• TF2 Mod Emporium 45
    5,078 replies, posted
The valkyrie still has some tweaks to do, but I wanted to get it all uploaded while I still had the ability to. Hopefully gamemaster will be able to work with helmo to get a more tf2 fitting texture for it. It is release worthy and everything, not quite for the workshop maybe in some of your opinions. But as I will be offline indefinitely starting today at some point, and this has been an ongoing project for a month, I would like to see it all up while I have the chance. In my opinion all it really needs is a simpler texture, and possibly the removal of the bumpmap. As well as a proper paintable alpha.
[QUOTE=Evil_Knevil;34972408]I got my watch to work ingame, but now I noticed you can't see through the glass anymore when you cloak. But I would like to be able to see the clock-hands. Is there a way to see through it when cloaked? [IMG]http://i.imgur.com/ULA6U.jpg[/IMG] [t]http://i.imgur.com/EZvmw.jpg[/t] [b]Edit:[/b] decided to just remove the glass, you don't notice it anyways [t]http://i.imgur.com/X9ZEj.jpg[/t] [b]Edit edit:[/b] Could somebody help me out with the cloak meter?[/QUOTE] Just remove the "Cloak" parameters on the spy hands vmt and on the clock one too.
[QUOTE=Banjo7J;34972253]I think he tried to hex the Regal Rags to the Splendid Screen (or Chargin' Targe), because I tried to do that too and got the same results. Also, about the Regal Rags, the clipping with the arm is [i]really[/i] noticable. It might just've been because it was replacing the Splendid Screen, but it looks really bad, so you should probably look into that.[/QUOTE] Don't think ithe shield thing affects it. But ugh, I completely forgot about all that back when I was making it. I refined it a little bit so it shouldn't be quite as bad now. Maybe I'll take some time to really smooth it out when I get around to it.
[QUOTE=Mr, Jukebox;34970828]Custom Sanic scout hat icon: *Edited it without mannequin because of votes* [release][img_thumb]http://img715.imageshack.us/img715/284/scoutsaniclarge.png[/img_thumb][/release] [editline]rrerr[/editline] Also, how's this? [release][img_thumb]http://img710.imageshack.us/img710/6838/spyredactedlarge.png[/img_thumb][/release][/QUOTE] Sonic hat should be blue (like the builder's blueprints icon), and Spy blur should be non-mannequin.
[QUOTE=Svdl;34973030]Don't think ithe shield thing affects it. But ugh, I completely forgot about all that back when I was making it. I refined it a little bit so it shouldn't be quite as bad now. Maybe I'll take some time to really smooth it out when I get around to it.[/QUOTE] Would it be easy for you to make official hexes of the regal rags for the different shields?
Can somebody show me what the Sharp Dresser looks like with the Stylish Spy?
[QUOTE=Erfly;34973701]Can somebody show me what the Sharp Dresser looks like with the Stylish Spy?[/QUOTE] [img]http://29.media.tumblr.com/tumblr_lvffpvVPgM1qc07bbo1_400.jpg[/img] [url]http://ayesdyef.tumblr.com/post/13500529332/aw-crap[/url]
[QUOTE=Liquidrocks;34973720][img]http://29.media.tumblr.com/tumblr_lvffpvVPgM1qc07bbo1_400.jpg[/img][/QUOTE] Which is why Stylish Spy is sadly not going to be accepted.
[QUOTE=WiltheKid;34967198]Okay, guys. 9 Facepunchers making new voice lines for each class. What if we arranged that? Could it be cool?[/QUOTE] I can probably do Pyro, I was actually attempting to do this over at SPUF
[QUOTE=Liquidrocks;34973720][img]http://29.media.tumblr.com/tumblr_lvffpvVPgM1qc07bbo1_400.jpg[/img][/QUOTE] If you give the glove some kind of fold to attach it too, it could look pretty cool, albeit in a JRPG-ish way. [IMG]http://i.imm.io/hNxp.png[/IMG]
[QUOTE=_Kilburn;34972843] There's a pretty big problem though, I rigged it simply by taking the skeleton of the regular grenade launcher, but that means that a lot of parts don't line up with the bones. For instance: [thumb]http://peniscorp.com/stuff/vinh/shit_bones.png[/thumb] This bone should be inside the hinge, but since I didn't worry about rigging when I modeled the whole thing, it's completely off. Which means that it screws up when playing the reloading animation. Even worse, I wanted the four barrels to rotate when firing, but of course they are also vertically off, which means that their rotation is also screwed. Plus I have only four barrels, as opposed to the 6 barrels the regular grenade launcher has. How would I fix this? Do I need to tweak the proportions of my model so that everything fits the original bones?[/QUOTE] Anyone? Funny ratings are appreciated but I'd really prefer some actual help. [img]http://www.facepunch.com/fp/emoot/saddowns.gif[/img]
[img]http://1337upload.net/files/67Untitled-1.png[/img] got it in-game, now to mess around with material properties i presume oh yeah, the texture seems to have some compression when moving slightly further back, is there a type of format when exporting as a vtf to stop that?
[thumb]http://dl.dropbox.com/u/32006613/Models/dracomancer_4_8.png[/thumb] Base colors Does anyone know of a way to have team colors and transparency on the same objects? The problem is that, on the Blue team, the blue skin overlays on top of the red. I came across this when I was making my Molotov Cocktail
[QUOTE=Crash15;34971465]Anyone have a link to the post that explained how the "redacted man" worked?[/QUOTE] It's just a bunch of cubes in the rough shape of spy's face, here's the texture map: [img]http://speedcap.net/img/b2ee14e6cd65f549172c48b863f86844/7349b255.png[/img] I tried before to make it use proxies and various effects, but the blur wasn't nearly strong enough to sell the effect.
[QUOTE=Erfly;34973793]Which is why Stylish Spy is sadly not going to be accepted.[/QUOTE] They could just make equip regions and make the Knife non-compatible... It's not like the Wolf Boots/Cowboy boats nullifying the Demoman and Soldier's Boot weapons, because those are totally new weapons. The Sharp Dresser is an entirely cosmetic choice for the regular knife.
[QUOTE=Deodorant;34973814]If you give the glove some kind of fold to attach it too, it could look pretty cool, albeit in a JRPG-ish way. [IMG]http://i.imm.io/hNxp.png[/IMG][/QUOTE] That's not good because the picture still says aw crap
[QUOTE=Deodorant;34973814]If you give the glove some kind of fold to attach it too, it could look pretty cool, albeit in a JRPG-ish way. [IMG]http://i.imm.io/hNxp.png[/IMG][/QUOTE] What about something like the actual design of it from the game? [img]http://www.instructables.com/files/deriv/FGT/FBX5/FWI9V0X8/FGTFBX5FWI9V0X8.MEDIUM.jpg[/img] [img]http://images.wikia.com/assassinscreed/images/7/7b/Eerste-info-onthuld-over-assassin-s-creed-2_5_460x0.jpg[/img]
[QUOTE=lemonade1950;34974006][thumb]http://dl.dropbox.com/u/32006613/Models/dracomancer_4_8.png[/thumb] Base colors Does anyone know of a way to have team colors and transparency on the same objects? The problem is that, on the Blue team, the blue skin overlays on top of the red. I came across this when I was making my Molotov Cocktail[/QUOTE] Make the green and orange parts Cream Spirit.
[QUOTE=Not_Yet;34973942][IMG]http://1337upload.net/files/67Untitled-1.png[/IMG] got it in-game, now to mess around with material properties i presume oh yeah, the texture seems to have some compression when moving slightly further back, is there a type of format when exporting as a vtf to stop that?[/QUOTE] [IMG]http://dl.dropbox.com/u/22648677/etc/vtf.png[/IMG] Change the red boxed options to something else. Sinc with no sharpen is a good general purpose mipmap filter IMO. Just google the name of each filter and make sure it's a windowed sinc of some sort or you'll run into quality issues. Test them out by opening the VTF in VTFedit and raising the mip level in there.
[QUOTE=Erfly;34973793]Which is why Stylish Spy is sadly not going to be accepted.[/QUOTE] equip regions
[QUOTE=Erfly;34973793]Which is why Stylish Spy is sadly not going to be accepted.[/QUOTE] Bodygroups.
[QUOTE=Pako;34974551]Bodygroups.[/QUOTE] You mean like a bodygroup for the Sharp Dresser that makes it connect to the arm?
[QUOTE=Ducksink;34974364]That's not good because the picture still says aw crap[/QUOTE] [IMG]http://i.imm.io/hNUM.png[/IMG]
[QUOTE=Deodorant;34974622][IMG]http://i.imm.io/hNUM.png[/IMG][/QUOTE] [img]http://i.imgur.com/7ptdc.jpg[/img]
[QUOTE=Dr. Ethan Asia;34974675][img]http://i.imgur.com/7ptdc.jpg[/img][/QUOTE] Reskin for Holy Mackerel, please!
[QUOTE=Damian0358;34974928]Reskin for Holy Mackerel, please![/QUOTE] [img]http://i.imgur.com/unYKd.jpg[/img]
[QUOTE=JUST FOR COMPARISON][release][img_thumb]http://img715.imageshack.us/img715/284/scoutsaniclarge.png[/img_thumb][/release][release][img_thumb]http://img710.imageshack.us/img710/6838/spyredactedlarge.png[/img_thumb][/release][/QUOTE][QUOTE=NeoDement;34973561]Sonic hat should be blue (like the builder's blueprints icon), and Spy blur should be non-mannequin.[/QUOTE] Is this better? [release][img_thumb]http://img51.imageshack.us/img51/5411/scoutbluesaniclarge.png[/release][/img_thumb][release][img_thumb]http://img696.imageshack.us/img696/4167/spymasklarge.png[/release][/img_thumb]
[QUOTE=boomsta_;34970657]I made one of these 2 emporiums ago but abandoned it. [IMG]http://dl.dropbox.com/u/35490615/Banner/banner.png[/IMG] For some reason the banner itself doesn't show up in hlmv [IMG]http://dl.dropbox.com/u/35490615/Banner/pigeon.png[/IMG] And then I realize I never finish anything. :C[/QUOTE] Assuming the banner is a plane, have you tried adding "$nocull" "1" to the vmt?
The one time I need to reinstall the Enderbro from Emporium 43 and it's 404'd. And are the Regal Rags' team colours broken for anyone else?
[QUOTE=Mr, Jukebox;34975035]Is this better? [release][img_thumb]http://img696.imageshack.us/img696/4167/spymasklarge.png[/release][/img_thumb][/QUOTE] Do what you did with it on the mannequin, except make the mannequin actually the spy's head. With texture. Y'know?
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