• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Hamuelo;35305651]Hi guys - got a quick noobiepants question: Looking at making a misc for the sniper that replaces the arrows in his quiver with something else. Wondered how you'd go about this? Bit confused as they only show up when you have the huntsman out too. Any help greatly appreciated! Thanks![/QUOTE] The arrows are a bodygroup that is tied to when the huntsman is shown IIRC. Think of it in a similar way to the Buff Banner.
[QUOTE=Pie_Tony;35305886]The arrows are a bodygroup that is tied to when the huntsman is shown IIRC. Think of it in a similar way to the Buff Banner.[/QUOTE] Ah ok cool, cheers. So say I wanted a neato shot of my sniper with his sexy new stuff in his quiver (to submit to the workshop), how would I go about getting that ingame/posed? Edit: Found it's got a bone called 'prp_gunPack' attached to it. Basically how would I switch that out with my own item attached?
[QUOTE=SgtR007;35304895]I don't mind if someone completely redoes the texture, or adds styles, or changes the model significantly. It's stuff like this: [img]http://dl.dropbox.com/u/27092744/australian_sten_gun_thumb.jpg[/img] that are obnoxious. Especially considering the "update" was posted the same day the prior submission fell off the front page due to whatever time limit the Workshop has.[/QUOTE] It's like a cheap advertisement in my opinion; and what's worse is that submission alone is already on the 4th top-rated page, getting past great weapons like the Highland Howitzer and the Victorian Blast I know it seems like I'm not one to talk since I redux'd the French Flintlock and had a few versions of the Skater Boy, but the former is a completely new model/texture and the latter is a different alteration of the other versions with some new/modified meshes and textures. seriously though, I would [i]not[/i] be happy with that sten gun in-game
[img]http://dl.dropbox.com/u/22376999/thermal.png[/img]
[QUOTE=Mnemosynaut;35306061][img]http://dl.dropbox.com/u/22376999/thermal.png[/img][/QUOTE] that looks like it will be fun to rig
[QUOTE=Void Skull;35306215]that looks like it will be fun to rig[/QUOTE] Doesn't look that bad to me Especially not after... that apron... [sp]hold me[/sp]
[URL="http://imgur.com/a/NOdy1#tVXiI"]Done with my second attempt at speech bubbles[/URL] Compare to old [URL="http://imgur.com/a/hOv6V"]here[/URL]
I dread the day when we release these icons, because all I'll be hearing is complaints of how long these took to make, instead of people downloading and enjoying the icons. :C [t]http://dl.dropbox.com/u/32066954/ugly_robot.png[/t] (using the mod promo now because release is gone apparently, and for other reasons...)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=19031&searchtext="]The Peon's Pail [IMG]http://cloud.steampowered.com/ugc/596965975035926267/68F2C63A8590090B5C11ACF059752399EDDB60A7/600x337.resizedimage[/IMG] [t]http://cloud.steampowered.com/ugc/596965975035951634/71132C1045DD116E62B8689C3346290E8611B7E7/600x337.resizedimage[/t] [t]http://cloud.steampowered.com/ugc/596965975035959903/347EF1A486971E7327934F909E75A580FC585D7C/600x337.resizedimage[/t][/URL] Click the thumbnail image for a link to the workshop page. Mod release will come when I aint' both busy and a lazy bum.
Anyone got a good tutorial for adding particle effects to models?
[QUOTE=Teh Kiyoshi;35302158]I prefer green color tbh. It's just fit with this sniper. Perhaps you can do other version that based on the concept?[/QUOTE] I'd try the green one but I mean, I just thought there were so few GREEN items ingame apart from paint. If you guys really like it, I'll put up a rate poll later. Apparently there are quite a few so I'll def make a poll for it.
The liberty launcher is green.
[img]http://dl.dropbox.com/u/7578622/Eesh/wip5_better.PNG[/img] Wood or green? How about... GREEN WOOD. Or better yet, vote! Agree for green, disagree for brown.
agreen
[IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/barber.png[/IMG] so i want to get this thing to rotate. can't find any tutorials on this. currently i'm getting [code]ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'player\items\pyro\barberpole\barberpole.mdl'[/code] restarting things doesn't help any my qc [url]http://pastebin.com/Yb8msSCE[/url] and my animation [url]http://pastebin.com/DGmzbqFY[/url]
[QUOTE=Mnemosynaut;35306061][img]http://dl.dropbox.com/u/22376999/thermal.png[/img][/QUOTE] Expect to see lots of "LOL U JST PANTED THE FAT LERNEAR BLACK REPORT FAGGY FAG FAG"
Just get an animated texture. :eng101:
hmm.. glows tho.. compatible?
[QUOTE=AlfieSR;35305425]Is that a bra on the back of that gun? Tell me i'm not the only person who sees that.[/QUOTE] Reminds me of that one simpson episode where the college guy was shooting bras at people or w/e the fuck it was
[QUOTE=Venezuelan;35306544][URL="http://imgur.com/a/NOdy1#tVXiI"]Done with my second attempt at speech bubbles[/URL] Compare to old [URL="http://imgur.com/a/hOv6V"]here[/URL][/QUOTE] You could also do a few class-specific ones as well if you wanted. I know the Engineer is rather talkative whenever someone is sabotaging his buildings or they get destroyed. [img]https://github.com/Medo42/Gang-Garrison-2/blob/master/Source/gg2/Sprites/InGameElements/BubblesS.images/image%2060.png?raw=true[/img] I'm liking what I see so far, although the "Go Go Go!"/"Move up" and "Incoming" ones look a bit ambiguous. At least I think those are the one's I'm thinking of. Maybe you could make the Gogogo/move up one be a sword to mirror the "Help me defend" one being a shield. The two symbols are commonly associated with attacking and defending, so it could work.
[QUOTE=tso;35307712]hmm.. glows tho.. compatible?[/QUOTE] yup proxies, scroll you know how it twists and makes it look like it's moving down? This is your one chance to make it do the exact opposite. (or it can scroll sideways either way whatever that's not fun though)
Okay, I'm sorry to say a few things. One: I've given up on the TMBG items for now (so sorry, I just really suck at modeling and, I also haven't worked on them that much to begin with) and have instead decided to work on something with concept art and plenty of basic shapes. [IMG]http://i.imgur.com/MEyQq.jpg[/IMG] That's right, Pixel Vision.
[QUOTE=Urser;35300831][url=http://dl.dropbox.com/u/19306897/feather_buster_mod.zip][img]http://i.imgur.com/i78mZ.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=18090&searchtext=][img]http://dl.dropbox.com/u/19306897/Workshop%20Promo%20Extention.png[/img][/url] [img]http://dl.dropbox.com/u/66949927/burd.jpg[/img] EDIT: Oh and it's jiggleboned so whee[/QUOTE] [video=youtube;ZThquH5t0ow]http://www.youtube.com/watch?v=ZThquH5t0ow[/video] it has the perfect song too!
[QUOTE=ColossalSoft;35307420][IMG]http://dl.dropbox.com/u/7578622/Eesh/wip5_better.PNG[/IMG] Wood or green? How about... [B]GREEN WOOD[/B]. Or better yet, vote! Agree for green, disagree for brown.[/QUOTE] Green wood isn't a bad idea as it's fairly common for sniper rifles to have a wooden body with a green varnish. For example: [t]http://2.bp.blogspot.com/-wfOk6yzroso/TWVhAQ1HfCI/AAAAAAAAAD8/tOtR-1f7vkY/s1600/Gol-Sniper-02-02.jpg[/t] Afaik. it's actually the most common look for SV-98 here: [t]http://2.bp.blogspot.com/_GtLTh35WR_A/TF9FS7LpFUI/AAAAAAAAAfE/dNHqg7vbhJc/s1600/sv+98.jpg[/t]
[QUOTE=Psychopath12;35307749]You could also do a few class-specific ones as well if you wanted. I know the Engineer is rather talkative whenever someone is sabotaging his buildings or they get destroyed. [img]https://github.com/Medo42/Gang-Garrison-2/blob/master/Source/gg2/Sprites/InGameElements/BubblesS.images/image%2060.png?raw=true[/img] I'm liking what I see so far, although the "Go Go Go!"/"Move up" and "Incoming" ones look a bit ambiguous. At least I think those are the one's I'm thinking of. Maybe you could make the Gogogo/move up one be a sword to mirror the "Help me defend" one being a shield. The two symbols are commonly associated with attacking and defending, so it could work.[/QUOTE] Move up is actually this one [IMG]http://i.imgur.com/EgsjZ.png[/IMG] I'm not sure about making Gogogo reflect attacking because that's not always what it's used for. Though I agree that incoming is bad I'm just out of ideas on that one. Hopefully the more ambiguous ones will just become common knowledge through association (for example, never would have guessed voice chat would be an explanation point but we've gotten used to it) also good call on the engineer ones, I'll look into it. I've never played Gang Garrison, what other bubbles do they have?
aw poop, what gives the jigglebones look fine in the world view but in first-person, they've got issues: [img]http://i.imgur.com/estcC.jpg[/img]
[QUOTE=Venezuelan;35307975]Move up is actually this one [IMG]http://i.imgur.com/EgsjZ.png[/IMG] I'm not sure about making Gogogo reflect attacking because that's not always what it's used for. Though I agree that incoming is bad I'm just out of ideas on that one. Hopefully the more ambiguous ones will just become common knowledge through association (for example, never would have guessed voice chat would be an explanation point but we've gotten used to it) [/quote] Well the sword could work for "Battle Cry!" then v:v:v I'll try to brainstorm what could represent "Incoming!" better so I can help out however I can. [quote]also good call on the engineer ones, I'll look into it. I've never played Gang Garrison, what other bubbles do they have?[/QUOTE] Exclamation point, Question mark, Intelligence, Control Point, Attack/Sword, Defend/Shield, Beartrap (or just "trap"), Left, Right, Up, Down, Superburst (GG2's Uber equivalent), "Infiltrator!", "Healer!", "I am on fire!", one for each of the 10 RED classes, one for each of the 10 BLU classes, RED, BLU, Turret, "Sentry Down!", explosion, Heavy+Medic combo, a bunch of emotes (anger, sadness, happiness, glee, laughing, fear, disappointment), yes (check mark), no (slashed circle), taunt bubble for each of the 10 classes. You can find all of them [url=https://github.com/Medo42/Gang-Garrison-2/tree/master/Source/gg2/Sprites/InGameElements/BubblesS.images]here[/url] on Github so you don't have to open the source to find them yourself. [editline]26th March 2012[/editline] I would recommend looking at the X_Voice_Responses articles on the wiki, there's a list of all of the triggered voice lines spoken by all classes. There's dominations, revenge, payload cart, destruction, teleporting, and all those other voice responses that are not manually triggered by players.
I'm going to avoid making them for automatic stuff that's "cosmetic" (that's probably not the right word) like domination and battle cry. Want to keep it in the realm of commands and gameplay related responses.
[QUOTE=Funny Hats;35303577]Hopefully the rumors of Hunter-Killer's submissions with all the robot heads being official won't conflict with this submission.[/QUOTE] i hope so too.
[QUOTE=Venezuelan;35308288]I'm going to avoid making them for automatic stuff that's "cosmetic" (that's probably not the right word) like domination and battle cry. Want to keep it in the realm of commands and gameplay related responses.[/QUOTE] Aesthetic is the word you want. Very similar to 'cosmetic', but encompasses all that is purely for making the game prettier, visually and audibly. Nonetheless, I would consider the payload response lines to be somewhat important since it is an objective, even though only Scout, Heavy, and for some reason Sniper are the only ones who have lines for that. You could potentially do one for the action taunts as well if you want, those do technically affect gameplay since the player is rendered immobile for the duration :v:
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