[QUOTE=Deodorant;35348176]I'm so late, but.. I don't like the way that logo's applied. It looks modern. I think either completely blank or a centered, Ambassador-style engraving would look best.[/QUOTE]
This is the only case where adding the Mann Co. logo will be an improvement
[QUOTE=Eeshton;35348216][img]http://content.screencast.com/users/Eeshton/folders/Jing/media/4059a4d7-1f34-448a-b45d-0ca2a3d0a291/2012-03-29_1650.png[/img][/QUOTE]
How is the barrel suppose to spin?
[QUOTE=Quinnjdq;35348600]How is the barrel suppose to spin?[/QUOTE]
Tomislav style?
[QUOTE=Quinnjdq;35348600]How is the barrel suppose to spin?[/QUOTE]
Rotational base will be added in a bit
How many heavy miniguns have been made now? Like a million? Yet they're still all so damn unique.
I kinda want to make a minigun now
[QUOTE=Darkomni;35348767]How many heavy miniguns have been made now? Like a million? Yet they're still all so damn unique.[/QUOTE]
So much room to be unique. Unique doesn't always mean good though.
I am still waiting for a ridiculously tiny minigun called something like "The Biggie Gun" to be made. It seems like a ridiculously obvious idea.
How tiny? I mean, the heavy's animation keep you from making anything too small.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=17748"]this is a nice small one[/URL]
[QUOTE=Eeshton;35348937]How tiny? I mean, the heavy's animation keep you from making anything too small.[/QUOTE]
All you really need to get down is the way he holds it, rest is open season.
Although too tiny might mess up the view model. I dunno.
[QUOTE=Venezuelan;35349013][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=17748"]this is a nice small one[/URL][/QUOTE]
Yeah, but that's meant to be a shotgun for some reason. :v:
My buddy is doing a map and was thinking of replacing the Horsemann with something. He wasn't sure how easy it would be, so I replaced the Horsemann with Barry Burton from Resident Evil 1 as a proof of concept, and also to see if it would replace anything if it was packed in the map. He has sounds.
[media]http://www.youtube.com/watch?v=6Ydh9d1fOJs[/media]
[img]http://uppix.net/8/c/c/f112621d6c72cd77681b4a107c082.gif[/img]
[QUOTE=Deodorant;35348176]I don't like the way that logo's applied. It looks modern.[/QUOTE]
yes, good point.
[QUOTE=Deodorant;35348176]Ambassador-style engraving would look best.[/QUOTE]
oh god no! that uses a normal map and would be over detailed as fuck for a third person item,
engraving, sure but in that case no normalmap, just texture and phongmask
[QUOTE=Henry Townshend;35349151[img]http://uppix.net/8/c/c/f112621d6c72cd77681b4a107c082.gif[/img][/QUOTE]
-But how about you Barry?
-I have this *show the Horseless Headless Horsemann's Headtaker"
Now I want to play Virtua Fighter/Cop.
i still dont know how to find a specific mod.
does that all class eyebrow have a download somewhere here?
and this one laser huntsman i saw on the workshop that i believe was for a modding competition here.it was really cool and id like to use it as a skin if its here somewhere.
i appreciate ti if anyone know where id fidn them if theyre here
[QUOTE=Rexic;35349573]i still dont know how to find a specific mod.
does that all class eyebrow have a download somewhere here?
and this one laser huntsman i saw on the workshop.
i appreciate ti if anyone know where id fidn them if theyre here[/QUOTE]
Take some care over writing your posts, and people will be more inclined to help you...
If you want mods, look in the first post of this thread and in past emporiums.
[QUOTE=Henry Townshend;35349151]
[img]http://uppix.net/8/c/c/f112621d6c72cd77681b4a107c082.gif[/img][/QUOTE]
Just realized that Barry kinda looks like a GldSrc version of Francis
Hey, I was thinking of taking a try at modeling, does anyone know good programs/tutorials?
[sp]Ps: Don't hate my guts please[/sp]
[QUOTE=ZnT00;35350630]Hey, I was thinking of taking a try at modeling, does anyone know good programs/tutorials?
[sp]Ps: Don't hate my guts please[/sp][/QUOTE]
If you're starting with blender, try [url=http://forums.steampowered.com/forums/showthread.php?t=1536668]this one[/url]
In other news, I fixed the UV and the polycount on the potions. It looks awfully low poly but it's something I can't avoid with this polycount limit :(
[QUOTE=lemonade1950;35350697]If you're starting with blender, try [url=http://forums.steampowered.com/forums/showthread.php?t=1536668]this one[/url][/QUOTE]
Thanks, Watching it now, as it turns out, i already had blender on my computer, and an almost finished first model, :eng101:
[editline]29th March 2012[/editline]
Well FUCK, I don't know what i just did, i undid EVERYTHING and reopened the file, but i cant move the camera, btw this is what i was working on [IMG]http://puu.sh/n1vy[/IMG]
1000 member milestone!
[IMG]http://i.imgur.com/ReQ7h.png[/IMG]
Cat burglars cap
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/a17ad9a1.png[/img]
WIP texture
could use something more
I've tried lines but it gets really messy at the top on the cap
[QUOTE=Jalcober;35351995]1000 member milestone!
[IMG]http://i.imgur.com/ReQ7h.png[/IMG][/QUOTE]
yet there's probably ~50 people who post regularly in the Emporium
heh
Any opinions on this?
[video=youtube;qn6jILkWQ9A]http://www.youtube.com/watch?v=qn6jILkWQ9A&feature=youtu.be[/video]
[IMG]http://i.imgur.com/26vWi.png[/IMG]
:v:
[QUOTE=ZombiPlastiClok;35352210]Any opinions on this?
[video=youtube;qn6jILkWQ9A]http://www.youtube.com/watch?v=qn6jILkWQ9A&feature=youtu.be[/video][/QUOTE]
It lacks lightning and the constant mention of the Underscape. :v:
[QUOTE=Hawt Koffee;35352124]Cat burglars cap
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/a17ad9a1.png[/img]
WIP texture
could use something more
I've tried lines but it gets really messy at the top on the cap[/QUOTE]
Where have I seen something like this before?
[QUOTE][img]http://tf2mods.net/downloads/screenshots/764d45843d.jpg[/img][/QUOTE]
[url]http://tf2mods.net/mod.php?id=96[/url]
I want to be able to play on sv_pure servers. Is there some way to have the default models/textures/hud without removing the hundreds of mods I have in my tf folder and then placing them again once I'm done playing? I think there was some kind of console command or application that someone made a while ago, but I can't find anything.
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