• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Corndog Ninja;35313803][B]oh snap[/B] [IMG]http://i.imgur.com/TEJgV.png[/IMG] [sup][sub]placeholder does not begin to describe the texture[/sub][/sup] Rigging this may be the death of me.[/QUOTE] was that an idea you came up with?
swodr is cheap pric #comedy [img]http://i.imgur.com/dnYzg.png[/img]
[QUOTE=MultiTrip;35324799]swodr is cheap pric #comedy [img]http://i.imgur.com/dnYzg.png[/img][/QUOTE] lovin' it but everything has the same amount of shine to it. planning to add a specmap i hope.
[QUOTE=Kenori;35324652]was that an idea you came up with?[/QUOTE] I think someone suggested it a thread or two ago but I don't know who. I also thought of it myself when I was listening to the radio and a DJ mentioned shoulder patches. If it was less generic than shoulder patches I'd try to figure out who, but ehh.
[QUOTE=MultiTrip;35324799]swodr is cheap pric #comedy [img]http://i.imgur.com/dnYzg.png[/img][/QUOTE] What are you planning for the next weapon? Grenade launcher/boots/sticky launcher or maybe something different?
[IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/e067c8ea.png[/IMG] should I make individual ones for each building or leave it at this?
[QUOTE=lemonade1950;35324470]Speaking of problems, I still need help with this one [img]http://dl.dropbox.com/u/32006613/Models/rdepth.png[/img][/QUOTE] Is the liquid inside the bottles a part of the VMT that causes the translucence? If so, you'll need to change them to the one with the cork.
[QUOTE=Venezuelan;35324907][IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/e067c8ea.png[/IMG] should I make individual ones for each building or leave it at this?[/QUOTE] Leave as is. It's enough to have just one.
too many fucking amazing demo packs why can't i hold all these fucking amazing demo packs
[QUOTE=Venezuelan;35324907][IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/e067c8ea.png[/IMG] should I make individual ones for each building or leave it at this?[/QUOTE] Add white in for the meter on the sapper? just a thought
[img]http://i.imgur.com/DkD3t.png[/img] [i]Has science gone too far?[/i]
[QUOTE=psyke;35325330][IMG]http://i.imgur.com/DkD3t.png[/IMG] [I]Has science gone too far?[/I][/QUOTE] [B][I]Not far enough.[/I][/B]
[QUOTE=MultiTrip;35324799]swodr is cheap pric #comedy [img]http://i.imgur.com/dnYzg.png[/img][/QUOTE] The blade is backwards
[QUOTE=psyke;35323854]It's quite a bit uh...busy isnt it?[/QUOTE] In a bad way? What details do you think I should remove?
[QUOTE=psyke;35325330][img]http://i.imgur.com/DkD3t.png[/img] [i]Has science gone too far?[/i][/QUOTE] Hm. [B]More top hat. [/B]
[QUOTE=psyke;35325330][img]http://i.imgur.com/DkD3t.png[/img] [i]Has science gone too far?[/i][/QUOTE] [IMG]http://2.bp.blogspot.com/-jOdqLZ-PaTo/TptUWBkIr2I/AAAAAAAABq4/l-wsDjwup_o/s1600/tumblr_lsx5o5TIsf1qkajb6o1_400.jpg[/IMG]
[img]http://i42.tinypic.com/21cxpuc.png[/img] god damned communist ghosts
[QUOTE=Hawt Koffee;35325398]The blade is backwards[/QUOTE] I think the persuader is too.
How do I make this part to glass(transparent) material? [IMG]http://i.imgur.com/F8NQJ.jpg[/IMG]
[QUOTE=Clovernoodle;35324943]too many fucking amazing demo packs why can't i hold all these fucking amazing demo packs[/QUOTE] Is this heaven? I'm pretty sure it's heaven.
[QUOTE=Ian;35325657]Is this heaven? I'm pretty sure it's heaven.[/QUOTE] No, it's Iowa.
What was that noise? [media]http://www.youtube.com/watch?v=0X-kHeJp60s&feature=related[/media] [img]http://dl.dropbox.com/u/32066954/progress_revolver.png[/img] Did a small test compile on a few vanilla weapons, just to see how VTFEdit's batch compiler works. (Think I'll leave it to Ragnar, though, he's the one that [I]actually[/I] knows how .vtf settings work. :P)
[QUOTE=BANG!;35322621][B]And how much time do people spend looking at their PDA exactly?[/B] not even a second once you've played engineer a little and know the numbers to select your building you don't really take the time to look at your pda covered by the HUD anyways, this is not a weapon you're going to be aiming with so in my opinion its not that dirstracting.[/QUOTE] You should just make it a box with a base grey texture. Clearly it's not meant to be looked at. :downs:
[QUOTE=monochrome999;35325639]How do I make this part to glass(transparent) material? [IMG]http://i.imgur.com/F8NQJ.jpg[/IMG][/QUOTE] Either use a separate texture for those polys or go to the alpha channel of your texture and make those polys completely white and the rest completely black and add "$translucent" "1" to your vmt
[QUOTE=Eeshton;35323832]I decided to do a different style for the minigun, if I do finish Larate's it won't be this one, I'm just using some parts from the model. [img]http://content.screencast.com/users/Eeshton/folders/Jing/media/4239fcc6-20bb-482d-a2c8-3fa933b1773b/2012-03-27_1949.png[/img] What do you guys think?[/QUOTE] Here is the paintover you asked for. [IMG]http://i.imgur.com/UcJXq.png[/IMG] Fuck. Shitty pageking ;_;
[IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/transmogrifier_0006.png[/IMG] [img]http://images.wikia.com/candh/images/9/96/Transmogrifier.png[/img] quick idea wearing calvin's transmogrifier - with Robot setting written in on the side
We need more Calvin and Hobbes inspired weapons and hats
Does anyone have a link to that Hobbes replacement for the Engie Teddy? [editline]28th March 2012[/editline] If I could model I'd make a Snoopy replacement much like the Hobbes one.
[QUOTE=tso;35326478][IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/transmogrifier_0006.png[/IMG] [img]http://images.wikia.com/candh/images/9/96/Transmogrifier.png[/img] quick idea wearing calvin's transmogrifier - with Robot setting written in on the side[/QUOTE] I love it, keep it up. Thought about any other related items that would be cool to go with it?
Anyone know of approximate calibers that the weapons of each class uses? Gotta get some that would make sense to paint on the ammo can.
Sorry, you need to Log In to post a reply to this thread.