• TF2 Mod Emporium 45
    5,078 replies, posted
[img]http://dl.dropbox.com/u/7578622/Eesh/wip7.PNG[/img] Going pretty good so far. And the fact I hurt my wrist earlier today kind of makes it even more amazing.
I think the scope should be a darker colour, it looks too plain as it is.
snip
Oh wow, why do you assume I want people to like my stuff jeez
[QUOTE=ColossalSoft;35310436]Hey assholes. [img]http://dl.dropbox.com/u/7578622/Eesh/wip7.PNG[/img] Going pretty good so far. And the fact I hurt my wrist earlier today kind of makes it even more amazing.[/QUOTE] That AO bake has some artifacts on the cylinders :/
I have finished texturing and compiling my ammo can hat for the soldier. Thoughts before I submit it to the workshop? [img]http://dl.dropbox.com/u/52618319/ac_v1-1_wip6.png[/img][img]http://dl.dropbox.com/u/52618319/ac_v1-1_wip7.png[/img] Soldier misplaced his helmet so he had to improvise and found an empty ammo can nearby.
[QUOTE=NateDude;35305881][url=http://soundcloud.com/natedude-1/sets/s-control-point-move-these]Here's a preview of the control point being captured. In-game it's alot quieter and pretty funny to hear while capturing.[/url] Also, does [B]anyone[/B] know why the Round End/Start/Stalemate/Sudden Death music doesn't play?[/QUOTE] Perhaps they are too long? Idk I have yet to have a chance to test it
[QUOTE=Petachepas;35300892][media]http://www.youtube.com/watch?v=owJsemRGnrY&feature=youtu.be[/media] Gotta hate Fraps. My precious jigglebones, destroyed[/QUOTE] Cutoff for jigglesbones is at 30 fps by default (at least, in-game, not certain about HLMV). Fraps by default records at 30fps. [img]http://dl.dropbox.com/u/35476992/fraps_framerates.png[/img] I bet it works if you change that to anything above 30.
So that's that. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=19082[/url] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=19082"] [IMG]http://dl.dropbox.com/u/22376999/thermal_dynamic_promo.png[/IMG][/URL]
[QUOTE=Mnemosynaut;35311135]So that's that. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=19082[/url] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=19082"] [IMG]http://dl.dropbox.com/u/22376999/thermal_dynamic_promo.png[/IMG][/URL][/QUOTE] I don't usually like normal maps but this item would probably benefit from one.
[img]http://i.imgur.com/HSioj.png[/img] of course
Look at his name. Your hat's cool, don't worry about it.
[QUOTE=MultiTrip;35311256][img]http://i.imgur.com/HSioj.png[/img] of course[/QUOTE] Anything that looks [I]remotely[/I] similar to another item needs a "INGAME ITEM" "NOT INGAME ITEM" picture.
[IMG]http://img835.imageshack.us/img835/628/finallbx.jpg[/IMG] ok i think ive just about done changing the model. going to do a sort of Sydney sleeper style crock skin wrap around the bottom of the bow. hopefully tomorrow texture time and i can finally finish
[QUOTE=Corndog Ninja;35311294]Anything that looks [I]remotely[/I] similar to another item needs a "INGAME ITEM" "NOT INGAME ITEM" picture.[/QUOTE] [img]http://i.imgur.com/brgWz.jpg[/img]
[QUOTE=MultiTrip;35311407][img]http://i.imgur.com/brgWz.jpg[/img][/QUOTE] uhm it's just a retexture? XDDD
[QUOTE=Venezuelan;35307975]Move up is actually this one [IMG]http://i.imgur.com/EgsjZ.png[/IMG] I'm not sure about making Gogogo reflect attacking because that's not always what it's used for. Though I agree that incoming is bad I'm just out of ideas on that one. Hopefully the more ambiguous ones will just become common knowledge through association (for example, never would have guessed voice chat would be an explanation point but we've gotten used to it) also good call on the engineer ones, I'll look into it. I've never played Gang Garrison, what other bubbles do they have?[/QUOTE] That looks more like it could be confused with the full health kit instead of a toolbox, maybe use a silhouette of the Engineer in the hauling motion to convey it instead?
Could someone please fix this little cuty here? [IMG]http://tf2mods.net/downloads/screenshots/3bbbe5ae49.png[/IMG] the viewmodel is kinda broken(the animations) its jiggling arround even if i stay still. looks like if i would move, any idea why?
[QUOTE=Misaki92;35311823]Could someone please fix this little cuty here? [IMG]http://tf2mods.net/downloads/screenshots/3bbbe5ae49.png[/IMG] the viewmodel is kinda broken(the animations) its jiggling arround even if i stay still. looks like if i would move, any idea why?[/QUOTE] I'm pretty sure there was a version that used the default Sniper Rifle animations and a c_model, wasn't there?
i really dont know :/ you know where i can find it?
[QUOTE=Corndog Ninja;35311500]uhm it's just a retexture? XDDD[/QUOTE] it looks a little similiar but i dont see anyone ever confusing it with the captain. i would love tc for pyro though.
[QUOTE=boomsta_;35309535]Can anyone help me on how to replace the Scattergun? Merely replacing the c model doesn't work. When I replace the w model, it works fine but obviously no view model. In fact, it is invisible, so I replace the v model correctly by decompiling it and replacing the scatter gun with mine then recompiling, however the model is still invisible. I tried to contact Elbagast to ask how he got his Brawler's Blaster in, but he is likely to ignore. :C Can anyone else help meh?[/QUOTE] Can anyone even point me in a direction at least? Or ask Elbagast if he is on your friends list? I want to release my gun so people can has. D:
[QUOTE=APesquera;35310330][IMG]http://i.imgur.com/aOHx6.png[/IMG] Some quick concept for a hat. Has anybody ever tried to make this?[/QUOTE] ME! ME! I PICK ME TO MAKE THIS ONE though a shotgun shell version has been made before
[QUOTE=SleepyAl;35311517]That looks more like it could be confused with the full health kit instead of a toolbox, maybe use a silhouette of the Engineer in the hauling motion to convey it instead?[/QUOTE] how about this? [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/4f53ad68.png[/IMG]
[QUOTE=Venezuelan;35312629]how about this? [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/4f53ad68.png[/IMG][/QUOTE] [t]http://www.clker.com/cliparts/b/1/7/9/11949849671589982655male_symbol_dan_gerhards_01.svg.med.png[/t] ??
[QUOTE=Venezuelan;35312629]how about this? [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/4f53ad68.png[/IMG][/QUOTE] Gotta move that gear diagonally.
[QUOTE=Corndog Ninja;35311500]uhm it's just a retexture? XDDD[/QUOTE] It looks almost nothing like the team captain except for maybe the general shape.
[QUOTE=Rexic;35312340]it looks a little similiar but i dont see anyone ever confusing it with the captain. i would love tc for pyro though.[/QUOTE] [QUOTE=BoxinShrimp;35312915]It looks almost nothing like the team captain except for maybe the general shape.[/QUOTE][IMG]http://dl.dropbox.com/u/40378683/thejokeyourhead.png[/IMG]
[QUOTE=kenshin6;35310857]I have finished texturing and compiling my ammo can hat for the soldier. Thoughts before I submit it to the workshop? [img]http://dl.dropbox.com/u/52618319/ac_v1-1_wip6.png[/img][img]http://dl.dropbox.com/u/52618319/ac_v1-1_wip7.png[/img] Soldier misplaced his helmet so he had to improvise and found an empty ammo can nearby.[/QUOTE] Looks almost too much like a filing cabinet drawer and less like an ammo box. I'd suggest adding the information like: [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/Ammunition_box.jpg/300px-Ammunition_box.jpg[/IMG] Perhaps it would benefit from the lid hanging off the back as well.
[QUOTE=Corndog Ninja;35312927][IMG]http://dl.dropbox.com/u/40378683/thejokeyourhead.png[/IMG][/QUOTE] We went over this last time this image got posted. If this is supposed to be a representation of TF2, that still hit him square in the face. Put the arrow higher.
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