolbag rendered the shadows. Those aren't part of the texture.[/QUOTE]
Could anyone care to fix this for me? [img]http://dl.dropbox.com/u/9411074/promo_hostage.png[/img] [url]http://dl.dropbox.com/u/9411074/FuckChickens_HowDoTheyWork.zip[/url] It's obviously not mine but it looks really nice but it won't work for the revolver at the moment EDIT: Anybody? EDIT: Please?
[QUOTE=NassimO PotatO;35299467]Meh, i dunno... [IMG]http://img11.hostingpics.net/pics/634461Untitled1.png[/IMG][/QUOTE] I don't know how you did that, but this fits TF2 even more than the current loading screen.
[QUOTE=Imanoob;35301207]Could anyone care to fix this for me? [img]http://dl.dropbox.com/u/9411074/promo_hostage.png[/img] [url]http://dl.dropbox.com/u/9411074/FuckChickens_HowDoTheyWork.zip[/url] It's obviously not mine but it looks really nice but it won't work for the revolver at the moment[/QUOTE] I still think that this weapon has the best mod description yet.
Spy set idea, based on the Mad Hatter [thumb]http://i.imgur.com/wXHCt.png[/thumb]
[QUOTE=ned_ballad;35301851]Spy set idea, based on the Mad Hatter [thumb]http://i.imgur.com/wXHCt.png[/thumb][/QUOTE] Doctor Whoa says hi.
maybe if the Dr Whoa was wider than Scout's collar it's a larger bow tie, like on most depictions of the Mad Hatter
I always thought that for the mad hatter you could just throw a green gibus and a dr. whoa on spy.
[QUOTE=ned_ballad;35301851]Spy set idea, based on the Mad Hatter [thumb]http://i.imgur.com/wXHCt.png[/thumb][/QUOTE] [img]http://www.battlegrip.com/wp-content/uploads/2012/01/mad-420x420.jpg[/img] Batman's Mad Hatter, though I think in Alice in Wonderland he had red/orange hair because of the chemicals used in creating the hats, because he wore new hats so often his hear permanently changed color. So I bet it could have a teamcolored, grease-hair wig. Also time has stopped itself in respect to Mad Hatter, so clocks. I like the tea bag under the brim of the hat, though it may be a little too obscure.
[QUOTE=ColossalSoft;35298834][img]http://dl.dropbox.com/u/7578622/Eesh/wip4_basecolors.PNG[/img] There's the base colors for Eeshton's gun. Now I'm going to bed. P.S. Marmoset Toolbag rendered the shadows. Those aren't part of the texture.[/QUOTE] I prefer green color tbh. It's just fit with this sniper. Perhaps you can do other version that based on the concept?
People keep telling me I should post my stuff here, so here's something I'm working on right now. Heavy in his pajamas from the Meet the Director comic: [IMG]http://i.imgur.com/4cEIe.jpg[/IMG] [IMG]http://i.imgur.com/DUNP2.jpg[/IMG] Needs a lot of texture work still. Also Sascha's unsatisfactory bed. [QUOTE=maxumym;35288256]I have a suggestion: could you fellas make some Heavy items that would respond to him having a PHD and being smart? it would be good having a "Genius Bruiser" pack.[/QUOTE] I actually started something like that a while ago: [URL=http://imgur.com/qW1XV][IMG]http://i.imgur.com/qW1XV.jpg[/IMG][/URL]
Heavy has a phd in Russian literature
[QUOTE=Imanoob;35301207]Could anyone care to fix this for me? [img]http://dl.dropbox.com/u/9411074/promo_hostage.png[/img] [url]http://dl.dropbox.com/u/9411074/FuckChickens_HowDoTheyWork.zip[/url] It's obviously not mine but it looks really nice but it won't work for the revolver at the moment EDIT: Anybody? EDIT: Please?[/QUOTE] me and sexy robot did dat needs more phong in any case [editline]26th March 2012[/editline] [QUOTE=sarcasmosaur;35302437]People keep telling me I should post my stuff here, so here's something I'm working on right now. Heavy in his pajamas from the Meet the Director comic: [IMG]http://i.imgur.com/4cEIe.jpg[/IMG] [IMG]http://i.imgur.com/DUNP2.jpg[/IMG] Needs a lot of texture work still. Also Sascha's unsatisfactory bed. I actually started something like that a while ago: [URL=http://imgur.com/qW1XV][IMG]http://i.imgur.com/qW1XV.jpg[/IMG][/URL][/QUOTE] thank you, you're awesome [editline]26th March 2012[/editline] [QUOTE=NassimO PotatO;35299467]Meh, i dunno... [IMG]http://img11.hostingpics.net/pics/634461Untitled1.png[/IMG][/QUOTE] surely you could manage to replace valves renders in the menu with your paintovers...? as well as replacing their backgrounds with yours get a menu coder person on your side and you'd be able to make things look all kinds of fantastic
[QUOTE=sarcasmosaur;35302437][IMG]http://i.imgur.com/qW1XV.jpg[/IMG][/QUOTE]The name of the bow just HAS to be a Bulgakov reference! (aww yeah ladies, I'm a literary pseudintellectual)
[IMG]http://img36.imageshack.us/img36/5593/crocketblasterwip.jpg[/IMG] finished the rocketlauncher. Any crits? I'm having doubts about the blast shield, it obscures the view a bit.
It wouldn't be much interesting without it IMO.
[QUOTE=Harakiwi;35303149][IMG]http://img36.imageshack.us/img36/5593/crocketblasterwip.jpg[/IMG] finished the rocketlauncher. Any crits? I'm having doubts about the blast shield, it obscures the view a bit.[/QUOTE] a bit odd that it seems to be more detailed near the end than in view what does that stuff do?
[QUOTE=Imanoob;35301207]Could anyone care to fix this for me? [img]http://dl.dropbox.com/u/9411074/promo_hostage.png[/img] [url]http://dl.dropbox.com/u/9411074/FuckChickens_HowDoTheyWork.zip[/url] It's obviously not mine but it looks really nice but it won't work for the revolver at the moment [/QUOTE] Well, since it is mine I might as well see whatever is wrong with it.
[QUOTE=blaholtzen;35303273]a bit odd that it seems to be more detailed near the end than in view what does that stuff do?[/QUOTE] I figure it's an ignition device. It's partly based on a Panzerschreck and a rocket exhaust. [url]http://images.wikia.com/callofduty/images/9/92/Wawpanzer.png[/url] [url]http://farm3.static.flickr.com/2142/2339677497_f4ce7a7d69.jpg[/url] [QUOTE=uzikus;35303270]It wouldn't be much interesting without it IMO.[/QUOTE] Hence my dilemma. EDIT: standalone pic [img]http://img594.imageshack.us/img594/6428/standalonecrocketlaunch.jpg[/img] removing the box is easy, so that part is optional for now.
[QUOTE=uzikus;35303270]It wouldn't be much interesting without it IMO.[/QUOTE] Nah, I think a distinctive shape and color scheme can be enough to set an item apart. Look at the Reserve Shooter, Market Gardener, Blutsauger...
Some assembly required [url=http://steamcommunity.com/sharedfiles/filedetails/?id=18974][img]http://i.imgur.com/rB9fH.jpg[/img] [img]http://i.imgur.com/dPHf5.jpg[/img] [img]http://i.imgur.com/vcf58.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=18974] Workshop Link[/url]
[QUOTE=Sexy Robot;35303275]Well, since it is mine I might as well see whatever is wrong with it.[/QUOTE] The skin uses c_models to replace the revolver when right now It uses the v_model and w_model system.
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