• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=NassimO PotatO;35315200]Getting good... [IMG]http://img11.hostingpics.net/pics/848592Untitled3.png[/IMG][/QUOTE] i waaaaant this HUD!:)
[img]http://img826.imageshack.us/img826/672/hapehbeerday.png[/img] Can i haz Demoman Sword? :3 [editline]27th March 2012[/editline] [img]http://img269.imageshack.us/img269/6121/dbshotgunpromosam.png[/img] Started texturing my Sam 3 Shotgun, i still need to add brush strokes.
[img]http://img545.imageshack.us/img545/4060/wipshielddamaged.jpg[/img] Harumph! It looks nice, but personally I would be annoyed by the sight of it. Guess I better leave it undamaged.
[t]http://dl.dropbox.com/u/40395733/ryan.png[/t] Ignore the colors~
[QUOTE=Harakiwi;35316383][img]http://img545.imageshack.us/img545/4060/wipshielddamaged.jpg[/img] Harumph! It looks nice, but personally I would be annoyed by the sight of it. Guess I better leave it undamaged.[/QUOTE] [i]styles[/i]
[QUOTE=psyke;35316434][i]styles[/i][/QUOTE] [i]rarely get in the game[/i]
[QUOTE=NassimO PotatO;35313443] Btw, since a lot of people want the custom loading background, i'll working on it again, but i need 2 guys with me: -one coder, for coding all that stuff and making it working. and -an artist, for helping me with the paintovers and for the background creation.[/QUOTE] Didn't I owe you those more than a year ago? Anyway was rather stressed after studying so ive spent about 20 minutes on [URL="http://i.imgur.com/gYVsX.png"]this background[/URL] Vectoring it out currently and when the shapes are done doing the smoothing, shadows, brush strokes and everything else. However my free time is extremely limited the next 2 weeks, but if you are interested I can help with the backgrounds.
[QUOTE=Harakiwi;35316383][img]http://img545.imageshack.us/img545/4060/wipshielddamaged.jpg[/img] Harumph! It looks nice, but personally I would be annoyed by the sight of it. Guess I better leave it undamaged.[/QUOTE]nahh it's nice
[QUOTE=Zebus;35316920][i]rarely get in the game[/i][/QUOTE] [i]but it still wouldn't hurt[/i]
[QUOTE=Constructor;35316408][t]http://dl.dropbox.com/u/40395733/ryan.png[/t] Ignore the colors~[/QUOTE] band probably should go over the middle of the casings, right now it looks like they'd fall off pretty easily
[QUOTE=Batandy;35315596][img]http://img826.imageshack.us/img826/672/hapehbeerday.png[/img] Can i haz Demoman Sword? :3 [editline]27th March 2012[/editline] [img]http://img269.imageshack.us/img269/6121/dbshotgunpromosam.png[/img] Started texturing my Sam 3 Shotgun, i still need to add brush strokes.[/QUOTE] So it would be a Force-A-Nature with No Knockback, but gibs them? Yesss [QUOTE=PYC128;35310900]Perhaps they are too long? Idk I have yet to have a chance to test it[/QUOTE] To be honest I didn't know there was a limit to how long it is. Can they be Stereo, because if not then that's the problem. [editline]27th March 2012[/editline] [QUOTE=Constructor;35316408][t]http://dl.dropbox.com/u/40395733/ryan.png[/t] Ignore the colors~[/QUOTE] I don't normally download HAT replacements, since if someone started talking about that specific hat I'd probably get confused, but this is perfect. [editline]27th March 2012[/editline] [QUOTE=NassimO PotatO;35315200]Getting good... [IMG]http://img11.hostingpics.net/pics/848592Untitled3.png[/IMG][/QUOTE] As fucking [B]amazing[/B] as this is, these things bug me: [IMG]http://puu.sh/mEec[/IMG] Where the hell is the black coming from? [IMG]http://puu.sh/mEeI[/IMG] I don't know, just Scout's name not being filled in looks odd.
[QUOTE=blaholtzen;35316963]band probably should go over the middle of the casings, right now it looks like they'd fall off pretty easily[/QUOTE] glue
[QUOTE=Harakiwi;35316383][img]http://img545.imageshack.us/img545/4060/wipshielddamaged.jpg[/img] Harumph! It looks nice, but personally I would be annoyed by the sight of it. Guess I better leave it undamaged.[/QUOTE] The blast part reminds me of this from last year: [img]http://dl.dropbox.com/u/18271121/TF2/crap/nuff.png[/img]
[QUOTE=NateDude;35316985] As fucking [B]amazing[/B] as this is, these things bug me: [IMG]http://puu.sh/mEec[/IMG] Where the hell is the black coming from?[/quote] Thats his bag. [QUOTE=NateDude;35316985] [IMG]http://puu.sh/mEeI[/IMG] I don't know, just Scout's name not being filled in looks odd.[/QUOTE] NassimO is mimicking these: [URL="http://wiki.teamfortress.com/wiki/Trading_cards"]TF2 Trading cards.[/URL] If it really bothers you its always an option to move the background and make it lighter so the text is more easier to read.
[QUOTE=Frying Dutchman;35317208]Thats his bag.[/QUOTE] Fuck :v: [QUOTE=Frying Dutchman;35317208]NassimO is mimicking these: [URL="http://wiki.teamfortress.com/wiki/Trading_cards"]TF2 Trading cards.[/URL] If it really bothers you its always an option to move the background and make it lighter so the text is more easier to read.[/QUOTE] Nah, it's not that big of a deal.
[QUOTE=Frying Dutchman;35317208]Thats his bag. NassimO is mimicking these: [URL="http://wiki.teamfortress.com/wiki/Trading_cards"]TF2 Trading cards.[/URL] If it really bothers you its always an option to move the background and make it lighter so the text is more easier to read.[/QUOTE] his bag shouldn't appear from that angle, even look at the trading card you linked.
[img]http://img84.imageshack.us/img84/6986/sam3shotgun.png[/img] Source sdk shot, with updated texture and bumpmaps.
Final vote: Move Up Agree for [IMG]http://img11.hostingpics.net/pics/795145Untitled3.png[/IMG] Disagree for [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/c40ec9e5.png[/IMG] Funny for other
[QUOTE=Frying Dutchman;35317208]NassimO is mimicking these: [URL="http://wiki.teamfortress.com/wiki/Trading_cards"]TF2 Trading cards.[/URL] If it really bothers you its always an option to move the background and make it lighter so the text is more easier to read.[/QUOTE] But the names are filled in on them, it's just the same colour as the background. Take a look at the Engi one. You can't see the barn through the word Engineer.
[QUOTE=Venezuelan;35317342]Final vote: Move Up Agree for [IMG]http://img11.hostingpics.net/pics/795145Untitled3.png[/IMG] Disagree for [IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/c40ec9e5.png[/IMG] Funny for other[/QUOTE] second one looks like "away" to me, but maybe go with a fatter arrow for the up
If I got with up arrow, should I also use an up/down arrow for "sentry ahead" and "incoming"? [IMG]http://i.imgur.com/fIXVd.png[/IMG][IMG]http://i.imgur.com/nHD1g.png[/IMG]
[QUOTE=Misaki92;35311823]Could someone please fix this little cuty here? [IMG]http://tf2mods.net/downloads/screenshots/3bbbe5ae49.png[/IMG] the viewmodel is kinda broken(the animations) its jiggling arround even if i stay still. looks like if i would move, any idea why?[/QUOTE] repost*
[QUOTE=Harakiwi;35316383][img]http://img545.imageshack.us/img545/4060/wipshielddamaged.jpg[/img] Harumph! It looks nice, but personally I would be annoyed by the sight of it. Guess I better leave it undamaged.[/QUOTE] I was think how about making like the size it's meant to be but have the most obstructing parts of it be broked/blasted/bent out of the way like so: [url]http://dl.dropbox.com/u/12338304/TF2/blastshieldRL.jpg[/url] hopely you can see the little black outline i drew around the parts i think that should be broken off. That way you could keep a large proportion of the blast shield intact, like the part underneath the main shaft giving it a stronger, more unique silhouette [editline]27th March 2012[/editline] [QUOTE=Venezuelan;35317526]If I got with up arrow, should I also use an up/down arrow for "sentry ahead" and "incoming"? [IMG]http://i.imgur.com/fIXVd.png[/IMG][IMG]http://i.imgur.com/nHD1g.png[/IMG][/QUOTE] for the sentry ahead yes, also I think the 'incoming' could be better shown using a symbol showing rockets coming at you as in incoming enemy fire
[QUOTE=Venezuelan;35317526]If I got with up arrow, should I also use an up/down arrow for "sentry ahead" and "incoming"? [IMG]http://i.imgur.com/fIXVd.png[/IMG][IMG]http://i.imgur.com/nHD1g.png[/IMG][/QUOTE] Maybe you should use the outlines from the Engineer's PDA/HUD for the buildings (especially the sentry). Those are a lot easier to read since they aren't in perspective.
[QUOTE=Corndog Ninja;35317703]Maybe you should use the outlines from the Engineer's PDA/HUD for the buildings (especially the sentry). Those are a lot easier to read since they aren't in perspective.[/QUOTE] silhouettes from the same angle (except teleporter) are used in "Deploy ___ Here" [IMG]http://i.imgur.com/Z8OpE.png[/IMG][IMG]http://i.imgur.com/EpZdw.png[/IMG][IMG]http://i.imgur.com/IXl7w.png[/IMG] The perspective sentry worked well with the perspective arrow, but if I change it I may use a profile view. I just worry that will make them too similar.
[QUOTE=Venezuelan;35317749]silhouettes from the same angle (except teleporter) are used in "Deploy ___ Here" [IMG]http://i.imgur.com/Z8OpE.png[/IMG][IMG]http://i.imgur.com/EpZdw.png[/IMG][IMG]http://i.imgur.com/IXl7w.png[/IMG] The perspective sentry worked well with the perspective arrow, but if I change it I may use a profile view. I just worry that will make them too similar.[/QUOTE] Why the yellow?, i'd say just make it black and have all the lines from the originals.
[QUOTE='[Square];35317885']Why the yellow?, i'd say just make it black and have all the lines from the originals.[/QUOTE] consistency, the neutral color of the voice chat bubble is that tone so I've used it in everything I wanted neutral. I suppose I could make team colored, but that seems a bit like a waste of resources. To do the original wireframe I'd have to completely redraw it since the hud picture is so small, and it wouldn't match the others nor do I think it would look that great.
[QUOTE=psyke;35316434][i]styles[/i][/QUOTE] [I]More work[/I] And it would upset one particular badgerpig. You don't want to upset him, do you? [QUOTE=theharribokid;35317570]I was think how about making like the size it's meant to be but have the most obstructing parts of it be broked/blasted/bent out of the way like so: [url]http://dl.dropbox.com/u/12338304/TF2/blastshieldRL.jpg[/url] hopely you can see the little black outline i drew around the parts i think that should be broken off. That way you could keep a large proportion of the blast shield intact, like the part underneath the main shaft giving it a stronger, more unique silhouette[/QUOTE] Thank you for thinking of a solution. The main pain point is on the right side though, and I'm afraid a broken part gets obnoxious too like the bended metal. But I'll give it a try. Right now I got this so far: [img]http://img821.imageshack.us/img821/1835/blastshieldwip2.jpg[/img] bit squarish/smaller, new rim, only some chips on the edges to be added.
[QUOTE=Misaki92;35311823]Could someone please fix this little cuty here? [IMG]http://tf2mods.net/downloads/screenshots/3bbbe5ae49.png[/IMG] the viewmodel is kinda broken(the animations) its jiggling arround even if i stay still. looks like if i would move, any idea why?[/QUOTE] repost v2.
Anyone happen to know how I get rid of the game crosshairs ONLY for sniper rifle when scoped in?
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