• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Pocket Medic;35340419]Recommend overalls colours. Something not too dark or saturated, but still enough to match his pallet and have contrast.[/QUOTE] [IMG]http://i.imgur.com/7iOiX.png[/IMG] (informative) [editline]29th March 2012[/editline] [QUOTE=Quinnjdq;35340482]You need to do what was suggested, take the Spys default coat color and darken it a bit.[/QUOTE] Tried that in what you quoted, I must have sampled the wrong part [IMG]http://i.imgur.com/scIgY.png[/IMG] (friendly)
[QUOTE=Corndog Ninja;35340485][IMG]http://i.imgur.com/7iOiX.png[/IMG] (informative) [editline]29th March 2012[/editline] Tried that in what you quoted, I must have sampled the wrong part [IMG]http://i.imgur.com/ (friendly)[/QUOTE] You may want to make it slightly float above the suit rather then clip into it, take the pocket medic as an example.
[QUOTE=Quinnjdq;35340528]You may want to make it slightly float above the suit rather then clip into it, take the pocket medic as an example.[/QUOTE] I might try that, just keep in mind that the elbow moves a lot more than the pocket medic. [editline]ad[/editline] Goin' to bed now, feel free to keep rating
So I decided to make my own particles for the Capper's Canopic splash effect. [video=youtube;15xX_UnlAbs]http://www.youtube.com/watch?v=15xX_UnlAbs[/video] Zecond opinions? :downs: [B]Edit:[/B] Okay, odd. Apparently when rendering, the firstperson views were through the sniper/spy's perspective? It was actually through my perspective as the Scout... Oh well...
[img]http://dl.dropbox.com/u/27092744/constructionvest%20blu%20frontleft%203-29-12.PNG[/img] [img]http://dl.dropbox.com/u/27092744/constructionvest%20blu%20back%203-29-12.PNG[/img] [img]http://dl.dropbox.com/u/27092744/constructionvest%20red%20frontright%203-29-12.PNG[/img] I opted for simplicity. It clips a little with a couple of poses, but nothing terrible. I'm concerned I might have overdone the spec on the reflective stripes, though that really is what gives the item character. Any obvious changes needed with the model or texture? Finally, I need suggestions on paintability, as well as a name. I came up with "The Uncivil Worker," which is just terribad.
Thanks to all who gave me potential hats to go with, I have decided on what to use and I already have the whole thing modeled for 1 of the classes (sans LoD's). I am going to keep the hat a secret until I am finished with it and it is released. Hopefully people will like it and think its unique enough.
[QUOTE=SgtR007;35340732] I opted for simplicity. It clips a little with a couple of poses, but nothing terrible. I'm concerned I might have overdone the spec on the reflective stripes, though that really is what gives the item character. Any obvious changes needed with the model or texture? Finally, I need suggestions on paintability, as well as a name. I came up with "The Uncivil Worker," which is just terribad.[/QUOTE] This is simply amazing.
[QUOTE=Eanny;35340646]So I decided to make my own particles for the Capper's Canopic splash effect. [video=youtube;15xX_UnlAbs]http://www.youtube.com/watch?v=15xX_UnlAbs[/video] Zecond opinions? :downs: [B]Edit:[/B] Okay, odd. Apparently when rendering, the firstperson views were through the sniper/spy's perspective? It was actually through my perspective as the Scout... Oh well...[/QUOTE] I don't know. The way the scout holds it in first person seriously bothers me. If you can, maybe extend the bottom of the..... Whatever that thing is so it looks like he's really holding it
[QUOTE=Eanny;35340646]So I decided to make my own particles for the Capper's Canopic splash effect. [video=youtube;15xX_UnlAbs]http://www.youtube.com/watch?v=15xX_UnlAbs[/video] Zecond opinions? :downs: [B]Edit:[/B] Okay, odd. Apparently when rendering, the firstperson views were through the sniper/spy's perspective? It was actually through my perspective as the Scout... Oh well...[/QUOTE] The scarab effect bugs me, no pun intended, but the splash effect looks bloody amazing. [QUOTE=SgtR007;35340732][img]-snip[/img] [img]http://dl.dropbox.com/u/27092744/constructionvest%20red%20frontright%203-29-12.PNG[/img] I opted for simplicity. It clips a little with a couple of poses, but nothing terrible. I'm concerned I might have overdone the spec on the reflective stripes, though that really is what gives the item character. Any obvious changes needed with the model or texture? Finally, I need suggestions on paintability, as well as a name. I came up with "The Uncivil Worker," which is just terribad.[/QUOTE] At first I thought about a west-vest pun, alluding to the cowboyish identity the Engineer has been assigned, but the only thing I could come up with was 'the Wild Vest', and that's just terrible. How about something with reflection? Because it's a reflex vest, and the Engineer occasionally reflects on things? Like, the word has different meanings in different contexts, which can be used for humorous purposes? [URL="http://nedroid.com/2012/03/compizza/"]...it means two things.[/URL]
[QUOTE=Hawt Koffee;34999883]Hats of the past era entry IV Cabbie hat [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/d2eceb15.png[/img] with paintable styles [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/ea1af2d5.png[/img] [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/319ffc56.png[/img] and lods [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/fba652b8.png[/img][/QUOTE] i liek it.is it still beign worked on or is there a download for it?
[QUOTE=SgtR007;35340732] I opted for simplicity. It clips a little with a couple of poses, but nothing terrible. I'm concerned I might have overdone the spec on the reflective stripes, though that really is what gives the item character. Any obvious changes needed with the model or texture? Finally, I need suggestions on paintability, as well as a name. I came up with "The Uncivil Worker," which is just terribad.[/QUOTE] I'm assuming you mean you want suggestions on what can be painted, if so make it so it paints the trim due to it being such a large item. [editline]29th March 2012[/editline] [QUOTE=Deodorant;35341006]The scarab effect bugs me, no pun intended, but the splash effect looks bloody amazing. At first I thought about a west-vest pun, alluding to the cowboyish identity the Engineer has been assigned, but the only thing I could come up with was 'the Wild Vest', and that's just terrible. How about something with reflection? Because it's a reflex vest, and the Engineer occasionally reflects on things? Like, the word has different meanings in different contexts, which can be used for humorous purposes? [URL="http://nedroid.com/2012/03/compizza/"]...it means two things.[/URL][/QUOTE] 'The reflective vest' with a decent item discription would probably do well, no need to come up with overly complex or just silly names.
[QUOTE=Pie_Tony;35341219]I'm assuming you mean you want suggestions on what can be painted, if so make it so it paints the trim due to it being such a large item. [editline]29th March 2012[/editline] 'The reflective vest' with a decent item discription would probably do well, no need to come up with overly complex or just silly names.[/QUOTE] I personally have a preference towards descriptive, pun-free names, but it seems like the game abandoned that concept after the stock weapons were made.
[QUOTE=SgtR007;35340732]-engie stuff-[/QUOTE] so now we have the builder class can he build centuries and healrobots? :v:
[QUOTE=Pie_Tony;35341219] 'The reflective vest' with a decent item discription would probably do well, no need to come up with overly complex or just silly names.[/QUOTE] And then Valve changes it to the "Sultan of Safety" with some song or movie quote as the description
[QUOTE=ned_ballad;35341714]And then Valve changes it to the "Sultan of Safety" with some song or movie quote as the description[/QUOTE] Now they're gonna see your post and actually name/describe it as that. ...then they're gonna release Meet The Pyro and give us three a turn with the silly huge top hats. :D
Has anyone made a typical espionage movie luger pistol for the Spy? With one of those cool, weird magazines? [IMG]http://farm6.static.flickr.com/5299/5441992710_a0cf4c0194.jpg[/IMG]
That's a Mauser C69
[QUOTE=krten_2x 4b;35341838]That's a Mauser C69[/QUOTE] Cool. I thought they were called lugers, so I googled luger and found that pic. I'm pretty happily oblivious when it comes to gun knowledge.
[QUOTE=krten_2x 4b;35341838]That's a Mauser C69[/QUOTE] C[B]96[/B]. Also, fun fact: the red 9 on the grip means the Mauser in the picture is chambered for 9x19mm [B]Luger[/B] cartridge. That's likely the reason why you got it in the search Deo.
[QUOTE=FISH KILL!;35342029]C[B]96[/B]. Also, fun fact: the red 9 on the grip means the Mauser in the picture is chambered for 9x19mm [B]Luger[/B] cartridge. That's likely the reason why you got it in the search Deo.[/QUOTE] Luger is a bullet type, isn't it?
[QUOTE=ned_ballad;35341714]And then Valve changes it to the "Sultan of Safety" with some song or movie quote as the description[/QUOTE] [I]"Follow me to a place where incredible feats are routine every hour or so"[/I]
[t]http://dl.dropbox.com/u/40395733/bases.png[/t] Are thes base colors ok?
[QUOTE=Constructor;35342192][t]http://dl.dropbox.com/u/40395733/bases.png[/t] Are thes base colors ok?[/QUOTE] If you're gonna use olive, make it on blu.
If they are bad, please suggest something.
[QUOTE=Gabriel_Gore;35340938]I don't know. The way the scout holds it in first person seriously bothers me. If you can, maybe extend the bottom of the..... Whatever that thing is so it looks like he's really holding it[/QUOTE] I could try moving it down, but I left it like that because of clipping issues. :O [QUOTE=Deodorant;35341006][B]The scarab effect[/B] bugs me, no pun intended, but the splash effect looks bloody amazing. [/QUOTE] You mean the "dripping" Scarabs right? Yeah, it bugs me as well :| It's because I just replaced the droplet with my beetle particle. I'm gonna redo it.
hey, what about something like this [IMG]http://img4.annuncicdn.it/28/da/28da49bbffec21ba018e3b551debe649_big.jpg[/IMG] or this? [IMG]http://www.bikeexplore.com/public/Prodotti/CASCHI/casco%20oracle%20rosso%20bianco.jpg[/IMG]
So i've been playing minecraft lately. [url=http://www.gamebanana.com/tf2/skins/116014][img]http://i.imgur.com/jt8BD.png[/img][/url]
[QUOTE=SgtR007;35340732] I opted for simplicity. It clips a little with a couple of poses, but nothing terrible. I'm concerned I might have overdone the spec on the reflective stripes, though that really is what gives the item character. Any obvious changes needed with the model or texture? Finally, I need suggestions on paintability, as well as a name. I came up with "The Uncivil Worker," which is just terribad.[/QUOTE] This vest looks pretty cool. My suggestions: please don't make it paintable, or if you really want to, don't make it paint the whole vest. Focus on a small, more discrete spot. If you let the whole vest be colored Slate, a RED Engineer will totally look like he's from BLU. Maybe you were thinking in painting the red colored borders of the vest in your pictures, which might be the most logical solution, but you should try a couple of tests. I think painting the borders will still lead to confusion, it's up to you. And yeah, I don't know what I would name it either. I only come up with bad names. Safe Reflection? :v: Don't worry anyway, if it gets in the game, Valve will get it a different name.
[QUOTE=Gamzee;35342381]So i've been playing minecraft lately. [url=http://www.gamebanana.com/tf2/skins/116014][img]http://i.imgur.com/jt8BD.png[/img][/url][/QUOTE] isn't that a pork chop though?
[QUOTE=SgtR007;35340732] I opted for simplicity. It clips a little with a couple of poses, but nothing terrible. I'm concerned I might have overdone the spec on the reflective stripes, though that really is what gives the item character. Any obvious changes needed with the model or texture? Finally, I need suggestions on paintability, as well as a name. I came up with "The Uncivil Worker," which is just terribad.[/QUOTE] Don't make it paintable, it would only ruin it.
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